Auto merge of #17543 - servo:derive-all-the-things, r=emilio

Make text-shadow and box-shadow use SimpleShadow

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This commit is contained in:
bors-servo 2017-06-28 07:28:45 -07:00 committed by GitHub
commit 522d24d126
14 changed files with 414 additions and 434 deletions

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@ -57,7 +57,8 @@ use style::properties::style_structs;
use style::servo::restyle_damage::REPAINT; use style::servo::restyle_damage::REPAINT;
use style::values::{Either, RGBA}; use style::values::{Either, RGBA};
use style::values::computed::{Gradient, GradientItem, LengthOrPercentage}; use style::values::computed::{Gradient, GradientItem, LengthOrPercentage};
use style::values::computed::{LengthOrPercentageOrAuto, NumberOrPercentage, Position, Shadow}; use style::values::computed::{LengthOrPercentageOrAuto, NumberOrPercentage, Position};
use style::values::computed::effects::SimpleShadow;
use style::values::computed::image::{EndingShape, LineDirection}; use style::values::computed::image::{EndingShape, LineDirection};
use style::values::generics::background::BackgroundSize; use style::values::generics::background::BackgroundSize;
use style::values::generics::effects::Filter; use style::values::generics::effects::Filter;
@ -525,7 +526,7 @@ pub trait FragmentDisplayListBuilding {
state: &mut DisplayListBuildState, state: &mut DisplayListBuildState,
text_fragment: &ScannedTextFragmentInfo, text_fragment: &ScannedTextFragmentInfo,
stacking_relative_content_box: &Rect<Au>, stacking_relative_content_box: &Rect<Au>,
text_shadow: Option<&Shadow>, text_shadow: Option<&SimpleShadow>,
clip: &Rect<Au>); clip: &Rect<Au>);
/// Creates the display item for a text decoration: underline, overline, or line-through. /// Creates the display item for a text decoration: underline, overline, or line-through.
@ -534,7 +535,7 @@ pub trait FragmentDisplayListBuilding {
color: &RGBA, color: &RGBA,
stacking_relative_box: &LogicalRect<Au>, stacking_relative_box: &LogicalRect<Au>,
clip: &Rect<Au>, clip: &Rect<Au>,
blur_radius: Au); blur: Au);
/// A helper method that `build_display_list` calls to create per-fragment-type display items. /// A helper method that `build_display_list` calls to create per-fragment-type display items.
fn build_fragment_type_specific_display_items(&mut self, fn build_fragment_type_specific_display_items(&mut self,
@ -1351,11 +1352,14 @@ impl FragmentDisplayListBuilding for Fragment {
clip: &Rect<Au>) { clip: &Rect<Au>) {
// NB: According to CSS-BACKGROUNDS, box shadows render in *reverse* order (front to back). // NB: According to CSS-BACKGROUNDS, box shadows render in *reverse* order (front to back).
for box_shadow in style.get_effects().box_shadow.0.iter().rev() { for box_shadow in style.get_effects().box_shadow.0.iter().rev() {
let bounds = let bounds = shadow_bounds(
shadow_bounds(&absolute_bounds.translate(&Vector2D::new(box_shadow.offset_x, &absolute_bounds.translate(&Vector2D::new(
box_shadow.offset_y)), box_shadow.base.horizontal,
box_shadow.blur_radius, box_shadow.base.vertical,
box_shadow.spread_radius); )),
box_shadow.base.blur,
box_shadow.spread,
);
// TODO(pcwalton): Multiple border radii; elliptical border radii. // TODO(pcwalton): Multiple border radii; elliptical border radii.
let base = state.create_base_display_item(&bounds, let base = state.create_base_display_item(&bounds,
@ -1366,10 +1370,10 @@ impl FragmentDisplayListBuilding for Fragment {
state.add_display_item(DisplayItem::BoxShadow(box BoxShadowDisplayItem { state.add_display_item(DisplayItem::BoxShadow(box BoxShadowDisplayItem {
base: base, base: base,
box_bounds: *absolute_bounds, box_bounds: *absolute_bounds,
color: style.resolve_color(box_shadow.color).to_gfx_color(), color: style.resolve_color(box_shadow.base.color).to_gfx_color(),
offset: Vector2D::new(box_shadow.offset_x, box_shadow.offset_y), offset: Vector2D::new(box_shadow.base.horizontal, box_shadow.base.vertical),
blur_radius: box_shadow.blur_radius, blur_radius: box_shadow.base.blur,
spread_radius: box_shadow.spread_radius, spread_radius: box_shadow.spread,
border_radius: model::specified_border_radius(style.get_border() border_radius: model::specified_border_radius(style.get_border()
.border_top_left_radius, .border_top_left_radius,
absolute_bounds.size).width, absolute_bounds.size).width,
@ -2039,7 +2043,7 @@ impl FragmentDisplayListBuilding for Fragment {
state: &mut DisplayListBuildState, state: &mut DisplayListBuildState,
text_fragment: &ScannedTextFragmentInfo, text_fragment: &ScannedTextFragmentInfo,
stacking_relative_content_box: &Rect<Au>, stacking_relative_content_box: &Rect<Au>,
text_shadow: Option<&Shadow>, text_shadow: Option<&SimpleShadow>,
clip: &Rect<Au>) { clip: &Rect<Au>) {
// TODO(emilio): Allow changing more properties by ::selection // TODO(emilio): Allow changing more properties by ::selection
let text_color = if let Some(shadow) = text_shadow { let text_color = if let Some(shadow) = text_shadow {
@ -2051,8 +2055,10 @@ impl FragmentDisplayListBuilding for Fragment {
} else { } else {
self.style().get_color().color self.style().get_color().color
}; };
let offset = text_shadow.map(|s| Vector2D::new(s.offset_x, s.offset_y)).unwrap_or_else(Vector2D::zero); let offset = text_shadow.map_or(Vector2D::zero(), |s| {
let shadow_blur_radius = text_shadow.map(|s| s.blur_radius).unwrap_or(Au(0)); Vector2D::new(s.horizontal, s.vertical)
});
let shadow_blur_radius = text_shadow.map(|s| s.blur).unwrap_or(Au(0));
// Determine the orientation and cursor to use. // Determine the orientation and cursor to use.
let (orientation, cursor) = if self.style.writing_mode.is_vertical() { let (orientation, cursor) = if self.style.writing_mode.is_vertical() {
@ -2885,8 +2891,8 @@ fn position_to_offset(position: LengthOrPercentage, total_length: Au) -> f32 {
/// Adjusts `content_rect` as necessary for the given spread, and blur so that the resulting /// Adjusts `content_rect` as necessary for the given spread, and blur so that the resulting
/// bounding rect contains all of a shadow's ink. /// bounding rect contains all of a shadow's ink.
fn shadow_bounds(content_rect: &Rect<Au>, blur_radius: Au, spread_radius: Au) -> Rect<Au> { fn shadow_bounds(content_rect: &Rect<Au>, blur: Au, spread: Au) -> Rect<Au> {
let inflation = spread_radius + blur_radius * BLUR_INFLATION_FACTOR; let inflation = spread + blur * BLUR_INFLATION_FACTOR;
content_rect.inflate(inflation, inflation) content_rect.inflate(inflation, inflation)
} }

