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Implement GPUCommandEncoder.copy commands
This commit is contained in:
parent
132d8b4601
commit
5285c07f1f
6 changed files with 289 additions and 99 deletions
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@ -5,12 +5,15 @@
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
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use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
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GPUCommandBufferDescriptor, GPUCommandEncoderMethods, GPUComputePassDescriptor,
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GPURenderPassDescriptor, GPUStencilLoadValue, GPUStoreOp,
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GPUBufferCopyView, GPUCommandBufferDescriptor, GPUCommandEncoderMethods,
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GPUComputePassDescriptor, GPUOrigin3D, GPURenderPassDescriptor, GPUStencilLoadValue,
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GPUStoreOp, GPUTextureCopyView, GPUTextureDataLayout,
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};
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use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::GPUExtent3D;
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use crate::dom::bindings::codegen::UnionTypes::{
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GPULoadOpOrDoubleSequenceOrGPUColorDict as GPUColorLoad, GPULoadOpOrFloat,
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};
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::DomObject;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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@ -19,14 +22,12 @@ use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpubuffer::GPUBuffer;
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use crate::dom::gpucommandbuffer::GPUCommandBuffer;
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use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
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use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
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use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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use std::collections::HashSet;
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use webgpu::wgpu::command::{
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ColorAttachmentDescriptor, DepthStencilAttachmentDescriptor, LoadOp, PassChannel, RenderPass,
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RenderPassDescriptor, StoreOp,
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};
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use webgpu::wgpu::command as wgpu_com;
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use webgpu::{self, wgt, WebGPU, WebGPUDevice, WebGPURequest};
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// https://gpuweb.github.io/gpuweb/#enumdef-encoder-state
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@ -139,18 +140,25 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
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.iter()
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.map(|color| {
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let (load_op, clear_value) = match color.loadValue {
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GPUColorLoad::GPULoadOp(_) => (LoadOp::Load, wgt::Color::TRANSPARENT),
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GPUColorLoad::DoubleSequence(ref s) => (
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LoadOp::Clear,
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wgt::Color {
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r: *s[0],
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g: *s[1],
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b: *s[2],
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a: *s[3],
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},
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),
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GPUColorLoad::GPULoadOp(_) => (wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT),
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GPUColorLoad::DoubleSequence(ref s) => {
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let mut w = s.clone();
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if w.len() < 3 {
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w.resize(3, Finite::wrap(0.0f64));
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}
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w.resize(4, Finite::wrap(1.0f64));
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(
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wgpu_com::LoadOp::Clear,
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wgt::Color {
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r: *w[0],
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g: *w[1],
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b: *w[2],
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a: *w[3],
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},
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)
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},
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GPUColorLoad::GPUColorDict(ref d) => (
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LoadOp::Clear,
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wgpu_com::LoadOp::Clear,
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wgt::Color {
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r: *d.r,
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g: *d.g,
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@ -159,16 +167,16 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
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},
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),
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};
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let channel = PassChannel {
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let channel = wgpu_com::PassChannel {
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load_op,
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store_op: match color.storeOp {
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GPUStoreOp::Store => StoreOp::Store,
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GPUStoreOp::Clear => StoreOp::Clear,
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GPUStoreOp::Store => wgpu_com::StoreOp::Store,
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GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
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},
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clear_value,
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read_only: false,
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};
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ColorAttachmentDescriptor {
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wgpu_com::ColorAttachmentDescriptor {
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attachment: color.attachment.id().0,
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resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
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channel,
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@ -178,44 +186,44 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
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let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
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let (depth_load_op, clear_depth) = match depth.depthLoadValue {
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GPULoadOpOrFloat::GPULoadOp(_) => (LoadOp::Load, 0.0f32),
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GPULoadOpOrFloat::Float(f) => (LoadOp::Clear, *f),
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GPULoadOpOrFloat::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0.0f32),
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GPULoadOpOrFloat::Float(f) => (wgpu_com::LoadOp::Clear, *f),
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};
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let (stencil_load_op, clear_stencil) = match depth.stencilLoadValue {
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GPUStencilLoadValue::GPULoadOp(_) => (LoadOp::Load, 0u32),
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GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (LoadOp::Clear, l),
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GPUStencilLoadValue::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0u32),
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GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (wgpu_com::LoadOp::Clear, l),
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};
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let depth_channel = PassChannel {
