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metrics: Simplify ProgressiveWebMetrics
(#35985)
Simply how `ProgressiveWebMetrics` works: 1. Keep only a single struct instead of one in layout and one script that both implement the `ProgressiveWebMetrics` trait. Since layout and script are the same thread these can now just be a single `ProgressiveWebMetrics` struct stored in script. 2. Have the compositor be responsible for informing the Constellation (which informs the ScripThread) about paint metrics. This makes communication flow one way and removes one dependency between the compositor and script (of two). 3. All units tests are moved into the `metrics` crate itself since there is only one struct there now. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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1f232eb17c
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5424479768
26 changed files with 416 additions and 787 deletions
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@ -18,7 +18,6 @@ use std::sync::atomic::{AtomicIsize, AtomicU64, Ordering};
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use app_units::Au;
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use atomic_refcell::AtomicRefCell;
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use base::Epoch;
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use base::cross_process_instant::CrossProcessInstant;
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use base::id::{BrowsingContextId, PipelineId, WebViewId};
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use canvas_traits::canvas::{CanvasId, CanvasMsg};
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use euclid::Size2D;
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@ -28,7 +27,6 @@ use fonts::{FontContext, SystemFontServiceProxy};
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use ipc_channel::ipc::IpcSender;
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use libc::c_void;
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use malloc_size_of_derive::MallocSizeOf;
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use metrics::PaintTimeMetrics;
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use net_traits::image_cache::{ImageCache, PendingImageId};
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use profile_traits::mem::Report;
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use profile_traits::time;
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@ -189,7 +187,6 @@ pub struct LayoutConfig {
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pub font_context: Arc<FontContext>,
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pub time_profiler_chan: time::ProfilerChan,
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pub compositor_api: CrossProcessCompositorApi,
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pub paint_time_metrics: PaintTimeMetrics,
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pub window_size: WindowSizeData,
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}
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@ -245,9 +242,6 @@ pub trait Layout {
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/// Set the scroll states of this layout after a compositor scroll.
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fn set_scroll_offsets(&mut self, scroll_states: &[ScrollState]);
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/// Set the paint time for a specific epoch.
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fn set_epoch_paint_time(&mut self, epoch: Epoch, paint_time: CrossProcessInstant);
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fn query_content_box(&self, node: OpaqueNode) -> Option<Rect<Au>>;
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fn query_content_boxes(&self, node: OpaqueNode) -> Vec<Rect<Au>>;
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fn query_client_rect(&self, node: OpaqueNode) -> Rect<i32>;
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