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Add bindings for TouchEvent DOM interfaces
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9 changed files with 302 additions and 1 deletions
80
components/script/dom/touch.rs
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80
components/script/dom/touch.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::TouchBinding;
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use dom::bindings::codegen::Bindings::TouchBinding::TouchMethods;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::{JS, MutHeap, Root};
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use dom::bindings::num::Finite;
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use dom::bindings::utils::{Reflector, reflect_dom_object};
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use dom::eventtarget::EventTarget;
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use dom::window::Window;
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#[dom_struct]
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pub struct Touch {
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reflector_: Reflector,
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identifier: i32,
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target: MutHeap<JS<EventTarget>>,
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screen_x: f64,
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screen_y: f64,
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client_x: f64,
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client_y: f64,
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}
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impl Touch {
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fn new_inherited(identifier: i32, target: &EventTarget,
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screen_x: Finite<f64>, screen_y: Finite<f64>,
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client_x: Finite<f64>, client_y: Finite<f64>) -> Touch {
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Touch {
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reflector_: Reflector::new(),
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identifier: identifier,
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target: MutHeap::new(target),
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screen_x: *screen_x,
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screen_y: *screen_y,
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client_x: *client_x,
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client_y: *client_y,
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}
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}
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pub fn new(window: &Window, identifier: i32, target: &EventTarget,
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screen_x: Finite<f64>, screen_y: Finite<f64>,
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client_x: Finite<f64>, client_y: Finite<f64>) -> Root<Touch> {
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reflect_dom_object(box Touch::new_inherited(identifier, target,
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screen_x, screen_y,
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client_x, client_y),
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GlobalRef::Window(window), TouchBinding::Wrap)
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}
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}
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impl TouchMethods for Touch {
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/// https://w3c.github.io/touch-events/#widl-Touch-identifier
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fn Identifier(&self) -> i32 {
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self.identifier
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}
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/// https://w3c.github.io/touch-events/#widl-Touch-target
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fn Target(&self) -> Root<EventTarget> {
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self.target.get()
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}
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/// https://w3c.github.io/touch-events/#widl-Touch-screenX
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fn ScreenX(&self) -> Finite<f64> {
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Finite::wrap(self.screen_x)
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}
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/// https://w3c.github.io/touch-events/#widl-Touch-screenY
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fn ScreenY(&self) -> Finite<f64> {
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Finite::wrap(self.screen_y)
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}
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/// https://w3c.github.io/touch-events/#widl-Touch-clientX
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fn ClientX(&self) -> Finite<f64> {
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Finite::wrap(self.client_x)
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}
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/// https://w3c.github.io/touch-events/#widl-Touch-clientY
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fn ClientY(&self) -> Finite<f64> {
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Finite::wrap(self.client_y)
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}
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}
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