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let depth_channel = wgpu_com::PassChannel {
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load_op: depth_load_op,
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store_op: match depth.depthStoreOp {
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GPUStoreOp::Store => StoreOp::Store,
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GPUStoreOp::Clear => StoreOp::Clear,
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GPUStoreOp::Store => wgpu_com::StoreOp::Store,
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GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
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},
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clear_value: clear_depth,
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read_only: depth.depthReadOnly,
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};
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let stencil_channel = PassChannel {
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let stencil_channel = wgpu_com::PassChannel {
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load_op: stencil_load_op,
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store_op: match depth.stencilStoreOp {
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GPUStoreOp::Store => StoreOp::Store,
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GPUStoreOp::Clear => StoreOp::Clear,
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GPUStoreOp::Store => wgpu_com::StoreOp::Store,
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GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
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},
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clear_value: clear_stencil,
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read_only: depth.stencilReadOnly,
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};
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DepthStencilAttachmentDescriptor {
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wgpu_com::DepthStencilAttachmentDescriptor {
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attachment: depth.attachment.id().0,
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depth: depth_channel,
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stencil: stencil_channel,
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}
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});
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let desc = RenderPassDescriptor {
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let desc = wgpu_com::RenderPassDescriptor {
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color_attachments: colors.as_slice(),
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depth_stencil_attachment: depth_stencil.as_ref(),
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};
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let render_pass = RenderPass::new(self.encoder.0, desc);
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let render_pass = wgpu_com::RenderPass::new(self.encoder.0, desc);
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GPURenderPassEncoder::new(&self.global(), self.channel.clone(), render_pass, &self)
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}
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@ -254,6 +262,92 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
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.expect("Failed to send CopyBufferToBuffer");
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertotexture
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fn CopyBufferToTexture(
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&self,
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source: &GPUBufferCopyView,
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destination: &GPUTextureCopyView,
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copy_size: GPUExtent3D,
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) {
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let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
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if !valid {
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// TODO: Record an error in the current scope.
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self.valid.set(false);
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return;
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}
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self.buffers
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.borrow_mut()
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.insert(DomRoot::from_ref(&*source.buffer));
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self.channel
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.0
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.send(WebGPURequest::CopyBufferToTexture {
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command_encoder_id: self.encoder.0,
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source: convert_buffer_cv(source),
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destination: convert_texture_cv(destination),
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copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(©_size)),
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})
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.expect("Failed to send CopyBufferToTexture");
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}
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/// https://gpuweb.github.io/gpuweb/#GPUCommandEncoder-copyTextureToBuffer
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fn CopyTextureToBuffer(
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&self,
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source: &GPUTextureCopyView,
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destination: &GPUBufferCopyView,
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copy_size: GPUExtent3D,
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) {
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let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
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if !valid {
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// TODO: Record an error in the current scope.
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self.valid.set(false);
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return;
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}
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self.buffers
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.borrow_mut()
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.insert(DomRoot::from_ref(&*destination.buffer));
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self.channel
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.0
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.send(WebGPURequest::CopyTextureToBuffer {
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command_encoder_id: self.encoder.0,
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source: convert_texture_cv(source),
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destination: convert_buffer_cv(destination),
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copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(©_size)),
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})
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.expect("Failed to send CopyTextureToBuffer");
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}
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/// https://gpuweb.github.io/gpuweb/#GPUCommandEncoder-copyTextureToTexture
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fn CopyTextureToTexture(
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&self,
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source: &GPUTextureCopyView,
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destination: &GPUTextureCopyView,
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copy_size: GPUExtent3D,
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) {
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let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
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if !valid {
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// TODO: Record an error in the current scope.
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self.valid.set(false);
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return;
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}
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self.channel
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.0
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.send(WebGPURequest::CopyTextureToTexture {
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command_encoder_id: self.encoder.0,
