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Bug 1332633 - Part 1: Implement ComputeDistance trait.
Introduce ComputeDistance trait, which implement compute_distance and compute_squared_distance. For vector, compute_squared_distance is necessary because we use Euclidean distance as the distance between two values. The easier way to implement compute_squared_distance is to square the result from compute_distance, but for some property values, they may have many components, e.g. (v1, v2, v3). If we just square the result from compute_distance, the computation is (sqrt(v1^2 + v2^2 + v3^2))^2. There are two redundant operators: "square-root" and then "square". In order to avoid this, we should implement compute_squared_distance separately for these types. MozReview-Commit-ID: LmmrUXYlDb6
This commit is contained in:
parent
17dc598d99
commit
57f87007f2
7 changed files with 733 additions and 11 deletions
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@ -10,7 +10,7 @@ use euclid::{Point2D, Size2D};
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#[cfg(feature = "gecko")] use gecko_bindings::structs::nsCSSPropertyID;
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use properties::{CSSWideKeyword, PropertyDeclaration};
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use properties::longhands;
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use properties::longhands::background_size::computed_value::T as BackgroundSize;
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use properties::longhands::background_size::computed_value::T as BackgroundSizeList;
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use properties::longhands::font_weight::computed_value::T as FontWeight;
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use properties::longhands::line_height::computed_value::T as LineHeight;
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use properties::longhands::text_shadow::computed_value::T as TextShadowList;
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@ -696,14 +696,14 @@ impl Interpolate for VerticalAlign {
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}
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}
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}
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impl Interpolate for BackgroundSize {
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impl Interpolate for BackgroundSizeList {
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#[inline]
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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self.0.interpolate(&other.0, progress).map(BackgroundSize)
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self.0.interpolate(&other.0, progress).map(BackgroundSizeList)
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-color
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impl Interpolate for RGBA {
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#[inline]
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@ -2032,3 +2032,614 @@ impl<T, U> Interpolate for Either<T, U>
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}
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}
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}
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/// We support ComputeDistance for an API in gecko to test the transition per property.
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impl ComputeDistance for AnimationValue {
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (self, other) {
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% for prop in data.longhands:
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% if prop.animatable:
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% if prop.animation_type == "normal":
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(&AnimationValue::${prop.camel_case}(ref from),
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&AnimationValue::${prop.camel_case}(ref to)) => {
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from.compute_distance(to)
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},
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% else:
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(&AnimationValue::${prop.camel_case}(ref _from),
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&AnimationValue::${prop.camel_case}(ref _to)) => {
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Err(())
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},
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% endif
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% endif
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% endfor
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_ => {
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panic!("Expected compute_distance of computed values of the same \
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property, got: {:?}, {:?}", self, other);
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}
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}
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}
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}
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/// A trait used to implement [compute_distance].
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/// In order to compute the Euclidean distance of a list, we need to compute squared distance
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/// for each element, so the vector can sum it and then get its squared root as the distance.
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pub trait ComputeDistance: Sized {
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/// Compute distance between a value and another for a given property.
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fn compute_distance(&self, other: &Self) -> Result<f64, ()>;
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/// Compute squared distance between a value and another for a given property.
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/// This is used for list or if there are many components in a property value.
