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Fix behaviour of window resizing on Windows.
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9d9fff3b0a
commit
4c0afcea97
3 changed files with 14 additions and 1 deletions
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@ -622,6 +622,7 @@ impl<Window: WindowMethods + ?Sized> IOCompositor<Window> {
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}
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}
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self.send_window_size(WindowSizeType::Resize);
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self.send_window_size(WindowSizeType::Resize);
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self.composite_if_necessary(CompositingReason::Resize);
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}
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}
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pub fn on_mouse_window_event_class(&mut self, mouse_window_event: MouseWindowEvent) {
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pub fn on_mouse_window_event_class(&mut self, mouse_window_event: MouseWindowEvent) {
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@ -1525,4 +1526,6 @@ pub enum CompositingReason {
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NewWebRenderFrame,
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NewWebRenderFrame,
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/// WebRender has processed a scroll event and has generated a new frame.
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/// WebRender has processed a scroll event and has generated a new frame.
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NewWebRenderScrollFrame,
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NewWebRenderScrollFrame,
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/// The window has been resized and will need to be synchronously repainted.
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Resize,
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}
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}
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@ -19,6 +19,15 @@ impl GlContext {
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GlContext::None => unreachable!(),
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GlContext::None => unreachable!(),
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}
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}
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}
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}
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pub fn resize(&mut self, size: glutin::dpi::PhysicalSize) {
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if let GlContext::NotCurrent(_) = self {
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self.make_current();
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}
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match self {
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GlContext::Current(c) => c.resize(size),
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_ => unreachable!(),
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}
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}
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pub fn make_current(&mut self) {
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pub fn make_current(&mut self) {
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*self = match std::mem::replace(self, GlContext::None) {
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*self = match std::mem::replace(self, GlContext::None) {
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GlContext::Current(c) => {
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GlContext::Current(c) => {
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@ -441,7 +441,8 @@ impl WindowPortsMethods for Window {
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self.event_queue.borrow_mut().push(WindowEvent::Quit);
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self.event_queue.borrow_mut().push(WindowEvent::Quit);
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},
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},
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glutin::WindowEvent::Resized(size) => {
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glutin::WindowEvent::Resized(size) => {
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self.gl_context.borrow_mut().window().set_inner_size(size);
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let physical_size = size.to_physical(self.device_hidpi_factor().get() as f64);
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self.gl_context.borrow_mut().resize(physical_size);
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// window.set_inner_size() takes DeviceIndependentPixel.
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// window.set_inner_size() takes DeviceIndependentPixel.
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let (width, height) = size.into();
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let (width, height) = size.into();
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let new_size = TypedSize2D::new(width, height);
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let new_size = TypedSize2D::new(width, height);
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