canvas: Refactor implicit path/path builder state machine into a single enum.

This commit is contained in:
Josh Matthews 2018-08-03 16:25:01 -04:00
parent e7edc367f9
commit 53ae73bdec

View file

@ -19,16 +19,175 @@ use std::mem;
use std::sync::Arc;
use webrender::api::DirtyRect;
/// The canvas data stores a state machine for the current status of
/// the path data and any relevant transformations that are
/// applied to it. The Azure drawing API expects the path to be in
/// userspace. However, when a path is being built but the canvas'
/// transform changes, we choose to transform the path and perform
/// further operations to it in device space. When it's time to
/// draw the path, we convert it back to userspace and draw it
/// with the correct transform applied.
enum PathState {
/// Path builder in user-space. If a transform has been applied
/// but no further path operations have occurred, it is stored
/// in the optional field.
UserSpacePathBuilder(PathBuilder, Option<Transform2D<AzFloat>>),
/// Path builder in device-space.
DeviceSpacePathBuilder(PathBuilder),
/// Path in user-space. If a transform has been applied but
/// but no further path operations have occurred, it is stored
/// in the optional field.
UserSpacePath(Path, Option<Transform2D<AzFloat>>),
}
impl PathState {
fn is_path(&self) -> bool {
match *self {
PathState::UserSpacePath(..) => true,
PathState::UserSpacePathBuilder(..) |
PathState::DeviceSpacePathBuilder(..) => false,
}
}
fn path(&self) -> &Path {
match *self {
PathState::UserSpacePath(ref p, _) => p,
PathState::UserSpacePathBuilder(..) |
PathState::DeviceSpacePathBuilder(..) => panic!("should have called ensure_path"),
}
}
}
/// A wrapper around a stored PathBuilder and an optional transformation that should be
/// applied to any points to ensure they are in the matching device space.
struct PathBuilderRef<'a> {
builder: &'a PathBuilder,
transform: Option<Transform2D<AzFloat>>,
}
impl<'a> PathBuilderRef<'a> {
fn line_to(&self, pt: &Point2D<AzFloat>) {
let pt = match self.transform {
Some(ref t) => t.transform_point(pt),
None => *pt,
};
self.builder.line_to(pt);
}
fn move_to(&self, pt: &Point2D<AzFloat>) {
let pt = match self.transform {
Some(ref t) => t.transform_point(pt),
None => *pt,
};
self.builder.move_to(pt);
}
fn rect(&self, rect: &Rect<f32>) {
let (first, second, third, fourth) =
(Point2D::new(rect.origin.x, rect.origin.y),
Point2D::new(rect.origin.x + rect.size.width, rect.origin.y),
Point2D::new(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height),
Point2D::new(rect.origin.x, rect.origin.y + rect.size.height));
let (first, second, third, fourth) = match self.transform {
Some(ref t) =>
(t.transform_point(&first),
t.transform_point(&second),
t.transform_point(&third),
t.transform_point(&fourth)),
None => (first, second, third, fourth),
};
self.builder.move_to(first);
self.builder.line_to(second);
self.builder.line_to(third);
self.builder.line_to(fourth);
self.builder.close();
}
fn quadratic_curve_to(&self, cp: &Point2D<AzFloat>, endpoint: &Point2D<AzFloat>) {
let (cp2, endpoint2);
let (cp, endpoint) = match self.transform {
Some(ref t) => {
cp2 = t.transform_point(cp);
endpoint2 = t.transform_point(endpoint);
(&cp2, &endpoint2)
}
None => (cp, endpoint),
};
self.builder.quadratic_curve_to(cp, endpoint)
}
fn bezier_curve_to(
&self,
cp1: &Point2D<AzFloat>,
cp2: &Point2D<AzFloat>,
endpoint: &Point2D<AzFloat>
) {
let (cp1_t, cp2_t, endpoint_t);
let (cp1, cp2, endpoint) = match self.transform {
Some(ref t) => {
cp1_t = t.transform_point(cp1);
cp2_t = t.transform_point(cp2);
endpoint_t = t.transform_point(endpoint);