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@ -2551,9 +2551,8 @@ impl Fragment {
// Box shadows cause us to draw outside our border box. // Box shadows cause us to draw outside our border box.
for box_shadow in &self.style().get_effects().box_shadow.0 { for box_shadow in &self.style().get_effects().box_shadow.0 {
let offset = Vector2D::new(box_shadow.offset_x, box_shadow.offset_y); let offset = Vector2D::new(box_shadow.base.horizontal, box_shadow.base.vertical);
let inflation = box_shadow.spread_radius + box_shadow.blur_radius * let inflation = box_shadow.spread + box_shadow.base.blur * BLUR_INFLATION_FACTOR;
BLUR_INFLATION_FACTOR;
overflow.paint = overflow.paint.union(&border_box.translate(&offset) overflow.paint = overflow.paint.union(&border_box.translate(&offset)
.inflate(inflation, inflation)) .inflate(inflation, inflation))
} }

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@ -7,37 +7,30 @@
use app_units::Au; use app_units::Au;
use gecko::values::{convert_rgba_to_nscolor, convert_nscolor_to_rgba}; use gecko::values::{convert_rgba_to_nscolor, convert_nscolor_to_rgba};
use gecko_bindings::structs::nsCSSShadowItem; use gecko_bindings::structs::nsCSSShadowItem;
use values::computed::{Color, Shadow}; use values::computed::Color;
use values::computed::effects::SimpleShadow; use values::computed::effects::{BoxShadow, SimpleShadow};
impl nsCSSShadowItem { impl nsCSSShadowItem {
/// Set this item to the given shadow value. /// Sets this item from the given box shadow.
pub fn set_from_shadow(&mut self, other: Shadow) { #[inline]
self.mXOffset = other.offset_x.0; pub fn set_from_box_shadow(&mut self, shadow: BoxShadow) {
self.mYOffset = other.offset_y.0; self.set_from_simple_shadow(shadow.base);
self.mRadius = other.blur_radius.0; self.mSpread = shadow.spread.0;
self.mSpread = other.spread_radius.0; self.mInset = shadow.inset;
self.mInset = other.inset;
if other.color.is_currentcolor() {
// TODO handle currentColor
// https://bugzilla.mozilla.org/show_bug.cgi?id=760345
self.mHasColor = false;
self.mColor = 0;
} else {
self.mHasColor = true;
self.mColor = convert_rgba_to_nscolor(&other.color.color);
}
} }
/// Generate shadow value from this shadow item. /// Returns this item as a box shadow.
pub fn to_shadow(&self) -> Shadow { #[inline]
Shadow { pub fn to_box_shadow(&self) -> BoxShadow {
offset_x: Au(self.mXOffset), BoxShadow {
offset_y: Au(self.mYOffset), base: SimpleShadow {
blur_radius: Au(self.mRadius), color: Color::rgba(convert_nscolor_to_rgba(self.mColor)),
spread_radius: Au(self.mSpread), horizontal: Au(self.mXOffset),
vertical: Au(self.mYOffset),
blur: Au(self.mRadius),
},
spread: Au(self.mSpread),
inset: self.mInset, inset: self.mInset,
color: Color::rgba(convert_nscolor_to_rgba(self.mColor)),
} }
} }

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@ -60,7 +60,7 @@ use std::ptr;
use stylearc::Arc; use stylearc::Arc;
use std::cmp; use std::cmp;
use values::{Auto, CustomIdent, Either, KeyframesName}; use values::{Auto, CustomIdent, Either, KeyframesName};
use values::computed::{Filter, Shadow}; use values::computed::effects::{BoxShadow, Filter, SimpleShadow};
use values::specified::length::Percentage; use values::specified::length::Percentage;
use computed_values::border_style; use computed_values::border_style;
@ -3173,13 +3173,13 @@ fn static_assert() {
<%self:impl_trait style_struct_name="Effects" <%self:impl_trait style_struct_name="Effects"
skip_longhands="box-shadow clip filter"> skip_longhands="box-shadow clip filter">
pub fn set_box_shadow<I>(&mut self, v: I) pub fn set_box_shadow<I>(&mut self, v: I)
where I: IntoIterator<Item = Shadow>, where I: IntoIterator<Item = BoxShadow>,
I::IntoIter: ExactSizeIterator I::IntoIter: ExactSizeIterator
{ {
let v = v.into_iter(); let v = v.into_iter();
self.gecko.mBoxShadow.replace_with_new(v.len() as u32); self.gecko.mBoxShadow.replace_with_new(v.len() as u32);
for (servo, gecko_shadow) in v.zip(self.gecko.mBoxShadow.iter_mut()) { for (servo, gecko_shadow) in v.zip(self.gecko.mBoxShadow.iter_mut()) {
gecko_shadow.set_from_shadow(servo); gecko_shadow.set_from_box_shadow(servo);
} }
} }
@ -3188,7 +3188,7 @@ fn static_assert() {
} }
pub fn clone_box_shadow(&self) -> longhands::box_shadow::computed_value::T { pub fn clone_box_shadow(&self) -> longhands::box_shadow::computed_value::T {
let buf = self.gecko.mBoxShadow.iter().map(|v| v.to_shadow()).collect(); let buf = self.gecko.mBoxShadow.iter().map(|v| v.to_box_shadow()).collect();
longhands::box_shadow::computed_value::T(buf) longhands::box_shadow::computed_value::T(buf)
} }
@ -3494,13 +3494,13 @@ fn static_assert() {
${impl_keyword_clone('text_align', 'mTextAlign', text_align_keyword)} ${impl_keyword_clone('text_align', 'mTextAlign', text_align_keyword)}
pub fn set_text_shadow<I>(&mut self, v: I) pub fn set_text_shadow<I>(&mut self, v: I)
where I: IntoIterator<Item = Shadow>, where I: IntoIterator<Item = SimpleShadow>,
I::IntoIter: ExactSizeIterator I::IntoIter: ExactSizeIterator
{ {
let v = v.into_iter(); let v = v.into_iter();
self.gecko.mTextShadow.replace_with_new(v.len() as u32); self.gecko.mTextShadow.replace_with_new(v.len() as u32);
for (servo, gecko_shadow) in v.zip(self.gecko.mTextShadow.iter_mut()) { for (servo, gecko_shadow) in v.zip(self.gecko.mTextShadow.iter_mut()) {
gecko_shadow.set_from_shadow(servo); gecko_shadow.set_from_simple_shadow(servo);
} }
} }
@ -3509,7 +3509,7 @@ fn static_assert() {
} }
pub fn clone_text_shadow(&self) -> longhands::text_shadow::computed_value::T { pub fn clone_text_shadow(&self) -> longhands::text_shadow::computed_value::T {
let buf = self.gecko.mTextShadow.iter().map(|v| v.to_shadow()).collect(); let buf = self.gecko.mTextShadow.iter().map(|v| v.to_simple_shadow()).collect();
longhands::text_shadow::computed_value::T(buf) longhands::text_shadow::computed_value::T(buf)
} }

