Implement GPUCommandEncoder.copy commands

This commit is contained in:
Kunal Mohan 2020-07-21 16:16:12 +05:30
parent 132d8b4601
commit 5285c07f1f
6 changed files with 289 additions and 99 deletions

View file

@ -4,10 +4,11 @@
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
use crate::dom::bindings::codegen::Bindings::GPUQueueBinding::GPUQueueMethods;
use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::{
GPUExtent3D, GPUOrigin3D, GPUTextureCopyView, GPUTextureDataLayout,
use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
GPUTextureCopyView, GPUTextureDataLayout,
};
use crate::dom::bindings::codegen::Bindings::GPUQueueBinding::GPUQueueMethods;
use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::GPUExtent3D;
use crate::dom::bindings::error::{Error, Fallible};
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
@ -15,12 +16,13 @@ use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
use crate::dom::gpucommandbuffer::GPUCommandBuffer;
use crate::dom::gpucommandencoder::{convert_texture_cv, convert_texture_data_layout};
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use dom_struct::dom_struct;
use ipc_channel::ipc::IpcSharedMemory;
use js::rust::CustomAutoRooterGuard;
use js::typedarray::ArrayBuffer;
use webgpu::{wgpu::command as wgpu_com, wgt, WebGPU, WebGPUQueue, WebGPURequest};
use webgpu::{wgt, WebGPU, WebGPUQueue, WebGPURequest};
#[dom_struct]
pub struct GPUQueue {
@ -135,29 +137,8 @@ impl GPUQueueMethods for GPUQueue {
return Err(Error::Operation);
}
let texture_cv = wgpu_com::TextureCopyView {
texture: destination.texture.id().0,
mip_level: destination.mipLevel,
origin: match destination.origin {
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v) => wgt::Origin3d {
x: v[0],
y: v[1],
z: v[2],
},
GPUOrigin3D::GPUOrigin3DDict(ref d) => wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
},
},
};
let texture_layout = wgt::TextureDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
};
let texture_cv = convert_texture_cv(destination);
let texture_layout = convert_texture_data_layout(data_layout);
let write_size = convert_texture_size_to_wgt(&convert_texture_size_to_dict(&size));
let final_data = IpcSharedMemory::from_bytes(&bytes);