(&cp1_t, &cp2_t, &endpoint_t)
}
None => (cp1, cp2, endpoint),
};
self.builder.bezier_curve_to(cp1, cp2, endpoint)
}
fn arc(
&self,
center: &Point2D<AzFloat>,
radius: AzFloat,
start_angle: AzFloat,
end_angle: AzFloat,
ccw: bool
) {
let center = match self.transform {
Some(ref t) => t.transform_point(center),
None => *center,
};
self.builder.arc(center, radius, start_angle, end_angle, ccw);
}
pub fn ellipse(
&self,
center: &Point2D<AzFloat>,
radius_x: AzFloat,
radius_y: AzFloat,
rotation_angle: AzFloat,
start_angle: AzFloat,
end_angle: AzFloat,
ccw: bool
) {
let center = match self.transform {
Some(ref t) => t.transform_point(center),
None => *center,
};
self.builder.ellipse(center, radius_x, radius_y, rotation_angle, start_angle, end_angle, ccw);
}
fn current_point(&self) -> Option<Point2D<AzFloat>> {
match self.transform {
Some(ref t) => {
let inverse = match t.inverse() {
Some(i) => i,
None => return None,
};
let current_point = self.builder.get_current_point();
Some(inverse.transform_point(&Point2D::new(current_point.x, current_point.y)))
}
None => {
let current = self.builder.get_current_point();
Some(Point2D::new(current.x, current.y))
}
}
}
}
pub struct CanvasData<'a> {
drawtarget: DrawTarget,
/// User-space path builder.
path_builder: Option<PathBuilder>,
/// Device-space path builder, if transforms are added during path building.
device_space_path_builder: Option<PathBuilder>,
/// Transformation required to move between user-space and device-space.
path_to_device_space: Option<Transform2D<AzFloat>>,
/// The user-space path.
path: Option<Path>,
path_state: Option<PathState>,
state: CanvasPaintState<'a>,
saved_states: Vec<CanvasPaintState<'a>>,
webrender_api: webrender_api::RenderApi,
@ -51,10 +210,7 @@ impl<'a> CanvasData<'a> {
let webrender_api = webrender_api_sender.create_api();
CanvasData {
drawtarget: draw_target,
path_builder: None,
device_space_path_builder: None,
path_to_device_space: None,
path: None,
path_state: None,
state: CanvasPaintState::new(antialias),
saved_states: vec![],
webrender_api: webrender_api,
@ -215,61 +371,72 @@ impl<'a> CanvasData<'a> {
pub fn begin_path(&mut self) {
// Erase any traces of previous paths that existed before this.
self.path_builder = None;
self.device_space_path_builder = None;
self.path = None;
self.path_to_device_space = None;
self.path_state = None;
}
pub fn close_path(&mut self) {
self.ensure_path_builder();
match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(builder), None) |
(None, Some(builder)) => builder.close(),
_ => unreachable!(),
}
self.path_builder().builder.close();
}
fn ensure_path(&mut self) {
// If there's no record of any path yet, create a new builder in user-space.
if self.path.is_none() && self.path_builder.is_none() && self.device_space_path_builder.is_none() {
self.path_builder = Some(self.drawtarget.create_path_builder());
if self.path_state.is_none() {
self.path_state = Some(PathState::UserSpacePathBuilder(
self.drawtarget.create_path_builder(), None));
}
// If a user-space builder exists, create a finished path from it.
if let Some(path_builder) = self.path_builder.take() {
self.path = Some(path_builder.finish());
let new_state = match *self.path_state.as_mut().unwrap() {
PathState::UserSpacePathBuilder(ref builder, ref mut transform) =>
Some((builder.finish(), transform.take())),
PathState::DeviceSpacePathBuilder(..) | PathState::UserSpacePath(..) =>
None,
};
if let Some((path, transform)) = new_state {
self.path_state = Some(PathState::UserSpacePath(path, transform));
}
// If a user-space path exists, create a device-space builder based on it if
// any transform is present.