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_distance(other).map(|d| d * d)
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}
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}
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impl<T: ComputeDistance> ComputeDistance for Vec<T> {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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if self.len() != other.len() {
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return Err(());
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}
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let mut squared_dist = 0.0f64;
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for (this, other) in self.iter().zip(other) {
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let diff = try!(this.compute_squared_distance(other));
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squared_dist += diff;
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}
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Ok(squared_dist)
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}
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}
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impl ComputeDistance for Au {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.0.compute_distance(&other.0)
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}
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}
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impl ComputeDistance for Auto {
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#[inline]
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fn compute_distance(&self, _other: &Self) -> Result<f64, ()> {
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Err(())
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}
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}
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impl ComputeDistance for Normal {
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#[inline]
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fn compute_distance(&self, _other: &Self) -> Result<f64, ()> {
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Err(())
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}
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}
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impl <T> ComputeDistance for Option<T>
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where T: ComputeDistance,
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{
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (self, other) {
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(&Some(ref this), &Some(ref other)) => {
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this.compute_distance(other)
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},
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_ => Err(()),
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}
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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match (self, other) {
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(&Some(ref this), &Some(ref other)) => {
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this.compute_squared_distance(other)
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},
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_ => Err(()),
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}
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}
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}
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impl ComputeDistance for f32 {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs() as f64)
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}
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}
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impl ComputeDistance for f64 {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs())
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}
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}
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impl ComputeDistance for i32 {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs() as f64)
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}
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}
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impl ComputeDistance for Visibility {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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if *self == *other {
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Ok(0.0)
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} else {
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Ok(1.0)
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}
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}
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}
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/// https://www.w3.org/TR/smil-animation/#animateColorElement says we should use Euclidean RGB-cube distance.
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impl ComputeDistance for RGBA {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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fn clamp(val: f32) -> f32 {
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val.max(0.).min(1.)
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}
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let start_a = clamp(self.alpha_f32());
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let end_a = clamp(other.alpha_f32());
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let start = [ start_a,
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self.red_f32() * start_a,
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self.green_f32() * start_a,
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self.blue_f32() * start_a ];
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let end = [ end_a,
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other.red_f32() * end_a,
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other.green_f32() * end_a,
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other.blue_f32() * end_a ];
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let diff = start.iter().zip(&end)
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.fold(0.0f64, |n, (&a, &b)| {
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let diff = (a - b) as f64;
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n + diff * diff
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});
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Ok(diff)
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}
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}
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impl ComputeDistance for CSSParserColor {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sq| sq.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(CSSParserColor::RGBA(ref this), CSSParserColor::RGBA(ref other)) => {
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this.compute_squared_distance(other)
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},
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_ => Ok(0.0),
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}
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}
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}
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impl ComputeDistance for CalcLengthOrPercentage {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sq| sq.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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let length_diff = (self.length().0 - other.length().0) as f64;
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let percentage_diff = (self.percentage() - other.percentage()) as f64;
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Ok(length_diff * length_diff + percentage_diff * percentage_diff)
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}
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}
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impl ComputeDistance for LengthOrPercentage {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentage::Length(ref this),
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LengthOrPercentage::Length(ref other)) => {
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this.compute_distance(other)
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},