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@ -19,8 +19,6 @@ use properties::longhands;
use properties::longhands::background_size::computed_value::T as BackgroundSizeList; use properties::longhands::background_size::computed_value::T as BackgroundSizeList;
use properties::longhands::font_weight::computed_value::T as FontWeight; use properties::longhands::font_weight::computed_value::T as FontWeight;
use properties::longhands::font_stretch::computed_value::T as FontStretch; use properties::longhands::font_stretch::computed_value::T as FontStretch;
use properties::longhands::text_shadow::computed_value::T as TextShadowList;
use properties::longhands::box_shadow::computed_value::T as BoxShadowList;
use properties::longhands::transform::computed_value::ComputedMatrix; use properties::longhands::transform::computed_value::ComputedMatrix;
use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation; use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
use properties::longhands::transform::computed_value::T as TransformList; use properties::longhands::transform::computed_value::T as TransformList;
@ -34,11 +32,14 @@ use std::cmp;
use style_traits::ParseError; use style_traits::ParseError;
use super::ComputedValues; use super::ComputedValues;
use values::{Auto, CSSFloat, CustomIdent, Either}; use values::{Auto, CSSFloat, CustomIdent, Either};
use values::animated::effects::{Filter as AnimatedFilter, FilterList as AnimatedFilterList}; use values::animated::effects::BoxShadowList as AnimatedBoxShadowList;
use values::animated::effects::Filter as AnimatedFilter;
use values::animated::effects::FilterList as AnimatedFilterList;
use values::animated::effects::TextShadowList as AnimatedTextShadowList;
use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone}; use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone};
use values::computed::{BorderCornerRadius, ClipRect}; use values::computed::{BorderCornerRadius, ClipRect};
use values::computed::{CalcLengthOrPercentage, Color, Context, ComputedValueAsSpecified}; use values::computed::{CalcLengthOrPercentage, Color, Context, ComputedValueAsSpecified};
use values::computed::{LengthOrPercentage, MaxLength, MozLength, Shadow, ToComputedValue}; use values::computed::{LengthOrPercentage, MaxLength, MozLength, ToComputedValue};
use values::generics::{SVGPaint, SVGPaintKind}; use values::generics::{SVGPaint, SVGPaintKind};
use values::generics::border::BorderCornerRadius as GenericBorderCornerRadius; use values::generics::border::BorderCornerRadius as GenericBorderCornerRadius;
use values::generics::effects::Filter; use values::generics::effects::Filter;
@ -2832,7 +2833,8 @@ impl IntermediateColor {
} }
} }
fn transparent() -> Self { /// Returns a transparent intermediate color.
pub fn transparent() -> Self {
IntermediateColor { IntermediateColor {
color: IntermediateRGBA::transparent(), color: IntermediateRGBA::transparent(),
foreground_ratio: 0., foreground_ratio: 0.,
@ -3040,179 +3042,6 @@ impl Animatable for IntermediateSVGPaintKind {
} }
} }
#[derive(Copy, Clone, Debug, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[allow(missing_docs)]
/// Intermediate type for box-shadow and text-shadow.
/// The difference from normal shadow type is that this type uses
/// IntermediateColor instead of ParserColor.
pub struct IntermediateShadow {
pub offset_x: Au,
pub offset_y: Au,
pub blur_radius: Au,
pub spread_radius: Au,
pub color: IntermediateColor,
pub inset: bool,
}
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[allow(missing_docs)]
/// Intermediate type for box-shadow list and text-shadow list.
pub struct IntermediateShadowList(pub Vec<IntermediateShadow>);
type ShadowList = Vec<Shadow>;
impl From<IntermediateShadowList> for ShadowList {
fn from(shadow_list: IntermediateShadowList) -> Self {
shadow_list.0.into_iter().map(|s| s.into()).collect()
}
}
impl From<ShadowList> for IntermediateShadowList {
fn from(shadow_list: ShadowList) -> IntermediateShadowList {
IntermediateShadowList(shadow_list.into_iter().map(|s| s.into()).collect())
}
}
% for ty in "Box Text".split():
impl From<IntermediateShadowList> for ${ty}ShadowList {
#[inline]
fn from(shadow_list: IntermediateShadowList) -> Self {
${ty}ShadowList(shadow_list.into())
}
}
impl From<${ty}ShadowList> for IntermediateShadowList {
#[inline]
fn from(shadow_list: ${ty}ShadowList) -> IntermediateShadowList {
shadow_list.0.into()
}
}
% endfor
impl From<IntermediateShadow> for Shadow {
fn from(shadow: IntermediateShadow) -> Shadow {
Shadow {
offset_x: shadow.offset_x,
offset_y: shadow.offset_y,
blur_radius: shadow.blur_radius,
spread_radius: shadow.spread_radius,
color: shadow.color.into(),
inset: shadow.inset,
}
}
}
impl From<Shadow> for IntermediateShadow {
fn from(shadow: Shadow) -> IntermediateShadow {
IntermediateShadow {
offset_x: shadow.offset_x,
offset_y: shadow.offset_y,
blur_radius: shadow.blur_radius,
spread_radius: shadow.spread_radius,
color: shadow.color.into(),
inset: shadow.inset,
}
}
}
impl Animatable for IntermediateShadow {
#[inline]
fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
// It can't be interpolated if inset does not match.
if self.inset != other.inset {
return Err(());
}
let x = self.offset_x.add_weighted(&other.offset_x, self_portion, other_portion)?;
let y = self.offset_y.add_weighted(&other.offset_y, self_portion, other_portion)?;
let color = self.color.add_weighted(&other.color, self_portion, other_portion)?;
let blur = self.blur_radius.add_weighted(&other.blur_radius, self_portion, other_portion)?;
let spread = self.spread_radius.add_weighted(&other.spread_radius, self_portion, other_portion)?;
Ok(IntermediateShadow {
offset_x: x,
offset_y: y,
blur_radius: blur,
spread_radius: spread,
color: color,
inset: self.inset,
})
}
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
if self.inset != other.inset {
return Err(());
}
let list = [
self.offset_x.compute_distance(&other.offset_x)?,
self.offset_y.compute_distance(&other.offset_y)?,
self.blur_radius.compute_distance(&other.blur_radius)?,
self.color.compute_distance(&other.color)?,
self.spread_radius.compute_distance(&other.spread_radius)?,
];
Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
impl Animatable for IntermediateShadowList {
#[inline]
fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
// The inset value must change
let mut zero = IntermediateShadow {
offset_x: Au(0),
offset_y: Au(0),
blur_radius: Au(0),
spread_radius: Au(0),
color: IntermediateColor::transparent(),
inset: false,
};
let max_len = cmp::max(self.0.len(), other.0.len());
let mut result = Vec::with_capacity(max_len);
for i in 0..max_len {
let shadow = match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
shadow.add_weighted(other, self_portion, other_portion)?
}
(Some(shadow), None) => {
zero.inset = shadow.inset;
shadow.add_weighted(&zero, self_portion, other_portion).unwrap()
}
(None, Some(shadow)) => {
zero.inset = shadow.inset;
zero.add_weighted(&shadow, self_portion, other_portion).unwrap()
}
(None, None) => unreachable!(),
};
result.push(shadow);
}
Ok(IntermediateShadowList(result))
}
fn add(&self, other: &Self) -> Result<Self, ()> {
let len = self.0.len() + other.0.len();
let mut result = Vec::with_capacity(len);
result.extend(self.0.iter().cloned());
result.extend(other.0.iter().cloned());
Ok(IntermediateShadowList(result))
}
}
<% <%
FILTER_FUNCTIONS = [ 'Blur', 'Brightness', 'Contrast', 'Grayscale', FILTER_FUNCTIONS = [ 'Blur', 'Brightness', 'Contrast', 'Grayscale',
'HueRotate', 'Invert', 'Opacity', 'Saturate', 'HueRotate', 'Invert', 'Opacity', 'Saturate',

