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https://github.com/servo/servo.git
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Introduce ComputeSquaredDistance
This allows us to merge the former Animatable methods compute_distance and compute_squared_distance, reducing code size.
This commit is contained in:
parent
b14e68f915
commit
51b740033b
21 changed files with 641 additions and 551 deletions
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@ -132,6 +132,7 @@
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% if need_animatable or animation_value_type == "ComputedValue":
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use properties::animated_properties::Animatable;
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use values::animated::ToAnimatedZero;
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use values::distance::{ComputeSquaredDistance, SquaredDistance};
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impl Animatable for T {
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64)
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@ -142,14 +143,11 @@
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fn add(&self, other: &Self) -> Result<Self, ()> {
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self.0.add(&other.0).map(T)
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}
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}
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impl ComputeSquaredDistance for T {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.0.compute_distance(&other.0)
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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self.0.compute_squared_distance(&other.0)
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}
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}
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@ -49,6 +49,7 @@ use values::computed::{LengthOrPercentage, MaxLength, MozLength, Percentage, ToC
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use values::computed::{NonNegativeAu, NonNegativeNumber, PositiveIntegerOrAuto};
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use values::computed::length::{NonNegativeLengthOrAuto, NonNegativeLengthOrNormal};
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use values::computed::length::NonNegativeLengthOrPercentage;
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use values::distance::{ComputeSquaredDistance, SquaredDistance};
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use values::generics::{GreaterThanOrEqualToOne, NonNegative};
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use values::generics::effects::Filter;
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use values::generics::position as generic_position;
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@ -83,16 +84,6 @@ pub trait Animatable: Sized {
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fn accumulate(&self, other: &Self, count: u64) -> Result<Self, ()> {
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self.add_weighted(other, count as f64, 1.0)
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}
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/// Compute distance between a value and another for a given property.
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fn compute_distance(&self, _other: &Self) -> Result<f64, ()> { Err(()) }
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/// In order to compute the Euclidean distance of a list or property value with multiple
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/// components, we need to compute squared distance for each element, so the vector can sum it
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/// and then get its squared root as the distance.
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_distance(other).map(|d| d * d)
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-repeatable-list
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@ -741,28 +732,31 @@ impl Animatable for AnimationValue {
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}
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}
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}
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}
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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impl ComputeSquaredDistance for AnimationValue {
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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match (self, other) {
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% for prop in data.longhands:
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% if prop.animatable:
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% if prop.animation_value_type != "discrete":
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(&AnimationValue::${prop.camel_case}(ref from),
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&AnimationValue::${prop.camel_case}(ref to)) => {
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from.compute_distance(to)
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},
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% else:
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(&AnimationValue::${prop.camel_case}(ref _from),
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&AnimationValue::${prop.camel_case}(ref _to)) => {
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Err(())
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},
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% endif
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% endif
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% if prop.animatable:
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% if prop.animation_value_type != "discrete":
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(&AnimationValue::${prop.camel_case}(ref this), &AnimationValue::${prop.camel_case}(ref other)) => {
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this.compute_squared_distance(other)
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},
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% else:
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(&AnimationValue::${prop.camel_case}(_), &AnimationValue::${prop.camel_case}(_)) => {
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Err(())
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},
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% endif
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% endif
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% endfor
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_ => {
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panic!("Expected compute_distance of computed values of the same \
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property, got: {:?}, {:?}", self, other);
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}
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panic!(
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"computed values should be of the same property, got: {:?}, {:?}",
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self,
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other
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);
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},
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}
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}
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}
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@ -802,22 +796,21 @@ macro_rules! repeated_vec_impl {
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me.add_weighted(you, self_portion, other_portion)
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}).collect()
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}
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}
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impl<T> ComputeSquaredDistance for $ty
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where
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T: ComputeSquaredDistance + RepeatableListAnimatable,
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{
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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// If the length of either list is zero, the least common multiple is undefined.
