webgl: Remove knowledge of attached framebuffers from renderbuffers and textures.

This commit is contained in:
Josh Matthews 2018-09-10 16:27:58 -04:00
parent b8ee62e67b
commit 4edb7b194c
3 changed files with 11 additions and 74 deletions

View file

@ -12,9 +12,8 @@ use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderi
use dom::bindings::codegen::Bindings::WebGLTextureBinding;
use dom::bindings::inheritance::Castable;
use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::root::{Dom, DomRoot};
use dom::bindings::root::DomRoot;
use dom::webgl_validations::types::{TexImageTarget, TexFormat, TexDataType};
use dom::webglframebuffer::WebGLFramebuffer;
use dom::webglobject::WebGLObject;
use dom::webglrenderingcontext::WebGLRenderingContext;
use dom_struct::dom_struct;
@ -49,8 +48,6 @@ pub struct WebGLTexture {
mag_filter: Cell<u32>,
/// True if this texture is used for the DOMToTexture feature.
attached_to_dom: Cell<bool>,
// Framebuffer that this texture is attached to.
attached_framebuffers: DomRefCell<Vec<Dom<WebGLFramebuffer>>>,
}
impl WebGLTexture {
@ -66,7 +63,6 @@ impl WebGLTexture {
mag_filter: Cell::new(constants::LINEAR),
image_info_array: DomRefCell::new([ImageInfo::new(); MAX_LEVEL_COUNT * MAX_FACE_COUNT]),
attached_to_dom: Cell::new(false),
attached_framebuffers: Default::default(),
}
}
@ -201,16 +197,9 @@ impl WebGLTexture {
let currently_bound_framebuffer =
self.upcast::<WebGLObject>()
.context()
.bound_framebuffer()
.map_or(0, |fb| fb.id().get());
let current_framebuffer =
self.attached_framebuffers
.borrow()
.iter()
.position(|fb| fb.id().get() == currently_bound_framebuffer);
if let Some(fb_index) = current_framebuffer {
self.attached_framebuffers.borrow()[fb_index].detach_texture(self);
self.attached_framebuffers.borrow_mut().remove(fb_index);
.bound_framebuffer();
if let Some(fb) = currently_bound_framebuffer {
fb.detach_texture(self);
}
context.send_command(WebGLCommand::DeleteTexture(self.id));
@ -425,20 +414,6 @@ impl WebGLTexture {
pub fn set_attached_to_dom(&self) {
self.attached_to_dom.set(true);
}
pub fn attach(&self, framebuffer: &WebGLFramebuffer) {
self.attached_framebuffers.borrow_mut().push(Dom::from_ref(framebuffer));
}
pub fn unattach(&self, fb: &WebGLFramebuffer) {
let mut attached_framebuffers = self.attached_framebuffers.borrow_mut();
let idx = attached_framebuffers.iter().position(|attached| {
attached.id() == fb.id()
});
if let Some(idx) = idx {
attached_framebuffers.remove(idx);
}
}
}
impl Drop for WebGLTexture {