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@ -14,24 +14,16 @@ ${helpers.predefined_type("opacity",
flags="CREATES_STACKING_CONTEXT", flags="CREATES_STACKING_CONTEXT",
spec="https://drafts.csswg.org/css-color/#opacity")} spec="https://drafts.csswg.org/css-color/#opacity")}
<%helpers:vector_longhand name="box-shadow" allow_empty="True" ${helpers.predefined_type(
animation_value_type="IntermediateShadowList" "box-shadow",
extra_prefixes="webkit" "BoxShadow",
ignored_when_colors_disabled="True" None,
spec="https://drafts.csswg.org/css-backgrounds/#box-shadow"> vector=True,
pub type SpecifiedValue = specified::Shadow; animation_value_type="AnimatedBoxShadowList",
extra_prefixes="webkit",
pub mod computed_value { ignored_when_colors_disabled=True,
use values::computed::Shadow; spec="https://drafts.csswg.org/css-backgrounds/#box-shadow",
)}
pub type T = Shadow;
}
pub fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>)
-> Result<specified::Shadow, ParseError<'i>> {
specified::Shadow::parse(context, input, false)
}
</%helpers:vector_longhand>
${helpers.predefined_type("clip", ${helpers.predefined_type("clip",
"ClipRectOrAuto", "ClipRectOrAuto",

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@ -407,21 +407,15 @@ ${helpers.predefined_type("word-spacing",
% endif % endif
</%helpers:single_keyword_computed> </%helpers:single_keyword_computed>
<%helpers:vector_longhand name="text-shadow" allow_empty="True" ${helpers.predefined_type(
animation_value_type="IntermediateShadowList" "text-shadow",
ignored_when_colors_disabled="True" "SimpleShadow",
spec="https://drafts.csswg.org/css-backgrounds/#box-shadow"> None,
pub type SpecifiedValue = specified::Shadow; vector=True,
pub mod computed_value { animation_value_type="AnimatedTextShadowList",
use values::computed::Shadow; ignored_when_colors_disabled=True,
pub type T = Shadow; spec="https://drafts.csswg.org/css-text-decor-3/#text-shadow-property",
} )}
pub fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>)
-> Result<specified::Shadow, ParseError<'i>> {
specified::Shadow::parse(context, input, true)
}
</%helpers:vector_longhand>
<%helpers:longhand name="text-emphasis-style" products="gecko" need_clone="True" boxed="True" <%helpers:longhand name="text-emphasis-style" products="gecko" need_clone="True" boxed="True"
animation_value_type="none" animation_value_type="none"

