Implement GPUCommandEncoder.copy commands

This commit is contained in:
Kunal Mohan 2020-07-21 16:16:12 +05:30
parent 132d8b4601
commit 5285c07f1f
6 changed files with 289 additions and 99 deletions

View file

@ -5,12 +5,15 @@
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
GPUCommandBufferDescriptor, GPUCommandEncoderMethods, GPUComputePassDescriptor,
GPURenderPassDescriptor, GPUStencilLoadValue, GPUStoreOp,
GPUBufferCopyView, GPUCommandBufferDescriptor, GPUCommandEncoderMethods,
GPUComputePassDescriptor, GPUOrigin3D, GPURenderPassDescriptor, GPUStencilLoadValue,
GPUStoreOp, GPUTextureCopyView, GPUTextureDataLayout,
};
use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::GPUExtent3D;
use crate::dom::bindings::codegen::UnionTypes::{
GPULoadOpOrDoubleSequenceOrGPUColorDict as GPUColorLoad, GPULoadOpOrFloat,
};
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::DomObject;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
@ -19,14 +22,12 @@ use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpucommandbuffer::GPUCommandBuffer;
use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
use dom_struct::dom_struct;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgpu::command::{
ColorAttachmentDescriptor, DepthStencilAttachmentDescriptor, LoadOp, PassChannel, RenderPass,
RenderPassDescriptor, StoreOp,
};
use webgpu::wgpu::command as wgpu_com;
use webgpu::{self, wgt, WebGPU, WebGPUDevice, WebGPURequest};
// https://gpuweb.github.io/gpuweb/#enumdef-encoder-state
@ -139,18 +140,25 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => (LoadOp::Load, wgt::Color::TRANSPARENT),
GPUColorLoad::DoubleSequence(ref s) => (
LoadOp::Clear,
wgt::Color {
r: *s[0],
g: *s[1],
b: *s[2],
a: *s[3],
},
),
GPUColorLoad::GPULoadOp(_) => (wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT),
GPUColorLoad::DoubleSequence(ref s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
(
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
},
)
},
GPUColorLoad::GPUColorDict(ref d) => (
LoadOp::Clear,
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
@ -159,16 +167,16 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
},
),
};
let channel = PassChannel {
let channel = wgpu_com::PassChannel {
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => StoreOp::Store,
GPUStoreOp::Clear => StoreOp::Clear,
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value,
read_only: false,
};
ColorAttachmentDescriptor {
wgpu_com::ColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
@ -178,44 +186,44 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
let (depth_load_op, clear_depth) = match depth.depthLoadValue {
GPULoadOpOrFloat::GPULoadOp(_) => (LoadOp::Load, 0.0f32),
GPULoadOpOrFloat::Float(f) => (LoadOp::Clear, *f),
GPULoadOpOrFloat::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0.0f32),
GPULoadOpOrFloat::Float(f) => (wgpu_com::LoadOp::Clear, *f),
};
let (stencil_load_op, clear_stencil) = match depth.stencilLoadValue {
GPUStencilLoadValue::GPULoadOp(_) => (LoadOp::Load, 0u32),
GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (LoadOp::Clear, l),
GPUStencilLoadValue::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0u32),
GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (wgpu_com::LoadOp::Clear, l),
};
let depth_channel = PassChannel {
let depth_channel = wgpu_com::PassChannel {
load_op: depth_load_op,
store_op: match depth.depthStoreOp {
GPUStoreOp::Store => StoreOp::Store,
GPUStoreOp::Clear => StoreOp::Clear,
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value: clear_depth,
read_only: depth.depthReadOnly,
};
let stencil_channel = PassChannel {
let stencil_channel = wgpu_com::PassChannel {
load_op: stencil_load_op,
store_op: match depth.stencilStoreOp {
GPUStoreOp::Store => StoreOp::Store,
GPUStoreOp::Clear => StoreOp::Clear,
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value: clear_stencil,
read_only: depth.stencilReadOnly,
};
DepthStencilAttachmentDescriptor {
wgpu_com::DepthStencilAttachmentDescriptor {
attachment: depth.attachment.id().0,
depth: depth_channel,
stencil: stencil_channel,
}
});
let desc = RenderPassDescriptor {
let desc = wgpu_com::RenderPassDescriptor {
color_attachments: colors.as_slice(),
depth_stencil_attachment: depth_stencil.as_ref(),
};
let render_pass = RenderPass::new(self.encoder.0, desc);
let render_pass = wgpu_com::RenderPass::new(self.encoder.0, desc);
GPURenderPassEncoder::new(&self.global(), self.channel.clone(), render_pass, &self)
}
@ -254,6 +262,92 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
.expect("Failed to send CopyBufferToBuffer");
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertotexture
fn CopyBufferToTexture(
&self,
source: &GPUBufferCopyView,
destination: &GPUTextureCopyView,
copy_size: GPUExtent3D,
) {
let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
if !valid {
// TODO: Record an error in the current scope.
self.valid.set(false);
return;
}
self.buffers
.borrow_mut()
.insert(DomRoot::from_ref(&*source.buffer));
self.channel
.0
.send(WebGPURequest::CopyBufferToTexture {
command_encoder_id: self.encoder.0,
source: convert_buffer_cv(source),
destination: convert_texture_cv(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(&copy_size)),
})
.expect("Failed to send CopyBufferToTexture");
}
/// https://gpuweb.github.io/gpuweb/#GPUCommandEncoder-copyTextureToBuffer
fn CopyTextureToBuffer(
&self,
source: &GPUTextureCopyView,
destination: &GPUBufferCopyView,
copy_size: GPUExtent3D,
) {
let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
if !valid {
// TODO: Record an error in the current scope.
self.valid.set(false);
return;
}
self.buffers
.borrow_mut()
.insert(DomRoot::from_ref(&*destination.buffer));
self.channel
.0
.send(WebGPURequest::CopyTextureToBuffer {
command_encoder_id: self.encoder.0,
source: convert_texture_cv(source),
destination: convert_buffer_cv(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(&copy_size)),
})
.expect("Failed to send CopyTextureToBuffer");
}
/// https://gpuweb.github.io/gpuweb/#GPUCommandEncoder-copyTextureToTexture
fn CopyTextureToTexture(
&self,
source: &GPUTextureCopyView,
destination: &GPUTextureCopyView,
copy_size: GPUExtent3D,
) {
let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
if !valid {
// TODO: Record an error in the current scope.
self.valid.set(false);
return;
}
self.channel
.0
.send(WebGPURequest::CopyTextureToTexture {
command_encoder_id: self.encoder.0,
source: convert_texture_cv(source),
destination: convert_texture_cv(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(&copy_size)),
})
.expect("Failed to send CopyTextureToTexture");
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-finish
fn Finish(&self, _descriptor: &GPUCommandBufferDescriptor) -> DomRoot<GPUCommandBuffer> {
self.channel
@ -275,3 +369,41 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
)
}
}
fn convert_buffer_cv(buffer_cv: &GPUBufferCopyView) -> wgpu_com::BufferCopyView {
wgpu_com::BufferCopyView {
buffer: buffer_cv.buffer.id().0,
layout: convert_texture_data_layout(&buffer_cv.parent),
}
}
pub fn convert_texture_cv(texture_cv: &GPUTextureCopyView) -> wgpu_com::TextureCopyView {
wgpu_com::TextureCopyView {
texture: texture_cv.texture.id().0,
mip_level: texture_cv.mipLevel,
origin: match texture_cv.origin {
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v) => {
let mut w = v.clone();
w.resize(3, 0);
wgt::Origin3d {
x: w[0],
y: w[1],
z: w[2],
}
},
GPUOrigin3D::GPUOrigin3DDict(ref d) => wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
},
},
}
}
pub fn convert_texture_data_layout(data_layout: &GPUTextureDataLayout) -> wgt::TextureDataLayout {
wgt::TextureDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
}
}

