Implement WebGLRenderingContext.getActiveUniform()

This commit is contained in:
Saurav Sachidanand 2016-04-06 17:59:43 +05:30
parent a9eb08dbaa
commit 56eef10718
7 changed files with 84 additions and 43 deletions

View file

@ -568,7 +568,7 @@ interface WebGLRenderingContextBase
void generateMipmap(GLenum target);
//WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index);
//WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
//sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);