Do not loop when animating and suspended

This commit is contained in:
Paul Rouget 2018-03-08 09:54:51 +01:00
parent 09ae72da05
commit 4ae9f3917a

View file

@ -487,9 +487,7 @@ impl Window {
}
Event::Suspended(suspended) => {
self.suspended.set(suspended);
if suspended {
self.set_animation_state(AnimationState::Idle);
} else {
if !suspended {
self.event_queue.borrow_mut().push(WindowEvent::Idle);
}
}
@ -565,7 +563,7 @@ impl Window {
}
fn is_animating(&self) -> bool {
self.animation_state.get() == AnimationState::Animating
self.animation_state.get() == AnimationState::Animating && !self.suspended.get()
}
pub fn run<T>(&self, mut servo_callback: T) where T: FnMut() -> bool {