First steps of &JSRef -> JSRef conversion

Replace &JSRef with JSRef in the bulk of the generated code. This will
remove a level of indirection throughout all DOM code.

This patch doesn't change methods implemented on JSRef<T> to take `self`
rather than `&self`, and it leaves a few other uses of &JSRef, but those
changes can be made incrementally.
This commit is contained in:
Cameron Zwarich 2014-09-18 13:43:15 -07:00
parent b8f34bbc51
commit 4fa8725111
126 changed files with 994 additions and 992 deletions

View file

@ -26,7 +26,7 @@ pub struct CanvasRenderingContext2D {
}
impl CanvasRenderingContext2D {
pub fn new_inherited(global: &GlobalRef, canvas: &JSRef<HTMLCanvasElement>, size: Size2D<i32>) -> CanvasRenderingContext2D {
pub fn new_inherited(global: &GlobalRef, canvas: JSRef<HTMLCanvasElement>, size: Size2D<i32>) -> CanvasRenderingContext2D {
CanvasRenderingContext2D {
reflector_: Reflector::new(),
global: GlobalField::from_rooted(global),
@ -35,7 +35,7 @@ impl CanvasRenderingContext2D {
}
}
pub fn new(global: &GlobalRef, canvas: &JSRef<HTMLCanvasElement>, size: Size2D<i32>) -> Temporary<CanvasRenderingContext2D> {
pub fn new(global: &GlobalRef, canvas: JSRef<HTMLCanvasElement>, size: Size2D<i32>) -> Temporary<CanvasRenderingContext2D> {
reflect_dom_object(box CanvasRenderingContext2D::new_inherited(global, canvas, size),
global, CanvasRenderingContext2DBinding::Wrap)
}