servoshell: reduce duplication for conversion between physical/logical position/size (#38082)

With helper functions introduced in #38020, this is now becoming
reality.

Testing: No behaviour change.
Fixes: #37937

Signed-off-by: Euclid Ye <euclid.ye@huawei.com>
This commit is contained in:
Euclid Ye 2025-07-15 19:27:11 +08:00 committed by GitHub
parent 8e2d2bde6f
commit 547ce67514
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GPG key ID: B5690EEEBB952194
3 changed files with 26 additions and 43 deletions

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@ -15,7 +15,9 @@ use keyboard_types::{Modifiers, ShortcutMatcher};
use log::{debug, info};
use raw_window_handle::{HasDisplayHandle, HasWindowHandle, RawWindowHandle};
use servo::servo_config::pref;
use servo::servo_geometry::{DeviceIndependentIntRect, DeviceIndependentPixel};
use servo::servo_geometry::{
DeviceIndependentIntRect, DeviceIndependentPixel, convert_rect_to_css_pixel,
};
use servo::webrender_api::ScrollLocation;
use servo::webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize, DevicePixel};
use servo::{
@ -495,26 +497,19 @@ impl WindowPortsMethods for Window {
fn window_rect(&self) -> DeviceIndependentIntRect {
let outer_size = self.winit_window.outer_size();
let hidpi_scale = self.hidpi_scale_factor().get() as f64;
// TODO: Find a universal way to convert.
// See https://github.com/servo/servo/issues/37937
let total_size = Size2D::new(
(outer_size.width as f64 / hidpi_scale).round() as i32,
(outer_size.height as f64 / hidpi_scale).round() as i32,
);
// TODO: Find a universal way to convert.
// See https://github.com/servo/servo/issues/37937
let scale = self.hidpi_scale_factor();
let outer_size = winit_size_to_euclid_size(outer_size).to_i32();
let origin = self
.winit_window
.outer_position()
.map(|point| {
Point2D::new(
(point.x as f64 / hidpi_scale).round() as i32,
(point.y as f64 / hidpi_scale).round() as i32,
)
})
.map(winit_position_to_euclid_point)
.unwrap_or_default();
DeviceIndependentIntRect::from_origin_and_size(origin, total_size)
convert_rect_to_css_pixel(
DeviceIntRect::from_origin_and_size(origin, outer_size),
scale,
)
}
fn set_position(&self, point: DeviceIntPoint) {