if self.path.is_some() {
if let Some(transform) = self.path_to_device_space.take() {
let path = self.path.take().unwrap();
self.device_space_path_builder = Some(path.transformed_copy_to_builder(&transform));
}
let new_state = match *self.path_state.as_ref().unwrap() {
PathState::UserSpacePath(ref path, Some(ref transform)) =>
Some(path.transformed_copy_to_builder(transform)),
PathState::UserSpacePath(..) |
PathState::UserSpacePathBuilder(..) |
PathState::DeviceSpacePathBuilder(..) =>
None,
};
if let Some(builder) = new_state {
self.path_state = Some(PathState::DeviceSpacePathBuilder(builder));
}
// If a device-space builder is present, create a user-space path from its
// finished path by inverting the initial transformation.
if let Some(path_builder) = self.device_space_path_builder.take() {
let path = path_builder.finish();
let inverse = match self.drawtarget.get_transform().inverse() {
Some(m) => m,
None => {
warn!("Couldn't invert canvas transformation.");
return;
}
};
let builder = path.transformed_copy_to_builder(&inverse);
self.path = Some(builder.finish());
let new_state = match self.path_state.as_ref().unwrap() {
PathState::DeviceSpacePathBuilder(ref builder) => {
let path = builder.finish();
let inverse = match self.drawtarget.get_transform().inverse() {
Some(m) => m,
None => {
warn!("Couldn't invert canvas transformation.");
return;
}
};
let builder = path.transformed_copy_to_builder(&inverse);
Some(builder.finish())
}
PathState::UserSpacePathBuilder(..) | PathState::UserSpacePath(..) =>
None,
};
if let Some(path) = new_state {
self.path_state = Some(PathState::UserSpacePath(path, None));
}
assert!(self.path.is_some());
assert!(self.path_state.as_ref().unwrap().is_path())
}
fn path(&self) -> &Path {
self.path.as_ref().expect("Should have called ensure_path()")
self.path_state.as_ref().expect("Should have called ensure_path()").path()
}
pub fn fill(&mut self) {
@ -312,104 +479,92 @@ impl<'a> CanvasData<'a> {
chan: IpcSender<bool>,
) {
self.ensure_path();
let (path_builder, result) = {
let path = self.path();
let transform = match self.path_to_device_space {
Some(ref transform) => transform,
None => &self.state.transform,
};
let result = path.contains_point(x, y, transform);
(path.copy_to_builder(), result)
let (result, new_state) = match *self.path_state.as_mut().unwrap() {
PathState::UserSpacePath(ref path, ref mut transform) => {
let result = {
let path_transform = transform.as_ref().unwrap_or(&self.state.transform);
path.contains_point(x, y, path_transform)
};
let state = PathState::UserSpacePathBuilder(path.copy_to_builder(), transform.take());
(result, state)
}
PathState::UserSpacePathBuilder(..) |
PathState::DeviceSpacePathBuilder(..) => unreachable!(),
};
self.path_builder = Some(path_builder);
self.path_state = Some(new_state);
chan.send(result).unwrap();
}
pub fn move_to(&mut self, point: &Point2D<AzFloat>) {
self.ensure_path_builder();
match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(builder), None) =>
builder.move_to(*point),
(None, Some(builder)) => {
let xform = self.drawtarget.get_transform();
builder.move_to(xform.transform_point(point));
}
_ => unreachable!(),
}
self.path_builder().move_to(point);
}
pub fn line_to(&mut self, point: &Point2D<AzFloat>) {
self.ensure_path_builder();
match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(builder), None) =>
builder.line_to(*point),
(None, Some(builder)) => {
let xform = self.drawtarget.get_transform();
builder.line_to(xform.transform_point(point));
}
_ => unreachable!(),
}
self.path_builder().line_to(point);
}
fn ensure_path_builder(&mut self) {
// If a device-space builder is present, we're done.
if self.device_space_path_builder.is_some() {
return;
fn path_builder(&mut self) -> PathBuilderRef {
if self.path_state.is_none() {
self.path_state = Some(PathState::UserSpacePathBuilder(
self.drawtarget.create_path_builder(), None));
}
// If a user-space builder is present, convert it to a device-space builder if
// any transform is present.
