Rename PropertyBitField to LonghandIdSet

This commit is contained in:
Simon Sapin 2017-02-26 18:50:06 +01:00
parent c81ebca7df
commit 4ad844f7bd
4 changed files with 14 additions and 14 deletions

View file

@ -12,10 +12,10 @@ use parking_lot::RwLock;
use parser::{ParserContext, ParserContextExtraData, log_css_error};
use properties::{Importance, PropertyDeclaration, PropertyDeclarationBlock, PropertyId};
use properties::{PropertyDeclarationId, LonghandId, DeclaredValue};
use properties::LonghandIdSet;
use properties::PropertyDeclarationParseResult;
use properties::animated_properties::TransitionProperty;
use properties::longhands::transition_timing_function::single_value::SpecifiedValue as SpecifiedTimingFunction;
use properties::PropertyBitField;
use std::fmt;
use std::sync::Arc;
use style_traits::ToCss;
@ -248,7 +248,7 @@ pub struct KeyframesAnimation {
/// Get all the animated properties in a keyframes animation.
fn get_animated_properties(keyframes: &[Arc<RwLock<Keyframe>>]) -> Vec<TransitionProperty> {
let mut ret = vec![];
let mut seen = PropertyBitField::new();
let mut seen = LonghandIdSet::new();
// NB: declarations are already deduplicated, so we don't have to check for
// it here.
for keyframe in keyframes {

View file

@ -230,7 +230,7 @@
use cascade_info::CascadeInfo;
use error_reporting::ParseErrorReporter;
use properties::longhands;
use properties::PropertyBitField;
use properties::LonghandIdSet;
use properties::{ComputedValues, PropertyDeclaration};
use properties::style_structs;
use std::boxed::Box as StdBox;

View file

@ -179,15 +179,15 @@ pub mod animated_properties {
}
/// A set of longhand properties
pub struct PropertyBitField {
pub struct LonghandIdSet {
storage: [u32; (${len(data.longhands)} - 1 + 32) / 32]
}
impl PropertyBitField {
impl LonghandIdSet {
/// Create an empty set
#[inline]
pub fn new() -> PropertyBitField {
PropertyBitField { storage: [0; (${len(data.longhands)} - 1 + 32) / 32] }
pub fn new() -> LonghandIdSet {
LonghandIdSet { storage: [0; (${len(data.longhands)} - 1 + 32) / 32] }
}
/// Return whether the given property is in the set
@ -233,7 +233,7 @@ impl PropertyBitField {
/// A specialized set of PropertyDeclarationId
pub struct PropertyDeclarationIdSet {
longhands: PropertyBitField,
longhands: LonghandIdSet,
// FIXME: Use a HashSet instead? This Vec is usually small, so linear scan might be ok.
custom: Vec<::custom_properties::Name>,
@ -243,7 +243,7 @@ impl PropertyDeclarationIdSet {
/// Empty set
pub fn new() -> Self {
PropertyDeclarationIdSet {
longhands: PropertyBitField::new(),
longhands: LonghandIdSet::new(),
custom: Vec::new(),
}
}
@ -1835,7 +1835,7 @@ pub fn apply_declarations<'a, F, I>(viewport_size: Size2D<Au>,
// NB: The cacheable boolean is not used right now, but will be once we
// start caching computed values in the rule nodes.
let mut cacheable = true;
let mut seen = PropertyBitField::new();
let mut seen = LonghandIdSet::new();
// Declaration blocks are stored in increasing precedence order, we want
// them in decreasing order here.