Initial implementation of GPUCommandEncoder

Added WebIDL bindings for `GPUCommandEncoder`, `GPUCommandBuffer`, `GPUComputePassEncoder`, `GPUProgrammablePassEncoder`.
Implemented the `beginComputePass`, `copyBufferToBuffer` and `finish` functions of `GPUCommandEncoder`.
Implemented the `createCommandEncoder` function of `GPUDevice`.
This commit is contained in:
Zakor Gyula 2020-01-14 08:54:08 +01:00 committed by Istvan Miklos
parent 9031369c19
commit 4facd3d4d2
14 changed files with 443 additions and 13 deletions

View file

@ -11,9 +11,9 @@ interface GPUDevice : EventTarget {
GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
GPUMappedBuffer createBufferMapped(GPUBufferDescriptor descriptor);
//Promise<GPUMappedBuffer> createBufferMappedAsync(GPUBufferDescriptor descriptor);
//GPUTexture createTexture(GPUTextureDescriptor descriptor);
//GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
// Promise<GPUMappedBuffer> createBufferMappedAsync(GPUBufferDescriptor descriptor);
// GPUTexture createTexture(GPUTextureDescriptor descriptor);
// GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
@ -21,11 +21,14 @@ interface GPUDevice : EventTarget {
GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
/*GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
// GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
// GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
GPUQueue getQueue();*/
// GPUQueue getQueue();
};
GPUDevice includes GPUObjectBase;
dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
};