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@ -4,18 +4,32 @@
//! Animated types for CSS values related to effects. //! Animated types for CSS values related to effects.
use app_units::Au;
use properties::animated_properties::{Animatable, IntermediateColor}; use properties::animated_properties::{Animatable, IntermediateColor};
use properties::longhands::box_shadow::computed_value::T as ComputedBoxShadowList;
use properties::longhands::filter::computed_value::T as ComputedFilterList; use properties::longhands::filter::computed_value::T as ComputedFilterList;
use properties::longhands::text_shadow::computed_value::T as ComputedTextShadowList;
use std::cmp;
#[cfg(not(feature = "gecko"))] #[cfg(not(feature = "gecko"))]
use values::Impossible; use values::Impossible;
use values::computed::{Angle, Number}; use values::computed::{Angle, Number};
use values::computed::effects::BoxShadow as ComputedBoxShadow;
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
use values::computed::effects::Filter as ComputedFilter; use values::computed::effects::Filter as ComputedFilter;
use values::computed::effects::SimpleShadow as ComputedSimpleShadow; use values::computed::effects::SimpleShadow as ComputedSimpleShadow;
use values::computed::length::Length; use values::computed::length::Length;
use values::generics::effects::BoxShadow as GenericBoxShadow;
use values::generics::effects::Filter as GenericFilter; use values::generics::effects::Filter as GenericFilter;
use values::generics::effects::SimpleShadow as GenericSimpleShadow; use values::generics::effects::SimpleShadow as GenericSimpleShadow;
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Clone, Debug, PartialEq)]
/// An animated value for the `box-shadow` property.
pub struct BoxShadowList(pub Vec<BoxShadow>);
/// An animated value for a single `box-shadow`.
pub type BoxShadow = GenericBoxShadow<IntermediateColor, Length, Length>;
/// An animated value for the `filter` property. /// An animated value for the `filter` property.
#[cfg_attr(feature = "servo", derive(HeapSizeOf))] #[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Clone, Debug, PartialEq)] #[derive(Clone, Debug, PartialEq)]
@ -29,9 +43,190 @@ pub type Filter = GenericFilter<Angle, Number, Length, SimpleShadow>;
#[cfg(not(feature = "gecko"))] #[cfg(not(feature = "gecko"))]
pub type Filter = GenericFilter<Angle, Number, Length, Impossible>; pub type Filter = GenericFilter<Angle, Number, Length, Impossible>;
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Clone, Debug, PartialEq)]
/// An animated value for the `box-shadow` property.
pub struct TextShadowList(pub Vec<SimpleShadow>);
/// An animated value for the `drop-shadow()` filter. /// An animated value for the `drop-shadow()` filter.
pub type SimpleShadow = GenericSimpleShadow<IntermediateColor, Length, Length>; pub type SimpleShadow = GenericSimpleShadow<IntermediateColor, Length, Length>;
impl From<BoxShadowList> for ComputedBoxShadowList {
fn from(list: BoxShadowList) -> Self {
ComputedBoxShadowList(list.0.into_iter().map(|s| s.into()).collect())
}
}
impl From<ComputedBoxShadowList> for BoxShadowList {
fn from(list: ComputedBoxShadowList) -> Self {
BoxShadowList(list.0.into_iter().map(|s| s.into()).collect())
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
impl Animatable for BoxShadowList {
#[inline]
fn add_weighted(
&self,
other: &Self,
self_portion: f64,
other_portion: f64,
) -> Result<Self, ()> {
// The inset value must change
let mut zero = BoxShadow {
base: SimpleShadow {
color: IntermediateColor::transparent(),
horizontal: Au(0),
vertical: Au(0),
blur: Au(0),
},
spread: Au(0),
inset: false,
};
let max_len = cmp::max(self.0.len(), other.0.len());
let mut shadows = Vec::with_capacity(max_len);
for i in 0..max_len {
shadows.push(match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
shadow.add_weighted(other, self_portion, other_portion)?
},
(Some(shadow), None) => {
zero.inset = shadow.inset;
shadow.add_weighted(&zero, self_portion, other_portion)?
},
(None, Some(shadow)) => {
zero.inset = shadow.inset;
zero.add_weighted(&shadow, self_portion, other_portion)?
},
(None, None) => unreachable!(),
});
}
Ok(BoxShadowList(shadows))
}
#[inline]
fn add(&self, other: &Self) -> Result<Self, ()> {
Ok(BoxShadowList(
self.0.iter().cloned().chain(other.0.iter().cloned()).collect(),
))
}
}
impl From<TextShadowList> for ComputedTextShadowList {
fn from(list: TextShadowList) -> Self {
ComputedTextShadowList(list.0.into_iter().map(|s| s.into()).collect())
}
}
impl From<ComputedTextShadowList> for TextShadowList {
fn from(list: ComputedTextShadowList) -> Self {
TextShadowList(list.0.into_iter().map(|s| s.into()).collect())
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
impl Animatable for TextShadowList {
#[inline]
fn add_weighted(
&self,
other: &Self,
self_portion: f64,
other_portion: f64,
) -> Result<Self, ()> {
let zero = SimpleShadow {
color: IntermediateColor::transparent(),
horizontal: Au(0),
vertical: Au(0),
blur: Au(0),
};
let max_len = cmp::max(self.0.len(), other.0.len());
let mut shadows = Vec::with_capacity(max_len);
for i in 0..max_len {
shadows.push(match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
shadow.add_weighted(other, self_portion, other_portion)?
},
(Some(shadow), None) => {
shadow.add_weighted(&zero, self_portion, other_portion)?
},
(None, Some(shadow)) => {
zero.add_weighted(&shadow, self_portion, other_portion)?
},
(None, None) => unreachable!(),
});
}
Ok(TextShadowList(shadows))
}
#[inline]
fn add(&self, other: &Self) -> Result<Self, ()> {
Ok(TextShadowList(
self.0.iter().cloned().chain(other.0.iter().cloned()).collect(),
))
}
}
impl From<ComputedBoxShadow> for BoxShadow {
#[inline]
fn from(shadow: ComputedBoxShadow) -> Self {
BoxShadow {
base: shadow.base.into(),
spread: shadow.spread,
inset: shadow.inset,
}
}
}
impl From<BoxShadow> for ComputedBoxShadow {
#[inline]
fn from(shadow: BoxShadow) -> Self {
ComputedBoxShadow {
base: shadow.base.into(),
spread: shadow.spread,
inset: shadow.inset,
}
}
}
impl Animatable for BoxShadow {
#[inline]
fn add_weighted(
&self,
other: &Self,
self_portion: f64,
other_portion: f64,
) -> Result<Self, ()> {
if self.inset != other.inset {
return Err(());
}
Ok(BoxShadow {
base: self.base.add_weighted(&other.base, self_portion, other_portion)?,
spread: self.spread.add_weighted(&other.spread, self_portion, other_portion)?,
inset: self.inset,
})
}
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
if self.inset != other.inset {
return Err(());
}
Ok(
self.base.compute_squared_distance(&other.base)? +
self.spread.compute_squared_distance(&other.spread)?,
)
}
}
impl From<ComputedFilterList> for FilterList { impl From<ComputedFilterList> for FilterList {
#[cfg(not(feature = "gecko"))] #[cfg(not(feature = "gecko"))]
#[inline] #[inline]
@ -77,7 +272,6 @@ impl From<ComputedFilter> for Filter {
GenericFilter::DropShadow(shadow) => { GenericFilter::DropShadow(shadow) => {
GenericFilter::DropShadow(shadow.into()) GenericFilter::DropShadow(shadow.into())
}, },
#[cfg(feature = "gecko")]
GenericFilter::Url(url) => GenericFilter::Url(url), GenericFilter::Url(url) => GenericFilter::Url(url),
} }
} }
@ -100,7 +294,6 @@ impl From<Filter> for ComputedFilter {
GenericFilter::DropShadow(shadow) => { GenericFilter::DropShadow(shadow) => {
GenericFilter::DropShadow(shadow.into()) GenericFilter::DropShadow(shadow.into())
}, },
#[cfg(feature = "gecko")]
GenericFilter::Url(url) => GenericFilter::Url(url.clone()) GenericFilter::Url(url) => GenericFilter::Url(url.clone())
} }
} }

