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Make get() and set() on MutNullableHeap use the correct types.
get() must always return a rooted value, because we have no way of ensuring the value won't be invalidated. set() takes an &T because it's convenient; there isn't any need to expose JS<T>.
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11 changed files with 68 additions and 67 deletions
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@ -86,7 +86,7 @@ impl WebGLProgram {
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return Err(WebGLError::InvalidOperation);
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}
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shader_slot.set(Some(JS::from_ref(shader)));
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shader_slot.set(Some(shader));
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::AttachShader(self.id, shader.id()))).unwrap();
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