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compositing: Move image output and shutdown management out of the compositor (#35538)
This is a step toward the renderer-per-WebView goal. It moves various details out of `IOCompositor`. - Image output: This is moved to servoshell as now applications can access the image contents of a `WebView` via `RenderingContext::read_to_image`. Most options for this are moved to `ServoShellPreferences` apart from `wait_for_stable_image` as this requires a specific kind of coordination in the `ScriptThread` that is also very expensive. Instead, paint is now simply delayed until a stable image is reached and `WebView::paint()` returns a boolean. Maybe this can be revisited in the future. - Shutdown: Shutdown is now managed by libservo itself. Shutdown state is shared between the compositor and `Servo` instance. In the future, this sharing might be unecessary. - `CompositeTarget` has been removed entirely. This no longer needs to be passed when creating a Servo instance. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Ngo Iok Ui (Wu Yu Wei) <yuweiwu@pm.me>
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25 changed files with 233 additions and 270 deletions
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@ -22,6 +22,15 @@ use webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
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pub use crate::input_events::*;
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/// Tracks whether Servo isn't shutting down, is in the process of shutting down,
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/// or has finished shutting down.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum ShutdownState {
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NotShuttingDown,
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ShuttingDown,
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FinishedShuttingDown,
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}
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/// A cursor for the window. This is different from a CSS cursor (see
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/// `CursorKind`) in that it has no `Auto` value.
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#[repr(u8)]
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@ -257,6 +266,10 @@ pub enum EmbedderMsg {
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PlayGamepadHapticEffect(WebViewId, usize, GamepadHapticEffectType, IpcSender<bool>),
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/// Request to stop a haptic effect on a connected gamepad.
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StopGamepadHapticEffect(WebViewId, usize, IpcSender<bool>),
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/// Informs the embedder that the constellation has completed shutdown.
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/// Required because the constellation can have pending calls to make
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/// (e.g. SetFrameTree) at the time that we send it an ExitMsg.
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ShutdownComplete,
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}
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impl Debug for EmbedderMsg {
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@ -302,6 +315,7 @@ impl Debug for EmbedderMsg {
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EmbedderMsg::ShowContextMenu(..) => write!(f, "ShowContextMenu"),
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EmbedderMsg::PlayGamepadHapticEffect(..) => write!(f, "PlayGamepadHapticEffect"),
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EmbedderMsg::StopGamepadHapticEffect(..) => write!(f, "StopGamepadHapticEffect"),
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EmbedderMsg::ShutdownComplete => write!(f, "ShutdownComplete"),
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}
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}
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}
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