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Use byte channels to send textures to the WebGL thread
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parent
408e540c55
commit
4bd8efa49e
3 changed files with 38 additions and 17 deletions
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@ -834,11 +834,32 @@ impl WebGLImpl {
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WebGLCommand::SetViewport(x, y, width, height) => {
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ctx.gl().viewport(x, y, width, height);
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}
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WebGLCommand::TexImage2D(target, level, internal, width, height, format, data_type, ref data) =>
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ctx.gl().tex_image_2d(target, level, internal, width, height,
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/*border*/0, format, data_type, Some(data)),
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WebGLCommand::TexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, ref data) =>
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ctx.gl().tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height, data),
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WebGLCommand::TexImage2D(target, level, internal, width, height, format, data_type, ref chan) => {
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ctx.gl().tex_image_2d(
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target,
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level,
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internal,
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width,
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height,
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0,
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format,
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data_type,
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Some(&chan.recv().unwrap()),
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)
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}
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WebGLCommand::TexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, ref chan) => {
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ctx.gl().tex_sub_image_2d(
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target,
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level,
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xoffset,
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yoffset,
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x,
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y,
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width,
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height,
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&chan.recv().unwrap(),
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)
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}
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WebGLCommand::DrawingBufferWidth(ref sender) =>
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sender.send(ctx.borrow_draw_buffer().unwrap().size().width).unwrap(),
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WebGLCommand::DrawingBufferHeight(ref sender) =>
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@ -252,8 +252,8 @@ pub enum WebGLCommand {
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VertexAttribPointer(u32, i32, u32, bool, i32, u32),
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VertexAttribPointer2f(u32, i32, bool, i32, u32),
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SetViewport(i32, i32, i32, i32),
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TexImage2D(u32, i32, i32, i32, i32, u32, u32, ByteBuf),
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TexSubImage2D(u32, i32, i32, i32, i32, i32, u32, u32, ByteBuf),
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TexImage2D(u32, i32, i32, i32, i32, u32, u32, IpcBytesReceiver),
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TexSubImage2D(u32, i32, i32, i32, i32, i32, u32, u32, IpcBytesReceiver),
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DrawingBufferWidth(WebGLSender<i32>),
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DrawingBufferHeight(WebGLSender<i32>),
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Finish(WebGLSender<()>),
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@ -966,17 +966,17 @@ impl WebGLRenderingContext {
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let internal_format = self.extension_manager.get_effective_tex_internal_format(format, data_type);
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// TODO(emilio): convert colorspace if requested
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let msg = WebGLCommand::TexImage2D(
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let (sender, receiver) = ipc::bytes_channel().unwrap();
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self.send_command(WebGLCommand::TexImage2D(
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target.as_gl_constant(),
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level as i32,
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internal_format as i32,
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width as i32, height as i32,
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format,
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data_type,
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pixels.into(),
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);
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self.send_command(msg);
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receiver,
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));
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sender.send(&pixels).unwrap();
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if let Some(fb) = self.bound_framebuffer.get() {
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fb.invalidate_texture(&*texture);
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@ -1021,7 +1021,8 @@ impl WebGLRenderingContext {
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self.send_command(WebGLCommand::PixelStorei(constants::UNPACK_ALIGNMENT, unpacking_alignment as i32));
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// TODO(emilio): convert colorspace if requested
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let msg = WebGLCommand::TexSubImage2D(
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let (sender, receiver) = ipc::bytes_channel().unwrap();
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self.send_command(WebGLCommand::TexSubImage2D(
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target.as_gl_constant(),
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level as i32,
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xoffset,
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@ -1030,10 +1031,9 @@ impl WebGLRenderingContext {
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height as i32,
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format.as_gl_constant(),
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data_type.as_gl_constant(),
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pixels.into(),
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);
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self.send_command(msg);
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receiver,
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));
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sender.send(&pixels).unwrap();
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}
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fn get_gl_extensions(&self) -> String {
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