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Implement WebGLRenderingContext.getActiveUniform()
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a9eb08dbaa
commit
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7 changed files with 84 additions and 43 deletions
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@ -8,7 +8,8 @@ use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::{JS, MutNullableHeap, Root};
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use dom::bindings::reflector::reflect_dom_object;
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use dom::bindings::reflector::{Reflectable, reflect_dom_object};
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use dom::webglactiveinfo::WebGLActiveInfo;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
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use dom::webglshader::WebGLShader;
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@ -156,6 +157,16 @@ impl WebGLProgram {
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Ok(())
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}
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pub fn get_active_uniform(&self, index: u32) -> WebGLResult<Root<WebGLActiveInfo>> {
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let (sender, receiver) = ipc::channel().unwrap();
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self.renderer
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.send(CanvasMsg::WebGL(WebGLCommand::GetActiveUniform(self.id, index, sender)))
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.unwrap();
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receiver.recv().unwrap().map(|(size, ty, name)|
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WebGLActiveInfo::new(self.global().r(), size, ty, DOMString::from(name)))
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}
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/// glGetAttribLocation
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pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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