if self.path_builder.is_some() {
if let Some(transform) = self.path_to_device_space.take() {
let path = self.path_builder.take().unwrap().finish();
self.device_space_path_builder = Some(path.transformed_copy_to_builder(&transform));
// Rust is not pleased by returning a reference to a builder in some branches
// and overwriting path_state in other ones. The following awkward use of duplicate
// matches works around the resulting borrow errors.
let new_state = {
match self.path_state.as_ref().unwrap() {
&PathState::UserSpacePathBuilder(_, None) |
&PathState::DeviceSpacePathBuilder(_) =>
None,
&PathState::UserSpacePathBuilder(ref builder, Some(ref transform)) => {
let path = builder.finish();
Some(PathState::DeviceSpacePathBuilder(path.transformed_copy_to_builder(transform)))
}
&PathState::UserSpacePath(ref path, Some(ref transform)) =>
Some(PathState::DeviceSpacePathBuilder(path.transformed_copy_to_builder(transform))),
&PathState::UserSpacePath(ref path, None) =>
Some(PathState::UserSpacePathBuilder(path.copy_to_builder(), None)),
}
};
match new_state {
// There's a new builder value that needs to be stored.
Some(state) => self.path_state = Some(state),
// There's an existing builder value that can be returned immediately.
None => match self.path_state.as_ref().unwrap() {
&PathState::UserSpacePathBuilder(ref builder, None) =>
return PathBuilderRef {
builder,
transform: None,
},
&PathState::DeviceSpacePathBuilder(ref builder) =>
return PathBuilderRef {
builder,
transform: Some(self.drawtarget.get_transform()),
},
_ => unreachable!(),
}
return;
}
// If there is a path, create a new builder, transforming the path if there is
// a transform present. Otherwise, create a new builder from scratch.
match (self.path.take(), self.path_to_device_space.take()) {
(Some(path), None) => {
self.path_builder = Some(path.copy_to_builder());
self.path = Some(path);
}
(Some(path), Some(transform)) => {
self.device_space_path_builder = Some(path.transformed_copy_to_builder(&transform));
}
(None, transform) => {
assert!(transform.is_none());
self.path_builder = Some(self.drawtarget.create_path_builder());
}
match self.path_state.as_ref().unwrap() {
&PathState::UserSpacePathBuilder(ref builder, None) =>
PathBuilderRef {
builder,
transform: None,
},
&PathState::DeviceSpacePathBuilder(ref builder) =>
PathBuilderRef {
builder,
transform: Some(self.drawtarget.get_transform()),
},
&PathState::UserSpacePathBuilder(..) |
&PathState::UserSpacePath(..) =>
unreachable!(),
}
}
pub fn rect(&mut self, rect: &Rect<f32>) {
self.ensure_path_builder();
match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(path_builder), None) => {
path_builder.move_to(Point2D::new(rect.origin.x, rect.origin.y));
path_builder.line_to(Point2D::new(rect.origin.x + rect.size.width, rect.origin.y));
path_builder.line_to(Point2D::new(rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height));
path_builder.line_to(Point2D::new(rect.origin.x, rect.origin.y + rect.size.height));
path_builder.close();
}
(None, Some(path_builder)) => {
let xform = self.drawtarget.get_transform();
path_builder.move_to(xform.transform_point(
&Point2D::new(rect.origin.x, rect.origin.y)));
path_builder.line_to(xform.transform_point(
&Point2D::new(rect.origin.x + rect.size.width, rect.origin.y)));
path_builder.line_to(xform.transform_point(
&Point2D::new(rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height)));
path_builder.line_to(xform.transform_point(
&Point2D::new(rect.origin.x, rect.origin.y + rect.size.height)));
path_builder.close();
}
_ => unreachable!(),
}
self.path_builder().rect(rect);
}
pub fn quadratic_curve_to(
@ -417,17 +572,7 @@ impl<'a> CanvasData<'a> {