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if cmp::min(self.len(), other.len()) < 1 {
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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if self.is_empty() || other.is_empty() {
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return Err(());
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}
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use num_integer::lcm;
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let len = lcm(self.len(), other.len());
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self.iter().cycle().zip(other.iter().cycle()).take(len).map(|(me, you)| {
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me.compute_squared_distance(you)
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self.iter().cycle().zip(other.iter().cycle()).take(len).map(|(this, other)| {
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this.compute_squared_distance(other)
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}).sum()
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}
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})*
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@ -832,11 +825,6 @@ impl Animatable for Au {
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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Ok(Au((self.0 as f64 * self_portion + other.0 as f64 * other_portion).round() as i32))
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.0.compute_distance(&other.0)
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}
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}
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impl <T> Animatable for Option<T>
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@ -852,28 +840,6 @@ impl <T> Animatable for Option<T>
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_ => Err(()),
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}
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (self, other) {
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(&Some(ref this), &Some(ref other)) => {
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this.compute_distance(other)
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},
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(&None, &None) => Ok(0.0),
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_ => Err(()),
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}
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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match (self, other) {
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(&Some(ref this), &Some(ref other)) => {
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this.compute_squared_distance(other)
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},
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(&None, &None) => Ok(0.0),
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_ => Err(()),
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}
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-number
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@ -882,11 +848,6 @@ impl Animatable for f32 {
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fn add_weighted(&self, other: &f32, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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Ok((*self as f64 * self_portion + *other as f64 * other_portion) as f32)
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs() as f64)
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-number
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@ -895,11 +856,6 @@ impl Animatable for f64 {
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fn add_weighted(&self, other: &f64, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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Ok(*self * self_portion + *other * other_portion)
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs())
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-integer
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@ -908,11 +864,6 @@ impl Animatable for i32 {
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fn add_weighted(&self, other: &i32, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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Ok((*self as f64 * self_portion + *other as f64 * other_portion).round() as i32)
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs() as f64)
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-number
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@ -934,13 +885,6 @@ impl Animatable for Angle {
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}
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}
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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// Use the formula for calculating the distance between angles defined in SVG:
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// https://www.w3.org/TR/SVG/animate.html#complexDistances
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Ok((self.radians64() - other.radians64()).abs())
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-percentage
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@ -949,11 +893,6 @@ impl Animatable for Percentage {
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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Ok(Percentage((self.0 as f64 * self_portion + other.0 as f64 * other_portion) as f32))
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((self.0 as f64 - other.0 as f64).abs())
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}
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}
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impl ToAnimatedZero for Percentage {
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@ -977,14 +916,12 @@ impl Animatable for Visibility {
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_ => Err(()),
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}
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}
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}
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impl ComputeSquaredDistance for Visibility {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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if *self == *other {
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Ok(0.0)
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} else {
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Ok(1.0)
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}
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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Ok(SquaredDistance::Value(if *self == *other { 0. } else { 1. }))
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}
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}
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@ -1003,16 +940,6 @@ impl<T: Animatable + Copy> Animatable for Size2D<T> {
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Ok(Size2D::new(width, height))
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok(self.compute_squared_distance(other)?.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok(self.width.compute_squared_distance(&other.width)? + self.height.compute_squared_distance(&other.height)?)
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}
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}
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impl<T: Animatable + Copy> Animatable for Point2D<T> {
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@ -1044,15 +971,20 @@ impl Animatable for VerticalAlign {
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_ => Err(()),
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}
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}
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}
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impl ComputeSquaredDistance for VerticalAlign {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(VerticalAlign::LengthOrPercentage(ref this),
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VerticalAlign::LengthOrPercentage(ref other)) => {
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this.compute_distance(other)
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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match (self, other) {
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(&VerticalAlign::LengthOrPercentage(ref this), &VerticalAlign::LengthOrPercentage(ref other)) => {
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this.compute_squared_distance(other)
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},
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_ => {
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// FIXME(nox): Should this return `Ok(SquaredDistance::Value(0.))`
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// if `self` and `other` are the same keyword value?
