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libservo: Move GL acclerated media setup out of RenderingContext
and simplify it (#35553)
This moves the GL accelerated media setup out of `RenderingContext` which prevents making libservo dependo on the Wayland and X11 versions of surfman explicitly. This support is experimental and (honestly) a bit broken. I've confirmed that this works as well as it did before the change. The main thing here is that the configuration, which currently needs surfman types, moves to servoshell. In addition: 1. Instead of passing the information to the Constellation, the setup is stored statically. This is necessary to avoid introducing a dependency on `media` in `webrender_traits`. It's quite likely that `media` types should move to the internal embedding API to avoid this. This is preserved for a followup change. 2. The whole system of wrapping the media channels in an abstract type is removed. They could be either mpsc channels or IPC channels. This was never going to work because mpsc channels cannot be serialized and deserialized with serde. Instead this just uses IPC channels. We also have other ways of doing this kind of abstraction in Servo so we do not need another. The `mpsc` version was hard-coded to be disabled. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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15 changed files with 226 additions and 469 deletions
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@ -5,28 +5,36 @@
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#![deny(unsafe_code)]
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#![allow(clippy::type_complexity)]
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mod media_channel;
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mod media_thread;
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use std::sync::{Arc, Mutex};
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use euclid::default::Size2D;
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use ipc_channel::ipc::{channel, IpcReceiver, IpcSender};
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use log::warn;
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use serde::{Deserialize, Serialize};
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use servo_config::pref;
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pub use servo_media::player::context::{GlApi, GlContext, NativeDisplay, PlayerGLContext};
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use webrender_traits::{
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WebrenderExternalImageApi, WebrenderExternalImageRegistry, WebrenderImageSource,
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WebrenderExternalImageApi, WebrenderExternalImageHandlers, WebrenderExternalImageRegistry,
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WebrenderImageHandlerType, WebrenderImageSource,
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};
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pub use crate::media_channel::glplayer_channel;
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use crate::media_channel::{GLPlayerChan, GLPlayerPipeline, GLPlayerReceiver, GLPlayerSender};
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use crate::media_thread::GLPlayerThread;
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/// A global version of the [`WindowGLContext`] to be shared between the embedder and the
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/// constellation. This is only okay to do because OpenGL contexts cannot be used across processes
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/// anyway.
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///
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/// This avoid having to establish a depenency on `media` in `*_traits` crates.
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static WINDOW_GL_CONTEXT: Mutex<WindowGLContext> = Mutex::new(WindowGLContext::inactive());
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/// These are the messages that the GLPlayer thread will forward to
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/// the video player which lives in htmlmediaelement
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#[derive(Debug, Deserialize, Serialize)]
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pub enum GLPlayerMsgForward {
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PlayerId(u64),
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Lock(GLPlayerSender<(u32, Size2D<i32>, usize)>),
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Lock(IpcSender<(u32, Size2D<i32>, usize)>),
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Unlock(),
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}
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@ -38,7 +46,7 @@ pub enum GLPlayerMsgForward {
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#[derive(Debug, Deserialize, Serialize)]
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pub enum GLPlayerMsg {
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/// Registers an instantiated player in DOM
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RegisterPlayer(GLPlayerSender<GLPlayerMsgForward>),
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RegisterPlayer(IpcSender<GLPlayerMsgForward>),
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/// Unregisters a player's ID
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UnregisterPlayer(u64),
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/// Locks a specific texture from a player. Lock messages are used
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@ -53,7 +61,7 @@ pub enum GLPlayerMsg {
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///
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/// Currently OpenGL Sync Objects are used to implement the
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/// synchronization mechanism.
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Lock(u64, GLPlayerSender<(u32, Size2D<i32>, usize)>),
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Lock(u64, IpcSender<(u32, Size2D<i32>, usize)>),
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/// Unlocks a specific texture from a player. Unlock messages are
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/// used for a correct synchronization with WebRender external
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/// image API.
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@ -67,56 +75,117 @@ pub enum GLPlayerMsg {
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Exit,
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}
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/// A [`PlayerGLContext`] that renders to a window. Note that if the background
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/// thread is not started for this context, then it is inactive (returning
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/// `Unknown` values in the trait implementation).
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct WindowGLContext {
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/// Application's GL Context
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pub gl_context: GlContext,
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pub context: GlContext,
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/// Application's GL Api
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pub gl_api: GlApi,
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pub api: GlApi,
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/// Application's native display
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pub native_display: NativeDisplay,
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pub display: NativeDisplay,
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/// A channel to the GLPlayer thread.
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pub glplayer_chan: Option<GLPlayerPipeline>,
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pub glplayer_thread_sender: Option<IpcSender<GLPlayerMsg>>,
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}
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impl WindowGLContext {
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/// Create an inactive [`WindowGLContext`].
