From 4b032f91915f3dfa845cb45650773806e1277cc2 Mon Sep 17 00:00:00 2001 From: Anthony Ramine Date: Tue, 3 Apr 2018 14:17:11 +0200 Subject: [PATCH] Properly implement the WebGL2 mixin It should not extend the WebGL1 mixin. --- components/script/dom/webidls/WebGL2RenderingContext.webidl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/components/script/dom/webidls/WebGL2RenderingContext.webidl b/components/script/dom/webidls/WebGL2RenderingContext.webidl index 96503770aac..d7492f8c2d1 100644 --- a/components/script/dom/webidls/WebGL2RenderingContext.webidl +++ b/components/script/dom/webidls/WebGL2RenderingContext.webidl @@ -573,10 +573,10 @@ interface WebGL2RenderingContextBase [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); void bindVertexArray(WebGLVertexArrayObject? array);*/ }; -WebGL2RenderingContextBase implements WebGLRenderingContextBase; [Pref="dom.webgl2.enabled"] interface WebGL2RenderingContext { }; +WebGL2RenderingContext implements WebGLRenderingContextBase; WebGL2RenderingContext implements WebGL2RenderingContextBase;