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source: convert_texture_cv(source),
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destination: convert_texture_cv(destination),
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copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(©_size)),
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})
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.expect("Failed to send CopyTextureToTexture");
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-finish
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fn Finish(&self, _descriptor: &GPUCommandBufferDescriptor) -> DomRoot<GPUCommandBuffer> {
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self.channel
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@ -275,3 +369,41 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
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)
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}
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}
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fn convert_buffer_cv(buffer_cv: &GPUBufferCopyView) -> wgpu_com::BufferCopyView {
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wgpu_com::BufferCopyView {
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buffer: buffer_cv.buffer.id().0,
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layout: convert_texture_data_layout(&buffer_cv.parent),
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}
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}
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pub fn convert_texture_cv(texture_cv: &GPUTextureCopyView) -> wgpu_com::TextureCopyView {
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wgpu_com::TextureCopyView {
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texture: texture_cv.texture.id().0,
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mip_level: texture_cv.mipLevel,
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origin: match texture_cv.origin {
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GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v) => {
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let mut w = v.clone();
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w.resize(3, 0);
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wgt::Origin3d {
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x: w[0],
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y: w[1],
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z: w[2],
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}
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},
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GPUOrigin3D::GPUOrigin3DDict(ref d) => wgt::Origin3d {
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x: d.x,
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y: d.y,
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z: d.z,
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},
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},
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}
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}
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pub fn convert_texture_data_layout(data_layout: &GPUTextureDataLayout) -> wgt::TextureDataLayout {
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wgt::TextureDataLayout {
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offset: data_layout.offset as wgt::BufferAddress,
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bytes_per_row: data_layout.bytesPerRow,
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rows_per_image: data_layout.rowsPerImage,
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}
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}
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@ -1065,10 +1065,14 @@ pub fn convert_texture_size_to_dict(size: &GPUExtent3D) -> GPUExtent3DDict {
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height: dict.height,
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depth: dict.depth,
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},
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GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => GPUExtent3DDict {
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width: v[0],
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height: v[1],
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depth: v[2],
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GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
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let mut w = v.clone();
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w.resize(3, 1);
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GPUExtent3DDict {
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width: w[0],
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height: w[1],
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depth: w[2],
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}
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},
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}
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}
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@ -4,10 +4,11 @@
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
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use crate::dom::bindings::codegen::Bindings::GPUQueueBinding::GPUQueueMethods;
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use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::{
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GPUExtent3D, GPUOrigin3D, GPUTextureCopyView, GPUTextureDataLayout,
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use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
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GPUTextureCopyView, GPUTextureDataLayout,
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};
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use crate::dom::bindings::codegen::Bindings::GPUQueueBinding::GPUQueueMethods;
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use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::GPUExtent3D;
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use crate::dom::bindings::error::{Error, Fallible};
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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@ -15,12 +16,13 @@ use crate::dom::bindings::str::USVString;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
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use crate::dom::gpucommandbuffer::GPUCommandBuffer;
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use crate::dom::gpucommandencoder::{convert_texture_cv, convert_texture_data_layout};
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use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
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use dom_struct::dom_struct;
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use ipc_channel::ipc::IpcSharedMemory;
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use js::rust::CustomAutoRooterGuard;
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use js::typedarray::ArrayBuffer;
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use webgpu::{wgpu::command as wgpu_com, wgt, WebGPU, WebGPUQueue, WebGPURequest};
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use webgpu::{wgt, WebGPU, WebGPUQueue, WebGPURequest};
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#[dom_struct]
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pub struct GPUQueue {
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@ -135,29 +137,8 @@ impl GPUQueueMethods for GPUQueue {
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return Err(Error::Operation);
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}
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let texture_cv = wgpu_com::TextureCopyView {
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texture: destination.texture.id().0,
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mip_level: destination.mipLevel,
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origin: match destination.origin {
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GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v) => wgt::Origin3d {
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x: v[0],
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y: v[1],
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z: v[2],
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},
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GPUOrigin3D::GPUOrigin3DDict(ref d) => wgt::Origin3d {
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x: d.x,
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y: d.y,
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z: d.z,
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},
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},
