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Rename PropertyBitField to LonghandIdSet
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4 changed files with 14 additions and 14 deletions
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@ -12,10 +12,10 @@ use parking_lot::RwLock;
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use parser::{ParserContext, ParserContextExtraData, log_css_error};
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use properties::{Importance, PropertyDeclaration, PropertyDeclarationBlock, PropertyId};
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use properties::{PropertyDeclarationId, LonghandId, DeclaredValue};
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use properties::LonghandIdSet;
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use properties::PropertyDeclarationParseResult;
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use properties::animated_properties::TransitionProperty;
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use properties::longhands::transition_timing_function::single_value::SpecifiedValue as SpecifiedTimingFunction;
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use properties::PropertyBitField;
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use std::fmt;
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use std::sync::Arc;
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use style_traits::ToCss;
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@ -248,7 +248,7 @@ pub struct KeyframesAnimation {
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/// Get all the animated properties in a keyframes animation.
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fn get_animated_properties(keyframes: &[Arc<RwLock<Keyframe>>]) -> Vec<TransitionProperty> {
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let mut ret = vec![];
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let mut seen = PropertyBitField::new();
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let mut seen = LonghandIdSet::new();
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// NB: declarations are already deduplicated, so we don't have to check for
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// it here.
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for keyframe in keyframes {
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