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Implement WebGLRenderingContext.getActiveUniform()
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7 changed files with 84 additions and 43 deletions
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@ -568,7 +568,7 @@ interface WebGLRenderingContextBase
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void generateMipmap(GLenum target);
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//WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index);
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//WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
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WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
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//sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
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[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);
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