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};
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let texture_layout = wgt::TextureDataLayout {
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offset: data_layout.offset as wgt::BufferAddress,
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bytes_per_row: data_layout.bytesPerRow,
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rows_per_image: data_layout.rowsPerImage,
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};
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let texture_cv = convert_texture_cv(destination);
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let texture_layout = convert_texture_data_layout(data_layout);
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let write_size = convert_texture_size_to_wgt(&convert_texture_size_to_dict(&size));
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let final_data = IpcSharedMemory::from_bytes(&bytes);
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|
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@ -15,24 +15,33 @@ interface GPUCommandEncoder {
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GPUSize64 destinationOffset,
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GPUSize64 size);
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// void copyBufferToTexture(
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// GPUBufferCopyView source,
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// GPUTextureCopyView destination,
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// GPUExtent3D copySize);
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void copyBufferToTexture(
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GPUBufferCopyView source,
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GPUTextureCopyView destination,
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GPUExtent3D copySize);
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// void copyTextureToBuffer(
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// GPUTextureCopyView source,
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// GPUBufferCopyView destination,
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// GPUExtent3D copySize);
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void copyTextureToBuffer(
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GPUTextureCopyView source,
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GPUBufferCopyView destination,
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GPUExtent3D copySize);
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// void copyTextureToTexture(
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// GPUTextureCopyView source,
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// GPUTextureCopyView destination,
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// GPUExtent3D copySize);
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void copyTextureToTexture(
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GPUTextureCopyView source,
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GPUTextureCopyView destination,
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GPUExtent3D copySize);
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// void pushDebugGroup(DOMString groupLabel);
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// void popDebugGroup();
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// void insertDebugMarker(DOMString markerLabel);
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//void pushDebugGroup(USVString groupLabel);
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//void popDebugGroup();
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//void insertDebugMarker(USVString markerLabel);
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//void writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
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//void resolveQuerySet(
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// GPUQuerySet querySet,
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// GPUSize32 firstQuery,
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// GPUSize32 queryCount,
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// GPUBuffer destination,
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// GPUSize64 destinationOffset);
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GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
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};
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@ -88,3 +97,26 @@ dictionary GPUColorDict {
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required double a;
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};
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typedef (sequence<double> or GPUColorDict) GPUColor;
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dictionary GPUTextureDataLayout {
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GPUSize64 offset = 0;
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required GPUSize32 bytesPerRow;
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GPUSize32 rowsPerImage = 0;
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};
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dictionary GPUBufferCopyView : GPUTextureDataLayout {
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required GPUBuffer buffer;
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};
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dictionary GPUTextureCopyView {
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required GPUTexture texture;
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GPUIntegerCoordinate mipLevel = 0;
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GPUOrigin3D origin = {};
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};
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dictionary GPUOrigin3DDict {
|
||||
GPUIntegerCoordinate x = 0;
|
||||
GPUIntegerCoordinate y = 0;
|
||||
GPUIntegerCoordinate z = 0;
|
||||
};
|
||||
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;
|
||||
|
|
|
@ -92,22 +92,3 @@ dictionary GPUExtent3DDict {
|
|||
};
|
||||
typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
|
||||
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;
|
||||
|
||||
dictionary GPUTextureCopyView {
|
||||
required GPUTexture texture;
|
||||
GPUIntegerCoordinate mipLevel = 0;
|
||||
GPUOrigin3D origin = {};
|
||||
};
|
||||
|
||||
dictionary GPUTextureDataLayout {
|
||||
GPUSize64 offset = 0;
|
||||
required GPUSize32 bytesPerRow;
|
||||
GPUSize32 rowsPerImage = 0;
|
||||
};
|
||||
|
||||
dictionary GPUOrigin3DDict {
|
||||
GPUIntegerCoordinate x = 0;
|
||||
GPUIntegerCoordinate y = 0;
|
||||
GPUIntegerCoordinate z = 0;
|
||||
};
|
||||
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;
|
||||
|
|
|
@ -81,6 +81,24 @@ pub enum WebGPURequest {
|
|||
destination_offset: wgt::BufferAddress,
|
||||
size: wgt::BufferAddress,
|
||||
},
|
||||
CopyBufferToTexture {
|
||||
command_encoder_id: id::CommandEncoderId,
|
||||
source: BufferCopyView,
|
||||
destination: TextureCopyView,
|
||||
copy_size: wgt::Extent3d,
|
||||
},
|
||||
CopyTextureToBuffer {
|
||||
command_encoder_id: id::CommandEncoderId,
|
||||
source: TextureCopyView,
|
||||
destination: BufferCopyView,
|
||||
copy_size: wgt::Extent3d,
|
||||
},
|
||||
CopyTextureToTexture {
|
||||
command_encoder_id: id::CommandEncoderId,
|
||||
source: TextureCopyView,
|
||||
destination: TextureCopyView,
|
||||
copy_size: wgt::Extent3d,
|
||||
},
|
||||
CreateBindGroup {
|
||||
device_id: id::DeviceId,
|
||||
// TODO: Consider using NonZeroU64 to reduce enum size
|
||||
|
@ -454,6 +472,48 @@ impl<'a> WGPU<'a> {
|
|||
size
|
||||
));
|
||||
},
|
||||
WebGPURequest::CopyBufferToTexture {
|
||||
command_encoder_id,
|
||||
source,
|
||||
destination,
|
||||
copy_size,
|
||||
} => {
|
||||
let global = &self.global;
|
||||
let _ = gfx_select!(command_encoder_id => global.command_encoder_copy_buffer_to_texture(
|
||||
command_encoder_id,
|
||||
&source,
|
||||
&destination,
|
||||
©_size
|
||||
));
|
||||
},
|
||||
WebGPURequest::CopyTextureToBuffer {
|
||||
command_encoder_id,
|
||||
source,
|
||||
destination,
|
||||
copy_size,
|
||||
} => {
|
||||
let global = &self.global;
|
||||
let _ = gfx_select!(command_encoder_id => global.command_encoder_copy_texture_to_buffer(
|
||||
command_encoder_id,
|
||||
&source,
|
||||
&destination,
|
||||
©_size
|
||||
));
|
||||
},
|
||||
WebGPURequest::CopyTextureToTexture {
|
||||
command_encoder_id,
|
||||
source,
|
||||
destination,
|
||||
copy_size,
|
||||
} => {
|
||||
let global = &self.global;
|
||||
let _ = gfx_select!(command_encoder_id => global.command_encoder_copy_texture_to_texture(
|
||||
command_encoder_id,
|
||||
&source,
|
||||
&destination,
|
||||
©_size
|
||||
));
|
||||
},
|
||||
WebGPURequest::CreateBindGroup {
|
||||
device_id,
|
||||
scope_id,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue