Lint layout_2020 with clippy (#31169)

cargo clippy --fix -p layout_2020 --allow-dirty --broken-code
This commit is contained in:
Oriol Brufau 2024-01-25 10:03:31 +01:00 committed by GitHub
parent 886f6c58d4
commit 50f56affe3
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GPG key ID: B5690EEEBB952194
30 changed files with 224 additions and 244 deletions

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@ -260,8 +260,8 @@ fn test_tree_find() {
right: None,
});
let mut tree = FloatBandTree::new();
for ref band in &bands {
tree = tree.insert((*band).clone());
for band in &bands {
tree = tree.insert(*band);
}
bands.sort_by(|a, b| a.top.partial_cmp(&b.top).unwrap());
for lookup in lookups {
@ -290,8 +290,8 @@ fn test_tree_find_next() {
bands.sort_by(|a, b| a.top.partial_cmp(&b.top).unwrap());
bands.dedup_by(|a, b| a.top == b.top);
let mut tree = FloatBandTree::new();
for ref band in &bands {
tree = tree.insert((*band).clone());
for band in &bands {
tree = tree.insert(*band);
}
for lookup in lookups {
check_tree_find_next(&tree, Au::from_f32_px(lookup as f32), &bands);
@ -307,7 +307,7 @@ fn test_tree_range_setting() {
fn check(bands: Vec<FloatBandWrapper>, ranges: Vec<FloatRangeInput>) {
let mut tree = FloatBandTree::new();
for FloatBandWrapper(ref band) in &bands {
tree = tree.insert((*band).clone());
tree = tree.insert(*band);
}
let mut tops: Vec<Au> = bands.iter().map(|band| band.0.top).collect();
@ -648,7 +648,7 @@ fn check_floats_rule_7(placement: &FloatPlacement) {
fn check_floats_rule_8(floats_and_perturbations: Vec<(FloatInput, u32)>) {
let floats = floats_and_perturbations
.iter()
.map(|&(ref float, _)| (*float).clone())
.map(|(float, _)| (*float).clone())
.collect();
let placement = FloatPlacement::place(floats);
@ -658,9 +658,7 @@ fn check_floats_rule_8(floats_and_perturbations: Vec<(FloatInput, u32)>) {
}
let mut placement = placement.clone();
placement.placed_floats[float_index].origin.block =
placement.placed_floats[float_index].origin.block -
Au::from_f32_px(perturbation as f32);
placement.placed_floats[float_index].origin.block -= Au::from_f32_px(perturbation as f32);
let result = {
let mutex_guard = PANIC_HOOK_MUTEX.lock().unwrap();
@ -677,7 +675,7 @@ fn check_floats_rule_8(floats_and_perturbations: Vec<(FloatInput, u32)>) {
fn check_floats_rule_9(floats_and_perturbations: Vec<(FloatInput, u32)>) {
let floats = floats_and_perturbations
.iter()
.map(|&(ref float, _)| (*float).clone())
.map(|(float, _)| (*float).clone())
.collect();
let placement = FloatPlacement::place(floats);
@ -691,12 +689,8 @@ fn check_floats_rule_9(floats_and_perturbations: Vec<(FloatInput, u32)>) {
let placed_float = &mut placement.placed_floats[float_index];
let perturbation = Au::from_f32_px(perturbation as f32);
match placed_float.info.side {
FloatSide::Left => {
placed_float.origin.inline = placed_float.origin.inline - perturbation
},
FloatSide::Right => {
placed_float.origin.inline = placed_float.origin.inline + perturbation
},
FloatSide::Left => placed_float.origin.inline -= perturbation,
FloatSide::Right => placed_float.origin.inline += perturbation,
}
}