cp: &Point2D<AzFloat>,
endpoint: &Point2D<AzFloat>
) {
self.ensure_path_builder();
match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(builder), None) =>
builder.quadratic_curve_to(cp, endpoint),
(None, Some(builder)) => {
let xform = self.drawtarget.get_transform();
builder.quadratic_curve_to(&xform.transform_point(cp),
&xform.transform_point(endpoint));
}
_ => unreachable!(),
}
self.path_builder().quadratic_curve_to(cp, endpoint);
}
pub fn bezier_curve_to(
@ -436,18 +581,7 @@ impl<'a> CanvasData<'a> {
cp2: &Point2D<AzFloat>,
endpoint: &Point2D<AzFloat>,
) {
self.ensure_path_builder();
match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(builder), None) =>
builder.bezier_curve_to(cp1, cp2, endpoint),
(None, Some(builder)) => {
let xform = self.drawtarget.get_transform();
builder.bezier_curve_to(&xform.transform_point(cp1),
&xform.transform_point(cp2),
&xform.transform_point(endpoint));
}
_ => unreachable!(),
}
self.path_builder().bezier_curve_to(cp1, cp2, endpoint);
}
pub fn arc(
@ -458,16 +592,7 @@ impl<'a> CanvasData<'a> {
end_angle: AzFloat,
ccw: bool,
) {
self.ensure_path_builder();
match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(builder), None) =>
builder.arc(*center, radius, start_angle, end_angle, ccw),
(None, Some(builder)) => {
let xform = self.drawtarget.get_transform();
builder.arc(xform.transform_point(center), radius, start_angle, end_angle, ccw)
}
_ => unreachable!(),
}
self.path_builder().arc(center, radius, start_angle, end_angle, ccw);
}
pub fn arc_to(
@ -476,20 +601,9 @@ impl<'a> CanvasData<'a> {
cp2: &Point2D<AzFloat>,
radius: AzFloat
) {
self.ensure_path_builder();
let cp0 = match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(builder), None) =>
builder.get_current_point(),
(None, Some(builder)) => {
let inverse = match self.drawtarget.get_transform().inverse() {
Some(m) => m,
None => return,
};
let current_point = builder.get_current_point();
let transformed = inverse.transform_point(&Point2D::new(current_point.x, current_point.y));
transformed.as_azure_point()
}
_ => unreachable!(),
let cp0 = match self.path_builder().current_point() {
Some(p) => p.as_azure_point(),
None => return,
};
let cp1 = *cp1;
let cp2 = *cp2;
@ -559,17 +673,7 @@ impl<'a> CanvasData<'a> {
end_angle: AzFloat,
ccw: bool,
) {
self.ensure_path_builder();
match (self.path_builder.as_ref(), self.device_space_path_builder.as_ref()) {
(Some(builder), None) =>
builder.ellipse(*center, radius_x, radius_y, rotation_angle, start_angle, end_angle, ccw),
(None, Some(builder)) => {
let xform = self.drawtarget.get_transform();
builder.ellipse(xform.transform_point(center), radius_x, radius_y, rotation_angle,
start_angle, end_angle, ccw)
}
_ => unreachable!(),
}
self.path_builder().ellipse(center, radius_x, radius_y, rotation_angle, start_angle, end_angle, ccw);
}
pub fn set_fill_style(&mut self, style: FillOrStrokeStyle) {
@ -603,8 +707,15 @@ impl<'a> CanvasData<'a> {
pub fn set_transform(&mut self, transform: &Transform2D<f32>) {
// If there is an in-progress path, store the existing transformation required
// to move between device and user space.
if (self.path.is_some() || self.path_builder.is_some()) && self.path_to_device_space.is_none() {
self.path_to_device_space = Some(self.drawtarget.get_transform());
match self.path_state.as_mut() {
None |
Some(PathState::DeviceSpacePathBuilder(..)) => (),
Some(PathState::UserSpacePathBuilder(_, ref mut transform)) |
Some(PathState::UserSpacePath(_, ref mut transform)) => {
if transform.is_none() {
*transform = Some(self.drawtarget.get_transform());
}
}
}
self.state.transform = transform.clone();
self.drawtarget.set_transform(transform)