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(LengthOrPercentage::Percentage(ref this),
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LengthOrPercentage::Percentage(ref other)) => {
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this.compute_distance(other)
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},
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(this, other) => {
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let this: CalcLengthOrPercentage = From::from(this);
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let other: CalcLengthOrPercentage = From::from(other);
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this.compute_distance(&other)
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}
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}
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentage::Length(ref this),
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LengthOrPercentage::Length(ref other)) => {
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let diff = (this.0 - other.0) as f64;
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Ok(diff * diff)
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},
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(LengthOrPercentage::Percentage(ref this),
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LengthOrPercentage::Percentage(ref other)) => {
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let diff = (this - other) as f64;
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Ok(diff * diff)
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},
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(this, other) => {
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let this: CalcLengthOrPercentage = From::from(this);
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let other: CalcLengthOrPercentage = From::from(other);
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let length_diff = (this.length().0 - other.length().0) as f64;
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let percentage_diff = (this.percentage() - other.percentage()) as f64;
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Ok(length_diff * length_diff + percentage_diff * percentage_diff)
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}
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}
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}
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}
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impl ComputeDistance for LengthOrPercentageOrAuto {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentageOrAuto::Length(ref this),
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LengthOrPercentageOrAuto::Length(ref other)) => {
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this.compute_distance(other)
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},
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(LengthOrPercentageOrAuto::Percentage(ref this),
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LengthOrPercentageOrAuto::Percentage(ref other)) => {
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this.compute_distance(other)
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},
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(this, other) => {
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// If one of the element is Auto, Option<> will be None, and the returned distance is Err(())
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let this: Option<CalcLengthOrPercentage> = From::from(this);
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let other: Option<CalcLengthOrPercentage> = From::from(other);
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this.compute_distance(&other)
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}
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}
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentageOrAuto::Length(ref this),
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LengthOrPercentageOrAuto::Length(ref other)) => {
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let diff = (this.0 - other.0) as f64;
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Ok(diff * diff)
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},
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(LengthOrPercentageOrAuto::Percentage(ref this),
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LengthOrPercentageOrAuto::Percentage(ref other)) => {
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let diff = (this - other) as f64;
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Ok(diff * diff)
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},
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(this, other) => {
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let this: Option<CalcLengthOrPercentage> = From::from(this);
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let other: Option<CalcLengthOrPercentage> = From::from(other);
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if this.is_none() || other.is_none() {
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Err(())
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} else {
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let length_diff = (this.unwrap().length().0 - other.unwrap().length().0) as f64;
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let percentage_diff = (this.unwrap().percentage() - other.unwrap().percentage()) as f64;
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Ok(length_diff * length_diff + percentage_diff * percentage_diff)
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}
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}
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}
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}
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}
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impl ComputeDistance for LengthOrPercentageOrNone {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LengthOrPercentageOrNone::Length(ref this),
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LengthOrPercentageOrNone::Length(ref other)) => {
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this.compute_distance(other)
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},
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(LengthOrPercentageOrNone::Percentage(ref this),
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LengthOrPercentageOrNone::Percentage(ref other)) => {
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this.compute_distance(other)
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},
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_ => Err(())
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}
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}
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}
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impl ComputeDistance for LengthOrNone {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(Either::First(ref length), Either::First(ref other)) => {
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length.compute_distance(other)
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},
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_ => Err(()),
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}
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}
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}
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impl ComputeDistance for MinLength {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(MinLength::LengthOrPercentage(ref this),
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MinLength::LengthOrPercentage(ref other)) => {
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this.compute_distance(other)
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},
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_ => Err(()),
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}
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}
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}
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impl ComputeDistance for MaxLength {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(MaxLength::LengthOrPercentage(ref this),
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MaxLength::LengthOrPercentage(ref other)) => {
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this.compute_distance(other)