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Err(())
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},
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_ => Err(()),
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}
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}
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}
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@ -1087,18 +1019,6 @@ impl Animatable for CalcLengthOrPercentage {
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let percentage = add_weighted_half(self.percentage, other.percentage, self_portion, other_portion)?;
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Ok(CalcLengthOrPercentage::with_clamping_mode(length, percentage, self.clamping_mode))
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sq| sq.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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let length_diff = (self.unclamped_length().0 - other.unclamped_length().0) as f64;
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let percentage_diff = (self.percentage() - other.percentage()) as f64;
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Ok(length_diff * length_diff + percentage_diff * percentage_diff)
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-lpcalc
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@ -1131,48 +1051,6 @@ impl Animatable for LengthOrPercentage {
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}
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}
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentage::Length(ref this),
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LengthOrPercentage::Length(ref other)) => {
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this.compute_distance(other)
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},
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(LengthOrPercentage::Percentage(ref this),
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LengthOrPercentage::Percentage(ref other)) => {
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this.compute_distance(other)
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},
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(this, other) => {
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let this: CalcLengthOrPercentage = From::from(this);
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let other: CalcLengthOrPercentage = From::from(other);
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this.compute_distance(&other)
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}
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}
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentage::Length(ref this),
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LengthOrPercentage::Length(ref other)) => {
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let diff = (this.0 - other.0) as f64;
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Ok(diff * diff)
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},
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(LengthOrPercentage::Percentage(ref this),
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LengthOrPercentage::Percentage(ref other)) => {
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let diff = this.0 as f64 - other.0 as f64;
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Ok(diff * diff)
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},
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(this, other) => {
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let this: CalcLengthOrPercentage = From::from(this);
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let other: CalcLengthOrPercentage = From::from(other);
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let length_diff = (this.unclamped_length().0 - other.unclamped_length().0) as f64;
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let percentage_diff = (this.percentage() - other.percentage()) as f64;
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Ok(length_diff * length_diff + percentage_diff * percentage_diff)
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}
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}
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}
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}
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impl ToAnimatedZero for LengthOrPercentage {
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@ -1210,53 +1088,6 @@ impl Animatable for LengthOrPercentageOrAuto {
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}
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}
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentageOrAuto::Length(ref this),
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LengthOrPercentageOrAuto::Length(ref other)) => {
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this.compute_distance(other)
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},
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(LengthOrPercentageOrAuto::Percentage(ref this),
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LengthOrPercentageOrAuto::Percentage(ref other)) => {
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this.compute_distance(other)
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},
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(this, other) => {
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// If one of the element is Auto, Option<> will be None, and the returned distance is Err(())
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let this: Option<CalcLengthOrPercentage> = From::from(this);
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let other: Option<CalcLengthOrPercentage> = From::from(other);
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this.compute_distance(&other)
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}
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}
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentageOrAuto::Length(ref this),
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LengthOrPercentageOrAuto::Length(ref other)) => {
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let diff = (this.0 - other.0) as f64;
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Ok(diff * diff)
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},
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(LengthOrPercentageOrAuto::Percentage(ref this),
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LengthOrPercentageOrAuto::Percentage(ref other)) => {
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let diff = this.0 as f64 - other.0 as f64;
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Ok(diff * diff)
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},
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(this, other) => {
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let this: Option<CalcLengthOrPercentage> = From::from(this);
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let other: Option<CalcLengthOrPercentage> = From::from(other);
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if let (Some(this), Some(other)) = (this, other) {
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let length_diff = (this.unclamped_length().0 - other.unclamped_length().0) as f64;
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let percentage_diff = (this.percentage() - other.percentage()) as f64;
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Ok(length_diff * length_diff + percentage_diff * percentage_diff)
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} else {
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Err(())
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}
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}
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}
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}
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}
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impl ToAnimatedZero for LengthOrPercentageOrAuto {
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|
@ -1301,26 +1132,6 @@ impl Animatable for LengthOrPercentageOrNone {
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},
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}
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentageOrNone::Length(ref this),
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LengthOrPercentageOrNone::Length(ref other)) => {
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this.compute_distance(other)
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},
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(LengthOrPercentageOrNone::Percentage(ref this),
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LengthOrPercentageOrNone::Percentage(ref other)) => {
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this.compute_distance(other)
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},
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(this, other) => {
|
||||
// If one of the element is Auto, Option<> will be None, and the returned distance is Err(())
|
||||
let this = <Option<CalcLengthOrPercentage>>::from(this);
|
||||
let other = <Option<CalcLengthOrPercentage>>::from(other);
|
||||
this.compute_distance(&other)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAnimatedZero for LengthOrPercentageOrNone {
|
||||
|
@ -1350,17 +1161,6 @@ impl Animatable for MozLength {
|
|||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (*self, *other) {
|
||||
(MozLength::LengthOrPercentageOrAuto(ref this),
|
||||
MozLength::LengthOrPercentageOrAuto(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
},
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAnimatedZero for MozLength {
|
||||
|
@ -1388,17 +1188,6 @@ impl Animatable for MaxLength {
|
|||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (*self, *other) {
|
||||
(MaxLength::LengthOrPercentageOrNone(ref this),
|
||||
MaxLength::LengthOrPercentageOrNone(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
},
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAnimatedZero for MaxLength {
|
||||
|
@ -1417,13 +1206,6 @@ impl Animatable for FontWeight {
|
|||
let weight = (weight.max(100.).min(900.) / 100.).round() * 100.;
|
||||
Ok(FontWeight(weight as u16))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
let a = self.0 as f64;
|
||||
let b = other.0 as f64;
|
||||
a.compute_distance(&b)
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAnimatedZero for FontWeight {
|
||||
|
@ -1447,12 +1229,12 @@ impl Animatable for FontStretch {
|
|||
|
||||
Ok(result.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for FontStretch {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
let from = f64::from(*self);
|
||||
let to = f64::from(*other);
|
||||
from.compute_distance(&to)
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
f64::from(*self).compute_squared_distance(&(*other).into())
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1500,17 +1282,6 @@ impl<H: Animatable, V: Animatable> Animatable for generic_position::Position<H,
|
|||
vertical: self.vertical.add_weighted(&other.vertical, self_portion, other_portion)?,
|
||||
})
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
Ok(self.horizontal.compute_squared_distance(&other.horizontal)? +
|
||||
self.vertical.compute_squared_distance(&other.vertical)?)
|
||||
}
|
||||
}
|
||||
|
||||
impl<H, V> ToAnimatedZero for generic_position::Position<H, V>
|
||||
|
@ -1542,22 +1313,6 @@ impl Animatable for ClipRect {
|
|||
left: self.left.add_weighted(&other.left, self_portion, other_portion)?,
|
||||
})
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
let list = [
|
||||
self.top.compute_distance(&other.top)?,
|
||||
self.right.compute_distance(&other.right)?,
|
||||
self.bottom.compute_distance(&other.bottom)?,
|
||||
self.left.compute_distance(&other.left)?
|
||||
];
|
||||
Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAnimatedZero for ClipRect {
|
||||
|
@ -2641,6 +2396,14 @@ impl Animatable for TransformList {
|
|||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for TransformList {
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, _other: &Self) -> Result<SquaredDistance, ()> {
|
||||
// FIXME: This should be implemented.
|
||||
Err(())
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAnimatedZero for TransformList {
|
||||
#[inline]
|
||||
fn to_animated_zero(&self) -> Result<Self, ()> {
|
||||
|
@ -2666,32 +2429,6 @@ impl<T, U> Animatable for Either<T, U>
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (self, other) {
|
||||
(&Either::First(ref this), &Either::First(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
},
|
||||
(&Either::Second(ref this), &Either::Second(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
},
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (self, other) {
|
||||
(&Either::First(ref this), &Either::First(ref other)) => {
|
||||
this.compute_squared_distance(other)
|
||||
},
|
||||
(&Either::Second(ref this), &Either::Second(ref other)) => {
|
||||
this.compute_squared_distance(other)
|
||||
},
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B> ToAnimatedZero for Either<A, B>
|
||||
|
@ -2789,28 +2526,14 @@ impl Animatable for IntermediateRGBA {
|
|||
Ok(IntermediateRGBA::new(red, green, blue, alpha))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for IntermediateRGBA {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sq| sq.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
let start = [ self.alpha,
|
||||
self.red * self.alpha,
|
||||
self.green * self.alpha,
|
||||
self.blue * self.alpha ];
|
||||
let end = [ other.alpha,
|
||||
other.red * other.alpha,
|
||||
other.green * other.alpha,
|
||||
other.blue * other.alpha ];
|
||||
let diff = start.iter().zip(&end)
|
||||
.fold(0.0f64, |n, (&a, &b)| {
|
||||
let diff = (a - b) as f64;
|
||||
n + diff * diff
|
||||
});
|
||||
Ok(diff)
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
let start = [ self.alpha, self.red * self.alpha, self.green * self.alpha, self.blue * self.alpha ];
|
||||
let end = [ other.alpha, other.red * other.alpha, other.green * other.alpha, other.blue * other.alpha ];
|
||||
start.iter().zip(&end).map(|(this, other)| this.compute_squared_distance(other)).sum()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2930,31 +2653,35 @@ impl Animatable for IntermediateColor {
|
|||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for IntermediateColor {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sq| sq.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
// All comments in add_weighted also applies here.
|
||||
if self.foreground_ratio == other.foreground_ratio {
|
||||
if self.is_currentcolor() {
|
||||
Ok(0.)
|
||||
Ok(SquaredDistance::Value(0.))
|
||||
} else {
|
||||
self.color.compute_squared_distance(&other.color)
|
||||
}
|
||||
} else if self.is_currentcolor() && other.is_numeric() {
|
||||
Ok(IntermediateRGBA::transparent().compute_squared_distance(&other.color)? + 1.)