View file

@ -9,9 +9,13 @@ use values::Impossible;
use values::computed::{Angle, Number}; use values::computed::{Angle, Number};
use values::computed::color::Color; use values::computed::color::Color;
use values::computed::length::Length; use values::computed::length::Length;
use values::generics::effects::BoxShadow as GenericBoxShadow;
use values::generics::effects::Filter as GenericFilter; use values::generics::effects::Filter as GenericFilter;
use values::generics::effects::SimpleShadow as GenericSimpleShadow; use values::generics::effects::SimpleShadow as GenericSimpleShadow;
/// A computed value for a single shadow of the `box-shadow` property.
pub type BoxShadow = GenericBoxShadow<Color, Length, Length>;
/// A computed value for a single `filter`. /// A computed value for a single `filter`.
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
pub type Filter = GenericFilter<Angle, Number, Length, SimpleShadow>; pub type Filter = GenericFilter<Angle, Number, Length, SimpleShadow>;

View file

@ -9,7 +9,6 @@ use context::QuirksMode;
use euclid::Size2D; use euclid::Size2D;
use font_metrics::FontMetricsProvider; use font_metrics::FontMetricsProvider;
use media_queries::Device; use media_queries::Device;
use num_traits::Zero;
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
use properties; use properties;
use properties::{ComputedValues, StyleBuilder}; use properties::{ComputedValues, StyleBuilder};
@ -28,7 +27,7 @@ pub use self::background::BackgroundSize;
pub use self::border::{BorderImageSlice, BorderImageWidth, BorderImageSideWidth}; pub use self::border::{BorderImageSlice, BorderImageWidth, BorderImageSideWidth};
pub use self::border::{BorderRadius, BorderCornerRadius}; pub use self::border::{BorderRadius, BorderCornerRadius};
pub use self::color::{Color, RGBAColor}; pub use self::color::{Color, RGBAColor};
pub use self::effects::Filter; pub use self::effects::{BoxShadow, Filter, SimpleShadow};
pub use self::flex::FlexBasis; pub use self::flex::FlexBasis;
pub use self::image::{Gradient, GradientItem, ImageLayer, LineDirection, Image, ImageRect}; pub use self::image::{Gradient, GradientItem, ImageLayer, LineDirection, Image, ImageRect};
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
@ -412,38 +411,6 @@ impl ComputedValueAsSpecified for specified::AlignJustifyContent {}
impl ComputedValueAsSpecified for specified::AlignJustifySelf {} impl ComputedValueAsSpecified for specified::AlignJustifySelf {}
impl ComputedValueAsSpecified for specified::BorderStyle {} impl ComputedValueAsSpecified for specified::BorderStyle {}
#[derive(Debug, PartialEq, Clone, Copy)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[allow(missing_docs)]
pub struct Shadow {
pub offset_x: Au,
pub offset_y: Au,
pub blur_radius: Au,
pub spread_radius: Au,
pub color: Color,
pub inset: bool,
}
impl ToCss for Shadow {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
if self.inset {
dest.write_str("inset ")?;
}
self.offset_x.to_css(dest)?;
dest.write_str(" ")?;
self.offset_y.to_css(dest)?;
dest.write_str(" ")?;
self.blur_radius.to_css(dest)?;
dest.write_str(" ")?;
if self.spread_radius != Au::zero() {
self.spread_radius.to_css(dest)?;
dest.write_str(" ")?;
}
self.color.to_css(dest)?;
Ok(())
}
}
/// A `<number>` value. /// A `<number>` value.
pub type Number = CSSFloat; pub type Number = CSSFloat;

View file

@ -4,9 +4,23 @@
//! Generic types for CSS values related to effects. //! Generic types for CSS values related to effects.
use std::fmt;
use style_traits::values::{SequenceWriter, ToCss};
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
use values::specified::url::SpecifiedUrl; use values::specified::url::SpecifiedUrl;
/// A generic value for a single `box-shadow`.
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Clone, Debug, HasViewportPercentage, PartialEq)]
pub struct BoxShadow<Color, SizeLength, ShapeLength> {
/// The base shadow.
pub base: SimpleShadow<Color, SizeLength, ShapeLength>,
/// The spread radius.
pub spread: ShapeLength,
/// Whether this is an inset box shadow.
pub inset: bool,
}
/// A generic value for a single `filter`. /// A generic value for a single `filter`.
#[cfg_attr(feature = "servo", derive(Deserialize, HeapSizeOf, Serialize))] #[cfg_attr(feature = "servo", derive(Deserialize, HeapSizeOf, Serialize))]
#[derive(Clone, Debug, HasViewportPercentage, PartialEq, ToComputedValue, ToCss)] #[derive(Clone, Debug, HasViewportPercentage, PartialEq, ToComputedValue, ToCss)]
@ -62,3 +76,25 @@ pub struct SimpleShadow<Color, SizeLength, ShapeLength> {
/// Blur radius. /// Blur radius.
pub blur: ShapeLength, pub blur: ShapeLength,
} }
impl<Color, SizeLength, ShapeLength> ToCss for BoxShadow<Color, SizeLength, ShapeLength>
where
Color: ToCss,
SizeLength: ToCss,
ShapeLength: ToCss,
{
fn to_css<W>(&self, dest: &mut W) -> fmt::Result
where
W: fmt::Write,
{
{
let mut writer = SequenceWriter::new(&mut *dest, " ");
writer.item(&self.base)?;
writer.item(&self.spread)?;
}
if self.inset {
dest.write_str(" inset")?;
}
Ok(())
}
}

