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Use surfman with glow bindings (#34328)
* Use glowing surfman Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Port https://github.com/servo/webxr/pull/255 Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * fixups rebase Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * fmt Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Update surfman Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Fix stale TODO Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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13 changed files with 70 additions and 97 deletions
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@ -3,7 +3,6 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::collections::HashMap;
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use std::num::NonZero;
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use glow as gl;
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use glow::{Context as Gl, HasContext};
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@ -12,10 +11,6 @@ use webxr_api::{ContextId, GLContexts, LayerId};
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use crate::SurfmanGL;
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pub(crate) fn framebuffer(framebuffer: u32) -> Option<gl::NativeFramebuffer> {
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NonZero::new(framebuffer).map(gl::NativeFramebuffer)
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}
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// A utility to clear a color texture and optional depth/stencil texture
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pub(crate) struct GlClearer {
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fbos: HashMap<
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@ -52,10 +47,9 @@ impl GlClearer {
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.entry((layer_id, color, depth_stencil))
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.or_insert_with(|| {
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// Save the current GL state
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let mut bound_fbos = [0, 0];
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unsafe {
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gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
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gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
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let draw_fbo = gl.get_parameter_framebuffer(gl::DRAW_FRAMEBUFFER_BINDING);
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let read_fbo = gl.get_parameter_framebuffer(gl::READ_FRAMEBUFFER_BINDING);
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// Generate and set attachments of a new FBO
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let fbo = gl.create_framebuffer().ok();
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@ -83,8 +77,8 @@ impl GlClearer {
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}
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// Restore the GL state
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, draw_fbo);
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, read_fbo);
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debug_assert_eq!(gl.get_error(), gl::NO_ERROR);
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fbo
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@ -110,7 +104,6 @@ impl GlClearer {
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let fbo = self.fbo(gl, layer_id, color, color_target, depth_stencil);
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unsafe {
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// Save the current GL state
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let mut bound_fbos = [0, 0];
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let mut clear_color = [0., 0., 0., 0.];
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let mut clear_depth = [0.];
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let mut clear_stencil = [0];
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@ -118,8 +111,8 @@ impl GlClearer {
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let scissor_enabled = gl.is_enabled(gl::SCISSOR_TEST);
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let rasterizer_enabled = gl.is_enabled(gl::RASTERIZER_DISCARD);
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gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
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gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
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let draw_fbo = gl.get_parameter_framebuffer(gl::DRAW_FRAMEBUFFER_BINDING);
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let read_fbo = gl.get_parameter_framebuffer(gl::READ_FRAMEBUFFER_BINDING);
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gl.get_parameter_f32_slice(gl::COLOR_CLEAR_VALUE, &mut clear_color[..]);
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gl.get_parameter_f32_slice(gl::DEPTH_CLEAR_VALUE, &mut clear_depth[..]);
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gl.get_parameter_i32_slice(gl::STENCIL_CLEAR_VALUE, &mut clear_stencil[..]);
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@ -140,8 +133,8 @@ impl GlClearer {
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gl.clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
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// Restore the GL state
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, draw_fbo);
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, read_fbo);
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gl.clear_color(
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clear_color[0],
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clear_color[1],
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