View file

@ -1065,10 +1065,14 @@ pub fn convert_texture_size_to_dict(size: &GPUExtent3D) -> GPUExtent3DDict {
height: dict.height,
depth: dict.depth,
},
GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => GPUExtent3DDict {
width: v[0],
height: v[1],
depth: v[2],
GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
let mut w = v.clone();
w.resize(3, 1);
GPUExtent3DDict {
width: w[0],
height: w[1],
depth: w[2],
}
},
}
}

View file

@ -4,10 +4,11 @@
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
use crate::dom::bindings::codegen::Bindings::GPUQueueBinding::GPUQueueMethods;
use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::{
GPUExtent3D, GPUOrigin3D, GPUTextureCopyView, GPUTextureDataLayout,
use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
GPUTextureCopyView, GPUTextureDataLayout,
};
use crate::dom::bindings::codegen::Bindings::GPUQueueBinding::GPUQueueMethods;
use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::GPUExtent3D;
use crate::dom::bindings::error::{Error, Fallible};
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
@ -15,12 +16,13 @@ use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
use crate::dom::gpucommandbuffer::GPUCommandBuffer;
use crate::dom::gpucommandencoder::{convert_texture_cv, convert_texture_data_layout};
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use dom_struct::dom_struct;
use ipc_channel::ipc::IpcSharedMemory;
use js::rust::CustomAutoRooterGuard;
use js::typedarray::ArrayBuffer;
use webgpu::{wgpu::command as wgpu_com, wgt, WebGPU, WebGPUQueue, WebGPURequest};
use webgpu::{wgt, WebGPU, WebGPUQueue, WebGPURequest};
#[dom_struct]
pub struct GPUQueue {
@ -135,29 +137,8 @@ impl GPUQueueMethods for GPUQueue {
return Err(Error::Operation);
}
let texture_cv = wgpu_com::TextureCopyView {
texture: destination.texture.id().0,
mip_level: destination.mipLevel,
origin: match destination.origin {
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v) => wgt::Origin3d {
x: v[0],
y: v[1],
z: v[2],
},
GPUOrigin3D::GPUOrigin3DDict(ref d) => wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
},
},
};
let texture_layout = wgt::TextureDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
};
let texture_cv = convert_texture_cv(destination);
let texture_layout = convert_texture_data_layout(data_layout);
let write_size = convert_texture_size_to_wgt(&convert_texture_size_to_dict(&size));
let final_data = IpcSharedMemory::from_bytes(&bytes);

View file

@ -15,24 +15,33 @@ interface GPUCommandEncoder {
GPUSize64 destinationOffset,
GPUSize64 size);
// void copyBufferToTexture(
// GPUBufferCopyView source,
// GPUTextureCopyView destination,
// GPUExtent3D copySize);
void copyBufferToTexture(
GPUBufferCopyView source,
GPUTextureCopyView destination,
GPUExtent3D copySize);
// void copyTextureToBuffer(
// GPUTextureCopyView source,
// GPUBufferCopyView destination,
// GPUExtent3D copySize);
void copyTextureToBuffer(
GPUTextureCopyView source,
GPUBufferCopyView destination,
GPUExtent3D copySize);
// void copyTextureToTexture(
// GPUTextureCopyView source,
// GPUTextureCopyView destination,
// GPUExtent3D copySize);
void copyTextureToTexture(
GPUTextureCopyView source,
GPUTextureCopyView destination,
GPUExtent3D copySize);
// void pushDebugGroup(DOMString groupLabel);
// void popDebugGroup();
// void insertDebugMarker(DOMString markerLabel);
//void pushDebugGroup(USVString groupLabel);
//void popDebugGroup();
//void insertDebugMarker(USVString markerLabel);
//void writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
//void resolveQuerySet(
// GPUQuerySet querySet,
// GPUSize32 firstQuery,
// GPUSize32 queryCount,
// GPUBuffer destination,
// GPUSize64 destinationOffset);
GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
};
@ -88,3 +97,26 @@ dictionary GPUColorDict {
required double a;
};
typedef (sequence<double> or GPUColorDict) GPUColor;
dictionary GPUTextureDataLayout {
GPUSize64 offset = 0;
required GPUSize32 bytesPerRow;
GPUSize32 rowsPerImage = 0;
};
dictionary GPUBufferCopyView : GPUTextureDataLayout {
required GPUBuffer buffer;
};
dictionary GPUTextureCopyView {
required GPUTexture texture;
GPUIntegerCoordinate mipLevel = 0;
GPUOrigin3D origin = {};
};
dictionary GPUOrigin3DDict {
GPUIntegerCoordinate x = 0;
GPUIntegerCoordinate y = 0;
GPUIntegerCoordinate z = 0;
};
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;

View file

@ -92,22 +92,3 @@ dictionary GPUExtent3DDict {
};
typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;
dictionary GPUTextureCopyView {
required GPUTexture texture;
GPUIntegerCoordinate mipLevel = 0;
GPUOrigin3D origin = {};
};
dictionary GPUTextureDataLayout {
GPUSize64 offset = 0;
required GPUSize32 bytesPerRow;
GPUSize32 rowsPerImage = 0;
};
dictionary GPUOrigin3DDict {
GPUIntegerCoordinate x = 0;
GPUIntegerCoordinate y = 0;
GPUIntegerCoordinate z = 0;
};
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;

View file

@ -81,6 +81,24 @@ pub enum WebGPURequest {
destination_offset: wgt::BufferAddress,
size: wgt::BufferAddress,
},
CopyBufferToTexture {
command_encoder_id: id::CommandEncoderId,
source: BufferCopyView,
destination: TextureCopyView,
copy_size: wgt::Extent3d,
},
CopyTextureToBuffer {
command_encoder_id: id::CommandEncoderId,
source: TextureCopyView,
destination: BufferCopyView,
copy_size: wgt::Extent3d,
},
CopyTextureToTexture {
command_encoder_id: id::CommandEncoderId,
source: TextureCopyView,
destination: TextureCopyView,
copy_size: wgt::Extent3d,
},
CreateBindGroup {
device_id: id::DeviceId,
// TODO: Consider using NonZeroU64 to reduce enum size
@ -454,6 +472,48 @@ impl<'a> WGPU<'a> {
size
));
},
WebGPURequest::CopyBufferToTexture {
command_encoder_id,
source,
destination,
copy_size,
} => {
let global = &self.global;
let _ = gfx_select!(command_encoder_id => global.command_encoder_copy_buffer_to_texture(
command_encoder_id,
&source,
&destination,
&copy_size
));
},
WebGPURequest::CopyTextureToBuffer {
command_encoder_id,
source,
destination,
copy_size,
} => {
let global = &self.global;
let _ = gfx_select!(command_encoder_id => global.command_encoder_copy_texture_to_buffer(
command_encoder_id,
&source,
&destination,
&copy_size
));
},
WebGPURequest::CopyTextureToTexture {
command_encoder_id,
source,
destination,
copy_size,
} => {
let global = &self.global;
let _ = gfx_select!(command_encoder_id => global.command_encoder_copy_texture_to_texture(
command_encoder_id,
&source,
&destination,
&copy_size
));
},
WebGPURequest::CreateBindGroup {
device_id,
scope_id,