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},
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_ => Err(()),
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}
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}
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}
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impl ComputeDistance for VerticalAlign {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(VerticalAlign::LengthOrPercentage(ref this),
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VerticalAlign::LengthOrPercentage(ref other)) => {
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this.compute_distance(other)
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},
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_ => Err(()),
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}
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}
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}
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impl ComputeDistance for BorderRadiusSize {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok(try!(self.0.width.compute_squared_distance(&other.0.width)) +
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try!(self.0.height.compute_squared_distance(&other.0.height)))
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}
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}
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impl ComputeDistance for BackgroundSizeList {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.0.compute_distance(&other.0)
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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self.0.compute_squared_distance(&other.0)
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}
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}
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impl ComputeDistance for LineHeight {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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(LineHeight::Length(ref this),
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LineHeight::Length(ref other)) => {
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this.compute_distance(other)
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},
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(LineHeight::Number(ref this),
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LineHeight::Number(ref other)) => {
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this.compute_distance(other)
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},
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_ => Err(()),
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}
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}
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}
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impl ComputeDistance for FontWeight {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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let a = (*self as u32) as f64;
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let b = (*other as u32) as f64;
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a.compute_distance(&b)
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}
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}
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impl ComputeDistance for Position {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok(try!(self.horizontal.compute_squared_distance(&other.horizontal)) +
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try!(self.vertical.compute_squared_distance(&other.vertical)))
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}
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}
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impl ComputeDistance for HorizontalPosition {
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.0.compute_distance(&other.0)
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
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self.0.compute_squared_distance(&other.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeDistance for VerticalPosition {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.0.compute_distance(&other.0)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.0.compute_squared_distance(&other.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeDistance for ClipRect {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
let list = [ try!(self.top.compute_distance(&other.top)),
|
||||
try!(self.right.compute_distance(&other.right)),
|
||||
try!(self.bottom.compute_distance(&other.bottom)),
|
||||
try!(self.left.compute_distance(&other.left)) ];
|
||||
Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeDistance for TextShadow {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
let list = [ try!(self.offset_x.compute_distance(&other.offset_x)),
|
||||
try!(self.offset_y.compute_distance(&other.offset_y)),
|
||||
try!(self.blur_radius.compute_distance(&other.blur_radius)),
|
||||
try!(self.color.compute_distance(&other.color)) ];
|
||||
Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeDistance for TextShadowList {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
let zero = TextShadow {
|
||||
offset_x: Au(0),
|
||||
offset_y: Au(0),
|
||||
blur_radius: Au(0),
|
||||
color: CSSParserColor::RGBA(RGBA::transparent()),
|
||||
};
|
||||
|
||||
let max_len = cmp::max(self.0.len(), other.0.len());
|
||||
let mut diff_squared = 0.0f64;
|
||||
for i in 0..max_len {
|
||||
diff_squared += match (self.0.get(i), other.0.get(i)) {
|
||||
(Some(shadow), Some(other)) => {
|
||||
try!(shadow.compute_squared_distance(other))
|
||||
},
|
||||
(Some(shadow), None) |
|
||||
(None, Some(shadow)) => {
|
||||
try!(shadow.compute_squared_distance(&zero))
|
||||
},
|
||||
(None, None) => unreachable!(),
|
||||
};
|
||||
}
|
||||
Ok(diff_squared)
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeDistance for BoxShadow {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
if self.inset != other.inset {
|
||||
return Err(());
|
||||
}
|
||||
let list = [ try!(self.offset_x.compute_distance(&other.offset_x)),
|
||||
try!(self.offset_y.compute_distance(&other.offset_y)),
|
||||
try!(self.color.compute_distance(&other.color)),
|
||||
try!(self.spread_radius.compute_distance(&other.spread_radius)),
|
||||
try!(self.blur_radius.compute_distance(&other.blur_radius)) ];
|
||||
Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeDistance for BoxShadowList {
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
self.compute_squared_distance(other).map(|sd| sd.sqrt())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
// The inset value must change
|
||||
let mut zero = BoxShadow {
|
||||
offset_x: Au(0),
|
||||
offset_y: Au(0),
|
||||
spread_radius: Au(0),
|
||||
blur_radius: Au(0),
|
||||
color: CSSParserColor::RGBA(RGBA::transparent()),
|
||||
inset: false,
|
||||
};
|
||||
|
||||
let max_len = cmp::max(self.0.len(), other.0.len());
|
||||
let mut diff_squared = 0.0f64;
|
||||
for i in 0..max_len {
|
||||
diff_squared += match (self.0.get(i), other.0.get(i)) {
|
||||
(Some(shadow), Some(other)) => {
|
||||
try!(shadow.compute_squared_distance(other))
|
||||
},
|
||||
(Some(shadow), None) |
|
||||
(None, Some(shadow)) => {
|
||||
zero.inset = shadow.inset;
|
||||
try!(shadow.compute_squared_distance(&zero))
|
||||
}
|
||||
(None, None) => unreachable!(),
|
||||
};
|
||||
}
|
||||
Ok(diff_squared)
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputeDistance for TransformList {
|
||||
#[inline]
|
||||
fn compute_distance(&self, _other: &Self) -> Result<f64, ()> {
|
||||
Err(())
|
||||
}
|
||||
}
|
||||
|
||||
impl<T, U> ComputeDistance for Either<T, U>
|
||||
where T: ComputeDistance, U: ComputeDistance
|
||||
{
|
||||
#[inline]
|
||||
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (self, other) {
|
||||
(&Either::First(ref this), &Either::First(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
},
|
||||
(&Either::Second(ref this), &Either::Second(ref other)) => {
|
||||
this.compute_distance(other)
|
||||
},
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
|
||||
match (self, other) {
|
||||
(&Either::First(ref this), &Either::First(ref other)) => {
|
||||
this.compute_squared_distance(other)
|
||||
},
|
||||
(&Either::Second(ref this), &Either::Second(ref other)) => {
|
||||
this.compute_squared_distance(other)
|
||||
},
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue