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Add GetShaderPrecisionFormat argument validation
This patch adds a check on the shader_type argument. If it is not one either FRAGMENT_SHADER or VERTEX_SHADER, we return INVALID_ENUM.
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@ -2588,6 +2588,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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shader_type: u32,
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precision_type: u32,
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) -> Option<DomRoot<WebGLShaderPrecisionFormat>> {
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match shader_type {
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constants::FRAGMENT_SHADER | constants::VERTEX_SHADER => (),
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_ => {
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self.webgl_error(InvalidEnum);
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return None;
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},
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}
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match precision_type {
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constants::LOW_FLOAT |
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constants::MEDIUM_FLOAT |
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