View file

@ -6,11 +6,13 @@
use cssparser::{BasicParseError, Parser, Token}; use cssparser::{BasicParseError, Parser, Token};
use parser::{Parse, ParserContext}; use parser::{Parse, ParserContext};
use style_traits::ParseError; use style_traits::{ParseError, StyleParseError};
#[cfg(not(feature = "gecko"))] #[cfg(not(feature = "gecko"))]
use values::Impossible; use values::Impossible;
use values::computed::{Context, Number as ComputedNumber, ToComputedValue}; use values::computed::{Context, Number as ComputedNumber, ToComputedValue};
use values::computed::effects::BoxShadow as ComputedBoxShadow;
use values::computed::effects::SimpleShadow as ComputedSimpleShadow; use values::computed::effects::SimpleShadow as ComputedSimpleShadow;
use values::generics::effects::BoxShadow as GenericBoxShadow;
use values::generics::effects::Filter as GenericFilter; use values::generics::effects::Filter as GenericFilter;
use values::generics::effects::SimpleShadow as GenericSimpleShadow; use values::generics::effects::SimpleShadow as GenericSimpleShadow;
use values::specified::{Angle, Percentage}; use values::specified::{Angle, Percentage};
@ -19,6 +21,9 @@ use values::specified::length::Length;
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
use values::specified::url::SpecifiedUrl; use values::specified::url::SpecifiedUrl;
/// A specified value for a single shadow of the `box-shadow` property.
pub type BoxShadow = GenericBoxShadow<Option<Color>, Length, Option<Length>>;
/// A specified value for a single `filter`. /// A specified value for a single `filter`.
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
pub type Filter = GenericFilter<Angle, Factor, Length, SimpleShadow>; pub type Filter = GenericFilter<Angle, Factor, Length, SimpleShadow>;
@ -42,6 +47,85 @@ pub enum Factor {
/// A specified value for the `drop-shadow()` filter. /// A specified value for the `drop-shadow()` filter.
pub type SimpleShadow = GenericSimpleShadow<Option<Color>, Length, Option<Length>>; pub type SimpleShadow = GenericSimpleShadow<Option<Color>, Length, Option<Length>>;
impl Parse for BoxShadow {
fn parse<'i, 't>(
context: &ParserContext,
input: &mut Parser<'i, 't>,
) -> Result<Self, ParseError<'i>> {
let mut lengths = None;
let mut color = None;
let mut inset = false;
loop {
if !inset {
if input.try(|input| input.expect_ident_matching("inset")).is_ok() {
inset = true;
continue;
}
}
if lengths.is_none() {
let value = input.try::<_, _, ParseError>(|i| {
let horizontal = Length::parse(context, i)?;
let vertical = Length::parse(context, i)?;
let (blur, spread) = match i.try::<_, _, ParseError>(|i| Length::parse_non_negative(context, i)) {
Ok(blur) => {
let spread = i.try(|i| Length::parse(context, i)).ok();
(Some(blur), spread)
},
Err(_) => (None, None),
};
Ok((horizontal, vertical, blur, spread))
});
if let Ok(value) = value {
lengths = Some(value);
continue;
}
}
if color.is_none() {
if let Ok(value) = input.try(|i| Color::parse(context, i)) {
color = Some(value);
continue;
}
}
break;
}
let lengths = lengths.ok_or(StyleParseError::UnspecifiedError)?;
Ok(BoxShadow {
base: SimpleShadow {
color: color,
horizontal: lengths.0,
vertical: lengths.1,
blur: lengths.2,
},
spread: lengths.3,
inset: inset,
})
}
}
impl ToComputedValue for BoxShadow {
type ComputedValue = ComputedBoxShadow;
#[inline]
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
ComputedBoxShadow {
base: self.base.to_computed_value(context),
spread: self.spread.as_ref().unwrap_or(&Length::zero()).to_computed_value(context),
inset: self.inset,
}
}
#[inline]
fn from_computed_value(computed: &ComputedBoxShadow) -> Self {
BoxShadow {
base: ToComputedValue::from_computed_value(&computed.base),
spread: Some(ToComputedValue::from_computed_value(&computed.spread)),
inset: computed.inset,
}
}
}
impl Parse for Filter { impl Parse for Filter {
#[inline] #[inline]
fn parse<'i, 't>( fn parse<'i, 't>(

