Finish the integration of webxr into the Cargo workspace (#35229)

- Run `cargo fmt` on `webxr` and `webxr-api`
- Fix clippy warnings in the existing `webxr` code
- Integrate the new crates into the workspace
- Expose `webxr` via the libservo API rather than requiring embedders to
  depend on it explicitly.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-01-31 17:41:57 +01:00 committed by GitHub
parent a4c6c205d2
commit 5466c27f6f
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GPG key ID: B5690EEEBB952194
41 changed files with 448 additions and 649 deletions

View file

@ -19,130 +19,48 @@ mod space;
pub mod util;
mod view;
pub use device::DeviceAPI;
pub use device::DiscoveryAPI;
pub use error::Error;
pub use events::Event;
pub use events::EventBuffer;
pub use events::Visibility;
pub use frame::Frame;
pub use frame::FrameUpdateEvent;
pub use frame::ViewerPose;
pub use hand::Finger;
pub use hand::FingerJoint;
pub use hand::Hand;
pub use hand::HandSpace;
pub use hand::Joint;
pub use hand::JointFrame;
pub use hittest::EntityType;
pub use hittest::EntityTypes;
pub use hittest::HitTestId;
pub use hittest::HitTestResult;
pub use hittest::HitTestSource;
pub use hittest::HitTestSpace;
pub use hittest::Ray;
pub use hittest::Triangle;
pub use input::Handedness;
pub use input::InputFrame;
pub use input::InputId;
pub use input::InputSource;
pub use input::SelectEvent;
pub use input::SelectKind;
pub use input::TargetRayMode;
pub use layer::ContextId;
pub use layer::GLContexts;
pub use layer::GLTypes;
pub use layer::LayerGrandManager;
pub use layer::LayerGrandManagerAPI;
pub use layer::LayerId;
pub use layer::LayerInit;
pub use layer::LayerLayout;
pub use layer::LayerManager;
pub use layer::LayerManagerAPI;
pub use layer::LayerManagerFactory;
pub use layer::SubImage;
pub use layer::SubImages;
pub use mock::MockButton;
pub use mock::MockButtonType;
pub use mock::MockDeviceInit;
pub use mock::MockDeviceMsg;
pub use mock::MockDiscoveryAPI;
pub use mock::MockInputInit;
pub use mock::MockInputMsg;
pub use mock::MockRegion;
pub use mock::MockViewInit;
pub use mock::MockViewsInit;
pub use mock::MockWorld;
pub use registry::MainThreadRegistry;
pub use registry::MainThreadWaker;
pub use registry::Registry;
pub use session::EnvironmentBlendMode;
pub use session::MainThreadSession;
pub use session::Quitter;
pub use session::Session;
pub use session::SessionBuilder;
pub use session::SessionId;
pub use session::SessionInit;
pub use session::SessionMode;
pub use session::SessionThread;
pub use space::ApiSpace;
pub use space::BaseSpace;
pub use space::Space;
pub use view::Capture;
pub use view::CubeBack;
pub use view::CubeBottom;
pub use view::CubeLeft;
pub use view::CubeRight;
pub use view::CubeTop;
pub use view::Display;
pub use view::Floor;
pub use view::Input;
pub use view::LeftEye;
pub use view::Native;
pub use view::RightEye;
pub use view::SomeEye;
pub use view::View;
pub use view::Viewer;
pub use view::Viewport;
pub use view::Viewports;
pub use view::Views;
pub use view::CUBE_BACK;
pub use view::CUBE_BOTTOM;
pub use view::CUBE_LEFT;
pub use view::CUBE_RIGHT;
pub use view::CUBE_TOP;
pub use view::LEFT_EYE;
pub use view::RIGHT_EYE;
pub use view::VIEWER;
#[cfg(feature = "ipc")]
use std::thread;
use std::time::Duration;
#[cfg(feature = "ipc")]
pub use ipc_channel::ipc::IpcSender as Sender;
#[cfg(feature = "ipc")]
pub use ipc_channel::ipc::IpcReceiver as Receiver;
#[cfg(feature = "ipc")]
pub use ipc_channel::ipc::channel;
#[cfg(not(feature = "ipc"))]
pub use std::sync::mpsc::{Receiver, RecvTimeoutError, Sender};
#[cfg(feature = "ipc")]
use std::thread;
use std::time::Duration;
pub use device::{DeviceAPI, DiscoveryAPI};
pub use error::Error;
pub use events::{Event, EventBuffer, Visibility};
pub use frame::{Frame, FrameUpdateEvent, ViewerPose};
pub use hand::{Finger, FingerJoint, Hand, HandSpace, Joint, JointFrame};
pub use hittest::{
EntityType, EntityTypes, HitTestId, HitTestResult, HitTestSource, HitTestSpace, Ray, Triangle,
};
pub use input::{
Handedness, InputFrame, InputId, InputSource, SelectEvent, SelectKind, TargetRayMode,
};
#[cfg(feature = "ipc")]
pub use ipc_channel::ipc::channel;
#[cfg(feature = "ipc")]
pub use ipc_channel::ipc::IpcReceiver as Receiver;
#[cfg(feature = "ipc")]
pub use ipc_channel::ipc::IpcSender as Sender;
pub use layer::{
ContextId, GLContexts, GLTypes, LayerGrandManager, LayerGrandManagerAPI, LayerId, LayerInit,
LayerLayout, LayerManager, LayerManagerAPI, LayerManagerFactory, SubImage, SubImages,
};
pub use mock::{
MockButton, MockButtonType, MockDeviceInit, MockDeviceMsg, MockDiscoveryAPI, MockInputInit,
MockInputMsg, MockRegion, MockViewInit, MockViewsInit, MockWorld,
};
pub use registry::{MainThreadRegistry, MainThreadWaker, Registry};
pub use session::{
EnvironmentBlendMode, MainThreadSession, Quitter, Session, SessionBuilder, SessionId,
SessionInit, SessionMode, SessionThread,
};
pub use space::{ApiSpace, BaseSpace, Space};
pub use view::{
Capture, CubeBack, CubeBottom, CubeLeft, CubeRight, CubeTop, Display, Floor, Input, LeftEye,
Native, RightEye, SomeEye, View, Viewer, Viewport, Viewports, Views, CUBE_BACK, CUBE_BOTTOM,
CUBE_LEFT, CUBE_RIGHT, CUBE_TOP, LEFT_EYE, RIGHT_EYE, VIEWER,
};
#[cfg(not(feature = "ipc"))]
pub fn channel<T>() -> Result<(Sender<T>, Receiver<T>), ()> {
@ -169,7 +87,7 @@ where
return Ok(msg);
}
thread::sleep(delay);
delay = delay * 2;
delay *= 2;
}
receiver.try_recv()
}