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Implement instanced WebGL drawing calls (part of #20791)
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12 changed files with 432 additions and 125 deletions
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components/script/dom/webidls/ANGLEInstancedArrays.webidl
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components/script/dom/webidls/ANGLEInstancedArrays.webidl
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* WebGL IDL definitions from the Khronos specification:
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* https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
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*/
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[NoInterfaceObject]
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interface ANGLEInstancedArrays {
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const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
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void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
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void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
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void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
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};
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