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Remove message from WebGL subtest name and remove stale expectations (#35791)
* Remove message from WebGL subtest name This causes stale expectations: https://github.com/servo/servo/issues/35750 Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Update expectations Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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616 changed files with 19831 additions and 18532 deletions
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[fragcolor-fragdata-invariant.html]
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bug: https://github.com/servo/servo/issues/20601
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[WebGL test #0: [unexpected link status\] Declaring both gl_FragColor and gl_FragData invariant should succeed.]
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expected: FAIL
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[WebGL test #0: [unexpected link status\] (expected: true) Declaring both gl_FragColor and gl_FragData invariant should succeed.]
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[WebGL test #0]
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expected: FAIL
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@ -1,116 +1,68 @@
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[shader-varying-packing-restrictions.html]
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[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with one more than the maximum number of elements accessing first element should fail]
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[WebGL test #10]
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expected: FAIL
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[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with one more than the maximum number of elements accessing last element should fail]
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[WebGL test #14]
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expected: FAIL
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[WebGL test #34: [unexpected link status\] shaders with one more than the maximum number of varyings of mat3 should fail]
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[WebGL test #15]
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expected: FAIL
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[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with one more than the maximum number of elements accessing last element should fail]
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[WebGL test #16]
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expected: FAIL
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[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with one more than the maximum number of elements accessing last element should fail]
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[WebGL test #2]
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expected: FAIL
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[WebGL test #28: [unexpected link status\] shaders with one more than the maximum number of varyings of mat2 should fail]
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expected: FAIL
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[WebGL test #16: [unexpected link status\] shaders with one more than the maximum number of varyings of vec3 should fail]
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expected: FAIL
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[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #3: [unexpected link status\] shaders with varying array of float with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #2: [unexpected link status\] shaders with varying array of float with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #10: [unexpected link status\] shaders with one more than the maximum number of varyings of vec2 should fail]
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expected: FAIL
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[WebGL test #38: [unexpected link status\] shaders with varying array of mat4 with one more than the maximum number of elements accessing last element should fail]
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[WebGL test #20]
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expected:
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if os == "mac": FAIL
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[WebGL test #21: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing first element should fail]
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[WebGL test #21]
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expected:
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if os == "mac": FAIL
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[WebGL test #40: [unexpected link status\] shaders with one more than the maximum number of varyings of mat4 should fail]
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[WebGL test #22]
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expected: FAIL
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[WebGL test #26]
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expected: FAIL
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[WebGL test #27]
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expected: FAIL
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[WebGL test #28]
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expected: FAIL
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[WebGL test #3]
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expected: FAIL
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[WebGL test #32]
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expected: FAIL
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[WebGL test #33]
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expected: FAIL
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[WebGL test #34]
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expected: FAIL
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[WebGL test #38]
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expected:
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if os == "mac": FAIL
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[WebGL test #22: [unexpected link status\] shaders with one more than the maximum number of varyings of vec4 should fail]
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expected: FAIL
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[WebGL test #4: [unexpected link status\] shaders with one more than the maximum number of varyings of float should fail]
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expected: FAIL
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[WebGL test #39: [unexpected link status\] shaders with varying array of mat4 with one more than the maximum number of elements accessing first element should fail]
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[WebGL test #39]
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expected:
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if os == "mac": FAIL
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[WebGL test #20: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing last element should fail]
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[WebGL test #4]
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expected: FAIL
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[WebGL test #40]
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expected:
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if os == "mac": FAIL
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[WebGL test #2: [unexpected link status\] (expected: false) shaders with varying array of float with one more than the maximum number of elements accessing last element should fail]
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[WebGL test #8]
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expected: FAIL
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[WebGL test #3: [unexpected link status\] (expected: false) shaders with varying array of float with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #4: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of float should fail]
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expected: FAIL
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[WebGL test #8: [unexpected link status\] (expected: false) shaders with varying array of vec2 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #9: [unexpected link status\] (expected: false) shaders with varying array of vec2 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #10: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of vec2 should fail]
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expected: FAIL
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[WebGL test #14: [unexpected link status\] (expected: false) shaders with varying array of vec3 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #15: [unexpected link status\] (expected: false) shaders with varying array of vec3 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #16: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of vec3 should fail]
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expected: FAIL
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[WebGL test #22: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of vec4 should fail]
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expected: FAIL
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[WebGL test #26: [unexpected link status\] (expected: false) shaders with varying array of mat2 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #27: [unexpected link status\] (expected: false) shaders with varying array of mat2 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #28: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of mat2 should fail]
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expected: FAIL
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[WebGL test #32: [unexpected link status\] (expected: false) shaders with varying array of mat3 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #33: [unexpected link status\] (expected: false) shaders with varying array of mat3 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #34: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of mat3 should fail]
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[WebGL test #9]
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expected: FAIL
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[shader-with-global-variable-precision-mismatch.html]
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bug: https://github.com/servo/servo/issues/20601
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[WebGL test #0: [unexpected link status\] mismatching precision for uniforms causes link error (as expected)]
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[WebGL test #0]
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expected: FAIL
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[WebGL test #1: [unexpected link status\] mismatching precision for int uniforms with default precision causes link error (as expected)]
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[WebGL test #1]
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expected: FAIL
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[WebGL test #2: [unexpected link status\] mismatching precision for structure uniforms causes link error (as expected)]
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expected: FAIL
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[WebGL test #0: [unexpected link status\] (expected: false) mismatching precision for uniforms causes link error (as expected)]
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expected: FAIL
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[WebGL test #1: [unexpected link status\] (expected: false) mismatching precision for int uniforms with default precision causes link error (as expected)]
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expected: FAIL
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[WebGL test #2: [unexpected link status\] (expected: false) mismatching precision for structure uniforms causes link error (as expected)]
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[WebGL test #2]
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expected: FAIL
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[shaders-with-invariance.html]
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bug: https://github.com/servo/servo/issues/20601
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[WebGL test #17: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
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[WebGL test #12]
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expected: FAIL
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[WebGL test #9: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
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[WebGL test #16]
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expected: FAIL
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[WebGL test #12: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
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expected: FAIL
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[WebGL test #3: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed]
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[WebGL test #2]
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expected:
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if os == "mac": FAIL
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[WebGL test #2: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with variant varying must fail]
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[WebGL test #3]
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expected:
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if os == "mac": FAIL
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[WebGL test #8: [unexpected link status\] vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed]
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[WebGL test #8]
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expected:
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if os == "mac": FAIL
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[WebGL test #9: [unexpected link status\] (expected: false) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
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expected: FAIL
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[WebGL test #12: [unexpected link status\] (expected: false) vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
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expected: FAIL
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[WebGL test #16: [unexpected link status\] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must succeed]
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[WebGL test #9]
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expected: FAIL
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[shaders-with-name-conflicts.html]
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[WebGL test #0: [unexpected link status\] (expected: true) using the same name for a vertex shader attribute and fragment shader uniform should succeed]
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[WebGL test #0]
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expected: FAIL
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[shaders-with-uniform-structs.html]
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bug: https://github.com/servo/servo/issues/20601
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[WebGL test #5: [unexpected link status\] Structures must have the same type definitions (including precision) to be considered the same type.]
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expected: FAIL
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[WebGL test #5: [unexpected link status\] (expected: false) Structures must have the same type definitions (including precision) to be considered the same type.]
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[WebGL test #5]
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expected: FAIL
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[shaders-with-varyings.html]
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bug: https://github.com/servo/servo/issues/20601
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[WebGL test #3: [unexpected link status\] vertex shader with unused varying and fragment shader with used varying must succeed]
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expected: FAIL
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