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Remove pointless layer lookup
We just created the root layer, so there's no point in trying to find it again.
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parent
c0b599f894
commit
568d4d568a
1 changed files with 5 additions and 16 deletions
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@ -394,7 +394,6 @@ impl IOCompositor {
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};
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if layer_id != root_layer_id {
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let root_pipeline_id = root_pipeline.id;
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let new_compositor_data = CompositorData::new_root(root_pipeline,
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size,
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self.opts.cpu_painting);
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@ -403,21 +402,11 @@ impl IOCompositor {
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new_compositor_data));
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new_root.extra_data.borrow_mut().unrendered_color = unrendered_color;
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let parent_layer_id = new_root.extra_data.borrow().id;
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match CompositorData::find_layer_with_layer_and_pipeline_id(new_root.clone(),
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root_pipeline_id,
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parent_layer_id) {
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Some(ref mut parent_layer) => {
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CompositorData::add_child_if_necessary(parent_layer.clone(),
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layer_id,
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Rect(Point2D(0f32, 0f32), size),
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size,
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Scrollable);
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}
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None => {
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fail!("Compositor: couldn't find parent layer");
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}
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}
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CompositorData::add_child_if_necessary(new_root.clone(),
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layer_id,
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Rect(Point2D(0f32, 0f32), size),
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size,
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Scrollable);
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// Release all tiles from the layer before dropping it.
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match self.scene.root {
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