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pub const fn inactive() -> Self {
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WindowGLContext {
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context: GlContext::Unknown,
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api: GlApi::None,
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display: NativeDisplay::Unknown,
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glplayer_thread_sender: None,
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}
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}
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pub fn register(context: Self) {
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*WINDOW_GL_CONTEXT.lock().unwrap() = context;
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}
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pub fn get() -> Self {
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WINDOW_GL_CONTEXT.lock().unwrap().clone()
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}
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/// Sends an exit message to close the GLPlayerThread.
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pub fn exit(&self) {
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self.send(GLPlayerMsg::Exit);
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}
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#[inline]
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pub fn send(&self, message: GLPlayerMsg) {
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// Don't do anything if GL accelerated playback is disabled.
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let Some(sender) = self.glplayer_thread_sender.as_ref() else {
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return;
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};
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if let Err(error) = sender.send(message) {
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warn!("Could no longer communicate with GL accelerated media threads: {error}")
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}
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}
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pub fn initialize(display: NativeDisplay, api: GlApi, context: GlContext) {
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if matches!(display, NativeDisplay::Unknown) || matches!(context, GlContext::Unknown) {
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return;
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}
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let mut window_gl_context = WINDOW_GL_CONTEXT.lock().unwrap();
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if window_gl_context.glplayer_thread_sender.is_some() {
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warn!("Not going to initialize GL accelerated media playback more than once.");
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return;
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}
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window_gl_context.context = context;
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window_gl_context.display = display;
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window_gl_context.api = api;
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}
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pub fn initialize_image_handler(
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external_image_handlers: &mut WebrenderExternalImageHandlers,
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external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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) {
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if !pref!(media_glvideo_enabled) {
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return;
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}
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let mut window_gl_context = WINDOW_GL_CONTEXT.lock().unwrap();
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if window_gl_context.glplayer_thread_sender.is_some() {
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warn!("Not going to initialize GL accelerated media playback more than once.");
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return;
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}
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if matches!(window_gl_context.display, NativeDisplay::Unknown) ||
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matches!(window_gl_context.context, GlContext::Unknown)
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{
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return;
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}
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let thread_sender = GLPlayerThread::start(external_images);
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let image_handler = Box::new(GLPlayerExternalImages::new(thread_sender.clone()));
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external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::Media);
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window_gl_context.glplayer_thread_sender = Some(thread_sender);
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}
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}
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impl PlayerGLContext for WindowGLContext {
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fn get_gl_context(&self) -> GlContext {
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self.gl_context.clone()
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match self.glplayer_thread_sender {
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Some(..) => self.context.clone(),
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None => GlContext::Unknown,
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}
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}
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fn get_native_display(&self) -> NativeDisplay {
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self.native_display.clone()
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match self.glplayer_thread_sender {
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Some(..) => self.display.clone(),
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None => NativeDisplay::Unknown,
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}
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}
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fn get_gl_api(&self) -> GlApi {
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self.gl_api.clone()
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}
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}
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/// GLPlayer Threading API entry point that lives in the constellation.
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pub struct GLPlayerThreads(GLPlayerSender<GLPlayerMsg>);
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impl GLPlayerThreads {
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pub fn new(
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external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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) -> (GLPlayerThreads, Box<dyn WebrenderExternalImageApi>) {
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let channel = GLPlayerThread::start(external_images);
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let external = GLPlayerExternalImages::new(channel.clone());
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(GLPlayerThreads(channel), Box::new(external))
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}
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/// Gets the GLPlayerThread handle for each script pipeline.
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pub fn pipeline(&self) -> GLPlayerPipeline {
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// This mode creates a single thread, so the existing
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// GLPlayerChan is just cloned.
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GLPlayerPipeline(GLPlayerChan(self.0.clone()))
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}
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/// Sends an exit message to close the GLPlayerThreads
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pub fn exit(&self) -> Result<(), &'static str> {
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self.0
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.send(GLPlayerMsg::Exit)
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.map_err(|_| "Failed to send Exit message")
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self.api.clone()
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}
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}
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@ -126,20 +195,20 @@ struct GLPlayerExternalImages {
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// @FIXME(victor): this should be added when GstGLSyncMeta is
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// added
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//webrender_gl: Rc<dyn gl::Gl>,
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glplayer_channel: GLPlayerSender<GLPlayerMsg>,
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glplayer_channel: IpcSender<GLPlayerMsg>,
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// Used to avoid creating a new channel on each received WebRender
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// request.
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lock_channel: (
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GLPlayerSender<(u32, Size2D<i32>, usize)>,
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GLPlayerReceiver<(u32, Size2D<i32>, usize)>,
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IpcSender<(u32, Size2D<i32>, usize)>,
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IpcReceiver<(u32, Size2D<i32>, usize)>,
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),
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}
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impl GLPlayerExternalImages {
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fn new(channel: GLPlayerSender<GLPlayerMsg>) -> Self {
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fn new(sender: IpcSender<GLPlayerMsg>) -> Self {
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Self {
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glplayer_channel: channel,
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lock_channel: glplayer_channel().unwrap(),
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glplayer_channel: sender,
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lock_channel: channel().unwrap(),
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}
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}
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}
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