View file

@ -19,8 +19,7 @@ use std::fmt;
use style_traits::{ToCss, ParseError, StyleParseError}; use style_traits::{ToCss, ParseError, StyleParseError};
use style_traits::values::specified::AllowedNumericType; use style_traits::values::specified::AllowedNumericType;
use super::{Auto, CSSFloat, CSSInteger, Either, None_}; use super::{Auto, CSSFloat, CSSInteger, Either, None_};
use super::computed::{self, Context}; use super::computed::{self, Context, ToComputedValue};
use super::computed::{Shadow as ComputedShadow, ToComputedValue};
use super::generics::grid::{TrackBreadth as GenericTrackBreadth, TrackSize as GenericTrackSize}; use super::generics::grid::{TrackBreadth as GenericTrackBreadth, TrackSize as GenericTrackSize};
use super::generics::grid::TrackList as GenericTrackList; use super::generics::grid::TrackList as GenericTrackList;
use values::computed::ComputedValueAsSpecified; use values::computed::ComputedValueAsSpecified;
@ -33,7 +32,7 @@ pub use self::background::BackgroundSize;
pub use self::border::{BorderCornerRadius, BorderImageSlice, BorderImageWidth}; pub use self::border::{BorderCornerRadius, BorderImageSlice, BorderImageWidth};
pub use self::border::{BorderImageSideWidth, BorderRadius, BorderSideWidth}; pub use self::border::{BorderImageSideWidth, BorderRadius, BorderSideWidth};
pub use self::color::{Color, RGBAColor}; pub use self::color::{Color, RGBAColor};
pub use self::effects::Filter; pub use self::effects::{BoxShadow, Filter, SimpleShadow};
pub use self::flex::FlexBasis; pub use self::flex::FlexBasis;
#[cfg(feature = "gecko")] #[cfg(feature = "gecko")]
pub use self::gecko::ScrollSnapPoint; pub use self::gecko::ScrollSnapPoint;
@ -690,130 +689,6 @@ pub type TrackList = GenericTrackList<TrackSizeOrRepeat>;
/// `<track-list> | none` /// `<track-list> | none`
pub type TrackListOrNone = Either<TrackList, None_>; pub type TrackListOrNone = Either<TrackList, None_>;
#[derive(Clone, Debug, HasViewportPercentage, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[allow(missing_docs)]
pub struct Shadow {
pub offset_x: Length,
pub offset_y: Length,
pub blur_radius: Length,
pub spread_radius: Length,
pub color: Option<Color>,
pub inset: bool,
}
impl ToComputedValue for Shadow {
type ComputedValue = ComputedShadow;
#[inline]
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
ComputedShadow {
offset_x: self.offset_x.to_computed_value(context),
offset_y: self.offset_y.to_computed_value(context),
blur_radius: self.blur_radius.to_computed_value(context),
spread_radius: self.spread_radius.to_computed_value(context),
color: self.color.as_ref().unwrap_or(&Color::CurrentColor)
.to_computed_value(context),
inset: self.inset,
}
}
#[inline]
fn from_computed_value(computed: &ComputedShadow) -> Self {
Shadow {
offset_x: ToComputedValue::from_computed_value(&computed.offset_x),
offset_y: ToComputedValue::from_computed_value(&computed.offset_y),
blur_radius: ToComputedValue::from_computed_value(&computed.blur_radius),
spread_radius: ToComputedValue::from_computed_value(&computed.spread_radius),
color: Some(ToComputedValue::from_computed_value(&computed.color)),
inset: computed.inset,
}
}
}
impl ToCss for Shadow {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
if self.inset {
dest.write_str("inset ")?;
}
self.offset_x.to_css(dest)?;
dest.write_str(" ")?;
self.offset_y.to_css(dest)?;
dest.write_str(" ")?;
self.blur_radius.to_css(dest)?;
if self.spread_radius != Length::zero() {
dest.write_str(" ")?;
self.spread_radius.to_css(dest)?;
}
if let Some(ref color) = self.color {
dest.write_str(" ")?;
color.to_css(dest)?;
}
Ok(())
}
}
impl Shadow {
// disable_spread_and_inset is for filter: drop-shadow(...)
#[allow(missing_docs)]
pub fn parse<'i, 't>(context: &ParserContext,
input: &mut Parser<'i, 't>,
disable_spread_and_inset: bool)
-> Result<Shadow, ParseError<'i>> {
let mut lengths = [Length::zero(), Length::zero(), Length::zero(), Length::zero()];
let mut lengths_parsed = false;
let mut color = None;
let mut inset = false;
loop {
if !inset && !disable_spread_and_inset {
if input.try(|input| input.expect_ident_matching("inset")).is_ok() {
inset = true;
continue
}
}
if !lengths_parsed {
if let Ok(value) = input.try(|i| Length::parse(context, i)) {
lengths[0] = value;
lengths[1] = Length::parse(context, input)?;
if let Ok(value) = input.try(|i| Length::parse_non_negative(context, i)) {
lengths[2] = value;
if !disable_spread_and_inset {
if let Ok(value) = input.try(|i| Length::parse(context, i)) {
lengths[3] = value;
}
}
}
lengths_parsed = true;
continue
}
}
if color.is_none() {
if let Ok(value) = input.try(|i| Color::parse(context, i)) {
color = Some(value);
continue
}
}
break
}
// Lengths must be specified.
if !lengths_parsed {
return Err(StyleParseError::UnspecifiedError.into())
}
debug_assert!(!disable_spread_and_inset || lengths[3] == Length::zero());
Ok(Shadow {
offset_x: lengths[0].take(),
offset_y: lengths[1].take(),
blur_radius: lengths[2].take(),
spread_radius: lengths[3].take(),
color: color,
inset: inset,
})
}
}
no_viewport_percentage!(SVGPaint); no_viewport_percentage!(SVGPaint);
/// Specified SVG Paint value /// Specified SVG Paint value

View file

@ -1234,16 +1234,24 @@ mod shorthand_serialization {
mod effects { mod effects {
pub use super::*; pub use super::*;
pub use style::properties::longhands::box_shadow::SpecifiedValue as BoxShadow; pub use style::properties::longhands::box_shadow::SpecifiedValue as BoxShadowList;
pub use style::values::specified::Shadow; pub use style::values::specified::effects::{BoxShadow, SimpleShadow};
#[test] #[test]
fn box_shadow_should_serialize_correctly() { fn box_shadow_should_serialize_correctly() {
let mut properties = Vec::new(); let mut properties = Vec::new();
let shadow_val = Shadow { offset_x: Length::from_px(1f32), offset_y: Length::from_px(2f32), let shadow_val = BoxShadow {
blur_radius: Length::from_px(3f32), spread_radius: Length::from_px(4f32), color: None, inset: false }; base: SimpleShadow {
let shadow_decl = BoxShadow(vec![shadow_val]); color: None,
properties.push(PropertyDeclaration:: BoxShadow(shadow_decl)); horizontal: Length::from_px(1f32),
vertical: Length::from_px(2f32),
blur: Some(Length::from_px(3f32)),
},
spread: Some(Length::from_px(4f32)),
inset: false,
};
let shadow_decl = BoxShadowList(vec![shadow_val]);
properties.push(PropertyDeclaration::BoxShadow(shadow_decl));
let shadow_css = "box-shadow: 1px 2px 3px 4px;"; let shadow_css = "box-shadow: 1px 2px 3px 4px;";
let shadow = parse(|c, i| Ok(parse_property_declaration_list(c, i)), shadow_css).unwrap(); let shadow = parse(|c, i| Ok(parse_property_declaration_list(c, i)), shadow_css).unwrap();