Auto merge of #26638 - szeged:texi2d_2, r=jdm

Add support for WebGL2 TexImage2D

Adds initial support for one of the WebGL2 `TexImage2D` call.

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I've enabled the `conformance2/textures/image/` tests and updated the test expectations.

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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] There are tests for these changes

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@mmatyas @zakorgy @jdm
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bors-servo 2020-05-26 06:13:27 -04:00 committed by GitHub
commit 57846678c2
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72 changed files with 739 additions and 7 deletions

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@ -508,10 +508,10 @@ interface mixin WebGL2RenderingContextOverloads
//[Throws]
//void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
// GLint border, GLenum format, GLenum type, GLintptr pboOffset);
//[Throws]
//void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
// GLint border, GLenum format, GLenum type,
// TexImageSource source); // May throw DOMException
[Throws]
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
TexImageSource source); // May throw DOMException
[Throws]
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView srcData,