|
||||
Ok(
|
||||
IntermediateRGBA::transparent().compute_squared_distance(&other.color)? +
|
||||
SquaredDistance::Value(1.),
|
||||
)
|
||||
} else if self.is_numeric() && other.is_currentcolor() {
|
||||
Ok(self.color.compute_squared_distance(&IntermediateRGBA::transparent())? + 1.)
|
||||
Ok(
|
||||
self.color.compute_squared_distance(&IntermediateRGBA::transparent())? +
|
||||
SquaredDistance::Value(1.),
|
||||
)
|
||||
} else {
|
||||
let self_color = self.effective_intermediate_rgba();
|
||||
let other_color = other.effective_intermediate_rgba();
|
||||
let dist = self_color.compute_squared_distance(&other_color)?;
|
||||
let ratio_diff = (self.foreground_ratio - other.foreground_ratio) as f64;
|
||||
Ok(dist + ratio_diff * ratio_diff)
|
||||
Ok(
|
||||
self_color.compute_squared_distance(&other_color)? +
|
||||
self.foreground_ratio.compute_squared_distance(&other.foreground_ratio)?,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2978,16 +2705,15 @@ impl Animatable for IntermediateSVGPaint {
|
|||
fallback: self.fallback.add_weighted(&other.fallback, self_portion, other_portion)?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for IntermediateSVGPaint {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sq| sq.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
Ok(self.kind.compute_squared_distance(&other.kind)? +
|
||||
self.fallback.compute_squared_distance(&other.fallback)?)
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
Ok(
|
||||
self.kind.compute_squared_distance(&other.kind)? +
|
||||
self.fallback.compute_squared_distance(&other.fallback)?,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3016,16 +2742,20 @@ impl Animatable for IntermediateSVGPaintKind {
|
|||
_ => Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for IntermediateSVGPaintKind {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
match (self, other) {
|
||||
(&SVGPaintKind::Color(ref self_color), &SVGPaintKind::Color(ref other_color)) => {
|
||||
self_color.compute_distance(other_color)
|
||||
(&SVGPaintKind::Color(ref this), &SVGPaintKind::Color(ref other)) => {
|
||||
this.compute_squared_distance(other)
|
||||
}
|
||||
(&SVGPaintKind::None, &SVGPaintKind::None) |
|
||||
(&SVGPaintKind::ContextFill, &SVGPaintKind::ContextFill) |
|
||||
(&SVGPaintKind::ContextStroke, &SVGPaintKind::ContextStroke)=> Ok(0.0),
|
||||
(&SVGPaintKind::ContextStroke, &SVGPaintKind::ContextStroke) => {
|
||||
Ok(SquaredDistance::Value(0.))
|
||||
},
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
|
@ -3060,16 +2790,6 @@ impl<LengthType> Animatable for SVGLength<LengthType>
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (self, other) {
|
||||
(&SVGLength::Length(ref this), &SVGLength::Length(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
}
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<LengthType> ToAnimatedZero for SVGLength<LengthType> where LengthType : ToAnimatedZero {
|
||||
|
@ -3097,16 +2817,6 @@ impl<LengthType> Animatable for SVGStrokeDashArray<LengthType>
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (self, other) {
|
||||
(&SVGStrokeDashArray::Values(ref this), &SVGStrokeDashArray::Values(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
}
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<LengthType> ToAnimatedZero for SVGStrokeDashArray<LengthType>
|
||||
|
@ -3138,16 +2848,6 @@ impl<OpacityType> Animatable for SVGOpacity<OpacityType>
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (self, other) {
|
||||
(&SVGOpacity::Opacity(ref this), &SVGOpacity::Opacity(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
}
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<OpacityType> ToAnimatedZero for SVGOpacity<OpacityType>
|
||||
|
@ -3246,9 +2946,7 @@ fn add_weighted_filter_function(from: Option<<&AnimatedFilter>,
|
|||
}
|
||||
}
|
||||
|
||||
fn compute_filter_square_distance(from: &AnimatedFilter,
|
||||
to: &AnimatedFilter)
|
||||
-> Result<f64, ()> {
|
||||
fn compute_filter_square_distance(from: &AnimatedFilter, to: &AnimatedFilter) -> Result<SquaredDistance, ()> {
|
||||
match (from, to) {
|
||||
% for func in FILTER_FUNCTIONS :
|
||||
(&Filter::${func}(f),
|
||||
|
@ -3296,29 +2994,24 @@ impl Animatable for AnimatedFilterList {
|
|||
fn add(&self, other: &Self) -> Result<Self, ()> {
|
||||
Ok(AnimatedFilterList(self.0.iter().chain(other.0.iter()).cloned().collect()))
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for AnimatedFilterList {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
use itertools::{EitherOrBoth, Itertools};
|
||||
|
||||
let mut square_distance: f64 = 0.0;
|
||||
for it in self.0.iter().zip_longest(other.0.iter()) {
|
||||
square_distance += match it {
|
||||
self.0.iter().zip_longest(other.0.iter()).map(|it| {
|
||||
match it {
|
||||
EitherOrBoth::Both(from, to) => {
|
||||
compute_filter_square_distance(&from, &to)?
