Have PaintLayers own StackingContexts instead of the opposite

Previously, StackingContexts might have a PaintLayer. We switch the
ownership, for several reasons:

   * We want PaintLayers to potentially contain something other
     than a StackingContext soon.
   * We want to delay the creation of PaintLayers until the last
     minute, so that we can synthesize new layers for sandwiched
     content.

This commit also implements the second goal. Instead of creating
PaintLayers during layout itself, wait until we are sorting and
layerizing a completed DisplayList.
This commit is contained in:
Martin Robinson 2015-08-31 18:05:17 -07:00
parent dbf8c9d2bc
commit 4ca93c39d6
6 changed files with 198 additions and 161 deletions

View file

@ -63,27 +63,25 @@ impl DisplayListOptimizer {
stacking_contexts: I)
where I: Iterator<Item=&'a Arc<StackingContext>> {
for stacking_context in stacking_contexts {
if stacking_context.layer.is_none() {
// Transform this stacking context to get it into the same space as
// the parent stacking context.
let origin_x = stacking_context.bounds.origin.x.to_f32_px();
let origin_y = stacking_context.bounds.origin.y.to_f32_px();
// Transform this stacking context to get it into the same space as
// the parent stacking context.
let origin_x = stacking_context.bounds.origin.x.to_f32_px();
let origin_y = stacking_context.bounds.origin.y.to_f32_px();
let transform = Matrix4::identity().translate(origin_x,
origin_y,
0.0)
.mul(&stacking_context.transform);
let transform_2d = Matrix2D::new(transform.m11, transform.m12,
transform.m21, transform.m22,
transform.m41, transform.m42);
let transform = Matrix4::identity().translate(origin_x,
origin_y,
0.0)
.mul(&stacking_context.transform);
let transform_2d = Matrix2D::new(transform.m11, transform.m12,
transform.m21, transform.m22,
transform.m41, transform.m42);
let overflow = geometry::au_rect_to_f32_rect(stacking_context.overflow);
let overflow = transform_2d.transform_rect(&overflow);
let overflow = geometry::f32_rect_to_au_rect(overflow);
let overflow = geometry::au_rect_to_f32_rect(stacking_context.overflow);
let overflow = transform_2d.transform_rect(&overflow);
let overflow = geometry::f32_rect_to_au_rect(overflow);
if self.visible_rect.intersects(&overflow) {
result_list.push_back((*stacking_context).clone())
}
if self.visible_rect.intersects(&overflow) {
result_list.push_back((*stacking_context).clone())
}
}
}