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Use surfman with glow bindings (#34328)
* Use glowing surfman Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Port https://github.com/servo/webxr/pull/255 Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * fixups rebase Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * fmt Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Update surfman Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Fix stale TODO Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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13 changed files with 70 additions and 97 deletions
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@ -5,7 +5,6 @@
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//! An implementation of layer management using surfman
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use std::collections::HashMap;
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use std::num::NonZeroU32;
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use euclid::{Point2D, Rect, Size2D};
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use glow::{self as gl, Context as Gl, HasContext, PixelUnpackData};
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@ -165,8 +164,8 @@ impl LayerManagerAPI<SurfmanGL> for SurfmanLayerManager {
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let texture_array_index = None;
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let origin = Point2D::new(0, 0);
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let sub_image = Some(SubImage {
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color_texture,
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depth_stencil_texture: depth_stencil_texture.map(|nt| nt.0.get()),
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color_texture: color_texture.map(|nt| nt.0),
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depth_stencil_texture: depth_stencil_texture.map(|nt| nt.0),
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texture_array_index,
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viewport: Rect::new(origin, surface_size),
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});
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@ -175,8 +174,8 @@ impl LayerManagerAPI<SurfmanGL> for SurfmanLayerManager {
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.viewports
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.iter()
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.map(|&viewport| SubImage {
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color_texture,
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depth_stencil_texture: depth_stencil_texture.map(|texture| texture.0.get()),
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color_texture: color_texture.map(|nt| nt.0),
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depth_stencil_texture: depth_stencil_texture.map(|texture| texture.0),
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texture_array_index,
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viewport,
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})
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@ -187,7 +186,7 @@ impl LayerManagerAPI<SurfmanGL> for SurfmanLayerManager {
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contexts,
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context_id,
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layer_id,
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NonZeroU32::new(color_texture).map(gl::NativeTexture),
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color_texture,
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color_target,
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depth_stencil_texture,
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);
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