|
||||
compute_filter_square_distance(&from, &to)
|
||||
},
|
||||
EitherOrBoth::Left(list) | EitherOrBoth::Right(list)=> {
|
||||
let none = add_weighted_filter_function(Some(list), Some(list), 0.0, 0.0)?;
|
||||
compute_filter_square_distance(&none, &list)?
|
||||
compute_filter_square_distance(&none, &list)
|
||||
},
|
||||
};
|
||||
}
|
||||
Ok(square_distance)
|
||||
}
|
||||
}).sum()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3382,11 +3075,6 @@ impl<T> Animatable for NonNegative<T>
|
|||
fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
|
||||
self.0.add_weighted(&other.0, self_portion, other_portion).map(NonNegative::<T>)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.0.compute_distance(&other.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> ToAnimatedZero for NonNegative<T>
|
||||
|
@ -3405,11 +3093,6 @@ impl<T> Animatable for GreaterThanOrEqualToOne<T>
|
|||
fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
|
||||
self.0.add_weighted(&other.0, self_portion, other_portion).map(GreaterThanOrEqualToOne::<T>)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.0.compute_distance(&other.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> ToAnimatedZero for GreaterThanOrEqualToOne<T>
|
||||
|
|
|
@ -480,6 +480,8 @@ ${helpers.single_keyword_system("font-variant-caps",
|
|||
}
|
||||
|
||||
pub mod computed_value {
|
||||
use values::distance::{ComputeSquaredDistance, SquaredDistance};
|
||||
|
||||
/// As of CSS Fonts Module Level 3, only the following values are
|
||||
/// valid: 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900
|
||||
///
|
||||
|
@ -489,6 +491,13 @@ ${helpers.single_keyword_system("font-variant-caps",
|
|||
#[cfg_attr(feature = "servo", derive(HeapSizeOf, Deserialize, Serialize))]
|
||||
pub struct T(pub u16);
|
||||
|
||||
impl ComputeSquaredDistance for T {
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
self.0.compute_squared_distance(&other.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl T {
|
||||
/// Value for normal
|
||||
pub fn normal() -> Self {
|
||||
|
@ -1118,6 +1127,7 @@ ${helpers.single_keyword_system("font-variant-caps",
|
|||
use properties::animated_properties::Animatable;
|
||||
use values::CSSFloat;
|
||||
use values::animated::{ToAnimatedValue, ToAnimatedZero};
|
||||
use values::distance::{ComputeSquaredDistance, SquaredDistance};
|
||||
|
||||
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
|
||||
#[derive(Copy, Clone, Debug, PartialEq, ToCss)]
|
||||
|
@ -1145,12 +1155,13 @@ ${helpers.single_keyword_system("font-variant-caps",
|
|||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for T {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (*self, *other) {
|
||||
(T::Number(ref number), T::Number(ref other)) =>
|
||||
number.compute_distance(other),
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
match (self, other) {
|
||||
(&T::Number(ref this), &T::Number(ref other)) => this.compute_squared_distance(other),
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@ ${helpers.single_keyword("caption-side", "top bottom",
|
|||
pub mod computed_value {
|
||||
use properties::animated_properties::Animatable;
|
||||
use values::animated::{ToAnimatedValue, ToAnimatedZero};
|
||||
use values::distance::{ComputeSquaredDistance, SquaredDistance};
|
||||
use values::computed::NonNegativeAu;
|
||||
|
||||
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
|
||||
|
@ -49,16 +50,15 @@ ${helpers.single_keyword("caption-side", "top bottom",
|
|||
self_portion, other_portion)?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeSquaredDistance for T {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
Ok(self.horizontal.compute_squared_distance(&other.horizontal)? +
|
||||
self.vertical.compute_squared_distance(&other.vertical)?)
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
Ok(
|
||||
self.horizontal.compute_squared_distance(&other.horizontal)? +
|
||||
self.vertical.compute_squared_distance(&other.vertical)?,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue