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Remove message from WebGL subtest name and remove stale expectations (#35791)
* Remove message from WebGL subtest name This causes stale expectations: https://github.com/servo/servo/issues/35750 Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Update expectations Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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616 changed files with 19831 additions and 18532 deletions
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@ -1,13 +1,12 @@
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[gl-vertex-attrib-i-render.html]
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[WebGL test #1: Attribute of vertexAttribI4ui was not set correctly]
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[WebGL test #0]
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expected: FAIL
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[WebGL test #2: Attribute of vertexAttribI4iv was not set correctly]
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[WebGL test #1]
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expected: FAIL
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[WebGL test #0: Attribute of vertexAttribI4i was not set correctly]
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[WebGL test #2]
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expected: FAIL
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[WebGL test #3: Attribute of vertexAttribI4uiv was not set correctly]
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[WebGL test #3]
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expected: FAIL
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@ -1,12 +1,6 @@
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[buffer-type-restrictions.html]
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[WebGL test #41: getError expected: INVALID_OPERATION. Was NO_ERROR : Binding buffer first with bindBuffer to gl.COPY_WRITE_BUFFER and then binding buffer with bindBuffer to gl.ELEMENT_ARRAY_BUFFER should FAIL]
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[WebGL test #29]
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expected: FAIL
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[WebGL test #29: getError expected: INVALID_OPERATION. Was NO_ERROR : Binding buffer first with bindBuffer to gl.COPY_READ_BUFFER and then binding buffer with bindBuffer to gl.ELEMENT_ARRAY_BUFFER should FAIL]
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expected: FAIL
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[WebGL test #29: getError expected: INVALID_OPERATION. Was NO_ERROR : Binding buffer first with bindBuffer to gl.COPY_READ_BUFFER/COPY_READ_BUFFER_BINDING and then binding buffer with bindBuffer to gl.ELEMENT_ARRAY_BUFFER should FAIL]
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expected: FAIL
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[WebGL test #41: getError expected: INVALID_OPERATION. Was NO_ERROR : Binding buffer first with bindBuffer to gl.COPY_WRITE_BUFFER/COPY_WRITE_BUFFER_BINDING and then binding buffer with bindBuffer to gl.ELEMENT_ARRAY_BUFFER should FAIL]
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[WebGL test #41]
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expected: FAIL
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@ -1,4 +1,3 @@
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[get-buffer-sub-data-validity.html]
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[WebGL test #17: areArraysEqual(dest, srcData) should be true. Was false.]
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[WebGL test #17]
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expected: FAIL
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@ -1,5 +1,4 @@
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[context-resize-changes-buffer-binding-bug.html]
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expected: ERROR
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #1]
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expected: FAIL
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@ -1,5 +1,4 @@
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[context-sharing-texture2darray-texture3d-data-bug.html]
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expected: ERROR
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #1]
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expected: FAIL
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@ -1,5 +1,4 @@
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[incorrect-context-object-behaviour.html]
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expected: ERROR
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #1]
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expected: FAIL
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@ -1,39 +1,18 @@
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[methods-2.html]
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[WebGL test #0: Property either does not exist or is not a function: blitFramebuffer]
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[WebGL test #0]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: copyTexSubImage3D]
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[WebGL test #1]
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: compressedTexImage3D]
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[WebGL test #2]
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expected: FAIL
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[WebGL test #1: Property either does not exist or is not a function: texImage3D]
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[WebGL test #3]
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expected: FAIL
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[WebGL test #2: Property either does not exist or is not a function: texSubImage3D]
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[WebGL test #4]
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expected: FAIL
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[WebGL test #5: Property either does not exist or is not a function: compressedTexSubImage3D]
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expected: FAIL
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[WebGL test #6: Also found the following extra methods:]
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expected: FAIL
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[WebGL test #7: makeXRCompatible]
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expected: FAIL
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[WebGL test #0: Property either does not exist or is not a function: texImage3D]
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expected: FAIL
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[WebGL test #1: Property either does not exist or is not a function: texSubImage3D]
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expected: FAIL
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[WebGL test #2: Property either does not exist or is not a function: copyTexSubImage3D]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: compressedTexImage3D]
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: compressedTexSubImage3D]
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[WebGL test #7]
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expected: FAIL
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@ -1,4 +1,3 @@
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[no-experimental-webgl2.html]
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[WebGL test #0: canvas.getContext("experimental-webgl2") should be null. Was [object WebGL2RenderingContext\].]
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[WebGL test #0]
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expected: FAIL
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@ -1,55 +1,54 @@
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[ext-color-buffer-float.html]
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[WebGL test #43: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36053.]
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[WebGL test #18]
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expected: FAIL
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[WebGL test #51: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
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[WebGL test #21]
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expected: FAIL
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[WebGL test #55: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36053.]
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[WebGL test #31]
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expected: FAIL
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[WebGL test #18: floating-point RGBA32F render target should not be supported without enabling EXT_color_buffer_float]
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[WebGL test #33]
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expected: FAIL
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[WebGL test #59: getError expected one of: INVALID_ENUM or INVALID_FRAMEBUFFER_OPERATION. Was INVALID_OPERATION : CopyTexImage2D should fail.]
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[WebGL test #37]
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expected: FAIL
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[WebGL test #45: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
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[WebGL test #38]
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expected: FAIL
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[WebGL test #38: getError expected one of: INVALID_ENUM or INVALID_FRAMEBUFFER_OPERATION. Was INVALID_OPERATION : CopyTexImage2D should fail.]
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[WebGL test #39]
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expected: FAIL
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[WebGL test #56: getError expected one of: INVALID_ENUM or INVALID_FRAMEBUFFER_OPERATION. Was INVALID_OPERATION : CopyTexImage2D should fail.]
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[WebGL test #43]
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expected: FAIL
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[WebGL test #44: getError expected one of: INVALID_ENUM or INVALID_FRAMEBUFFER_OPERATION. Was INVALID_OPERATION : CopyTexImage2D should fail.]
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[WebGL test #44]
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expected: FAIL
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[WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
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[WebGL test #45]
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expected: FAIL
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[WebGL test #58: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36053.]
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[WebGL test #49]
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expected: FAIL
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[WebGL test #31: RGB16F render target should not be supported with or without enabling EXT_color_buffer_float]
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[WebGL test #50]
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expected: FAIL
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[WebGL test #37: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36053.]
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[WebGL test #51]
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expected: FAIL
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|
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[WebGL test #49: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36053.]
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[WebGL test #55]
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expected: FAIL
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[WebGL test #21: floating-point R11F_G11F_B10F render target should not be supported without enabling EXT_color_buffer_float]
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[WebGL test #56]
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expected: FAIL
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[WebGL test #9: floating-point RGBA16F render target should not be supported without enabling EXT_color_buffer_float]
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[WebGL test #58]
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expected: FAIL
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[WebGL test #39: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
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[WebGL test #59]
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expected: FAIL
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[WebGL test #50: getError expected one of: INVALID_ENUM or INVALID_FRAMEBUFFER_OPERATION. Was INVALID_OPERATION : CopyTexImage2D should fail.]
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[WebGL test #9]
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expected: FAIL
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@ -1,45 +1,45 @@
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[ext-color-buffer-half-float.html]
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels from floating-point framebuffer should succeed]
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[WebGL test #100]
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expected: FAIL
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[WebGL test #20: readPixels of float-type data from floating-point framebuffer failed: expected [1000, 1000, 1000, 1000\], got [0, 0, 0, 0\]]
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[WebGL test #101]
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expected: FAIL
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[WebGL test #26: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels from floating-point framebuffer should succeed]
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[WebGL test #102]
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expected: FAIL
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[WebGL test #27: readPixels of float-type data from floating-point framebuffer failed: expected [1000, 1000, 1000, 1\], got [0, 0, 0, 0\]]
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[WebGL test #19]
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expected: FAIL
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[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels from floating-point framebuffer should succeed]
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[WebGL test #20]
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expected: FAIL
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[WebGL test #40: readPixels of float-type data from floating-point framebuffer failed: expected [1000, 1000, 1000, 1000\], got [0, 0, 0, 0\]]
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[WebGL test #26]
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expected: FAIL
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[WebGL test #46: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels from floating-point framebuffer should succeed]
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[WebGL test #27]
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expected: FAIL
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[WebGL test #47: readPixels of float-type data from floating-point framebuffer failed: expected [1000, 1000, 1000, 1\], got [0, 0, 0, 0\]]
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[WebGL test #39]
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expected: FAIL
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[WebGL test #94: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 35863 (of type number). Was null (of type object).]
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[WebGL test #40]
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expected: FAIL
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[WebGL test #95: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 5126 (of type number). Was null (of type object).]
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[WebGL test #46]
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expected: FAIL
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[WebGL test #96: getError expected: NO_ERROR. Was INVALID_ENUM : No errors after valid renderbuffer attachment queries.]
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[WebGL test #47]
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expected: FAIL
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[WebGL test #99: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Component type query is not allowed for combined depth-stencil attachments.]
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[WebGL test #94]
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expected: FAIL
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[WebGL test #100: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 35863 (of type number). Was null (of type object).]
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[WebGL test #95]
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expected: FAIL
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|
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[WebGL test #101: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 5126 (of type number). Was null (of type object).]
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[WebGL test #96]
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expected: FAIL
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[WebGL test #102: getError expected: NO_ERROR. Was INVALID_ENUM : No errors after valid texture attachment queries.]
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[WebGL test #99]
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expected: FAIL
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@ -1,6 +1,6 @@
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[ext-render-snorm.html]
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[WebGL test #9: checkFramebufferStatus expected: FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Was FRAMEBUFFER_COMPLETE]
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[WebGL test #12]
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expected: FAIL
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[WebGL test #12: checkFramebufferStatus expected: FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Was FRAMEBUFFER_COMPLETE]
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[WebGL test #9]
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expected: FAIL
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|
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@ -1,12 +1,12 @@
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[ext-texture-filter-anisotropic.html]
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[WebGL test #11: EXT_texture_filter_anisotropic not listed as supported but getExtension succeeded]
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[WebGL test #11]
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expected: FAIL
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[WebGL test #25: getError expected: NO_ERROR. Was INVALID_ENUM : setting TEXTURE_MAX_ANISOTROPY_EXT on sampler should succeed]
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[WebGL test #25]
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expected: FAIL
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[WebGL test #26: getError expected: NO_ERROR. Was INVALID_ENUM : querying TEXTURE_MAX_ANISOTROPY_EXT on sampler should succeed]
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[WebGL test #26]
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expected: FAIL
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[WebGL test #27: Set value of TEXTURE_MAX_ANISOTROPY_EXT on sampler should be: 1.5 , returned value was: null]
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[WebGL test #27]
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expected: FAIL
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@ -1,6 +1,3 @@
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[promoted-extensions.html]
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[WebGL test #11: OES_texture_half_float_linear was exposed in the WebGL 2.0 context but should not have been]
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expected: FAIL
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[WebGL test #10: OES_texture_half_float_linear was exposed in the WebGL 2.0 context but should not have been]
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[WebGL test #10]
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expected: FAIL
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|
|
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@ -1,3 +1,3 @@
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[required-extensions.html]
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[WebGL test #1: ((has_s3tc && has_s3tc_srgb && has_rgtc) || has_etc) should be true. Was false.]
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[WebGL test #1]
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expected: FAIL
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|
|
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@ -1,72 +1,72 @@
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[webgl-blend-func-extended.html]
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[WebGL test #4: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFunc sfactor]
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[WebGL test #11]
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expected: FAIL
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|
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[WebGL test #5: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFunc dfactor]
|
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[WebGL test #12]
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expected: FAIL
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[WebGL test #6: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFuncSeparate srcRGB]
|
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[WebGL test #13]
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expected: FAIL
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|
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[WebGL test #7: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFuncSeparate dstRGB]
|
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[WebGL test #14]
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expected: FAIL
|
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|
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[WebGL test #8: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFuncSeparate srcAlpha]
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[WebGL test #15]
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expected: FAIL
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|
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[WebGL test #9: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFuncSeparate dstAlpha]
|
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[WebGL test #16]
|
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expected: FAIL
|
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|
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[WebGL test #11: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFunc sfactor]
|
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[WebGL test #18]
|
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expected: FAIL
|
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|
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[WebGL test #12: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFunc dfactor]
|
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[WebGL test #19]
|
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expected: FAIL
|
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|
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[WebGL test #13: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate srcRGB]
|
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[WebGL test #20]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate dstRGB]
|
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[WebGL test #21]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #15: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate srcAlpha]
|
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[WebGL test #22]
|
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expected: FAIL
|
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|
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[WebGL test #16: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate dstAlpha]
|
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[WebGL test #23]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #18: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFunc sfactor]
|
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[WebGL test #25]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #19: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFunc dfactor]
|
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[WebGL test #26]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #20: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFuncSeparate srcRGB]
|
||||
[WebGL test #27]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFuncSeparate dstRGB]
|
||||
[WebGL test #28]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFuncSeparate srcAlpha]
|
||||
[WebGL test #29]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFuncSeparate dstAlpha]
|
||||
[WebGL test #30]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFunc sfactor]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFunc dfactor]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate srcRGB]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate dstRGB]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate srcAlpha]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate dstAlpha]
|
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[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,3 +1,3 @@
|
|||
[webgl-render-shared-exponent.html]
|
||||
[WebGL test #3: checkFramebufferStatus expected: FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Was FRAMEBUFFER_COMPLETE]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
[attrib-location-length-limits.html]
|
||||
[WebGL test #2: attrib location was -1, should not be]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_VALUE : ]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_VALUE : ]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,12 +1,6 @@
|
|||
[shader-linking.html]
|
||||
[WebGL test #1: [unexpected link status\] OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader.]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected link status\] (expected: false) OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] (expected: false) OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader.]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
[shader-with-1024-character-define.html]
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that uses 1024 character token in #define should succeed]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] vertex shader that uses 1024 character token in #define should succeed]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,16 +1,15 @@
|
|||
[shader-with-1024-character-identifier.frag.html]
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier should succeed]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier that starts with underscore should succeed]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier that ends with underscore should succeed]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier with odd characters as underscores should succeed]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier with even characters as underscores should succeed]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,6 +1,3 @@
|
|||
[shader-with-mis-matching-uniform-block.html]
|
||||
[WebGL test #0: [unexpected link status\] Shaders with precision mis-matching uniform blocks should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: [unexpected link status\] (expected: false) Shaders with precision mis-matching uniform blocks should fail]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,228 +1,228 @@
|
|||
[texture-bias.html]
|
||||
[WebGL test #0: getError expected: NO_ERROR. Was INVALID_VALUE : ]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #100]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #102]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #103]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #105]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #16]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #18]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #19]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: should be: 1,1,1,1\nat (0, 0) expected: 1,1,1,1 was 0,0,0,255]
|
||||
[WebGL test #21]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: should be: 1,1,1,1\nat (0, 2) expected: 1,1,1,1 was 0,0,0,255]
|
||||
[WebGL test #22]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: should be: 2,2,2,2\nat (1, 0) expected: 2,2,2,2 was 0,0,0,255]
|
||||
[WebGL test #24]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: should be: 2,2,2,2\nat (1, 2) expected: 2,2,2,2 was 0,0,0,0]
|
||||
[WebGL test #25]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: should be: 3,3,3,3\nat (2, 0) expected: 3,3,3,3 was 0,0,0,255]
|
||||
[WebGL test #27]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: should be: 3,3,3,3\nat (2, 2) expected: 3,3,3,3 was 0,0,0,0]
|
||||
[WebGL test #28]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: should be: 4,4,4,4\nat (3, 0) expected: 4,4,4,4 was 0,0,0,255]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: should be: 4,4,4,4\nat (3, 2) expected: 4,4,4,4 was 0,0,0,0]
|
||||
[WebGL test #30]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: should be: 5,5,5,5\nat (4, 0) expected: 5,5,5,5 was 0,0,0,255]
|
||||
[WebGL test #31]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: should be: 5,5,5,5\nat (4, 2) expected: 5,5,5,5 was 0,0,0,0]
|
||||
[WebGL test #33]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: should be: 6,6,6,6\nat (5, 0) expected: 6,6,6,6 was 0,0,0,255]
|
||||
[WebGL test #34]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: should be: 6,6,6,6\nat (5, 2) expected: 6,6,6,6 was 0,0,0,0]
|
||||
[WebGL test #36]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: should be: 7,7,7,7\nat (6, 0) expected: 7,7,7,7 was 0,0,0,255]
|
||||
[WebGL test #37]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: should be: 7,7,7,7\nat (6, 2) expected: 7,7,7,7 was 0,0,0,0]
|
||||
[WebGL test #39]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: should be: 8,8,8,8\nat (7, 0) expected: 8,8,8,8 was 0,0,0,255]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: should be: 8,8,8,8\nat (7, 2) expected: 8,8,8,8 was 0,0,0,0]
|
||||
[WebGL test #40]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: should be: 9,9,9,9\nat (8, 0) expected: 9,9,9,9 was 0,0,0,255]
|
||||
[WebGL test #42]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: should be: 9,9,9,9\nat (8, 2) expected: 9,9,9,9 was 0,0,0,0]
|
||||
[WebGL test #43]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: should be: 10,10,10,10\nat (9, 0) expected: 10,10,10,10 was 0,0,0,255]
|
||||
[WebGL test #45]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #45: should be: 10,10,10,10\nat (9, 2) expected: 10,10,10,10 was 0,0,0,0]
|
||||
[WebGL test #46]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: should be: 11,11,11,11\nat (10, 0) expected: 11,11,11,11 was 0,0,0,255]
|
||||
[WebGL test #48]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: should be: 11,11,11,11\nat (10, 2) expected: 11,11,11,11 was 0,0,0,0]
|
||||
[WebGL test #49]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: should be: 12,12,12,12\nat (11, 0) expected: 12,12,12,12 was 0,0,0,255]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: should be: 12,12,12,12\nat (11, 2) expected: 12,12,12,12 was 0,0,0,0]
|
||||
[WebGL test #51]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: should be: 13,13,13,13\nat (12, 0) expected: 13,13,13,13 was 0,0,0,255]
|
||||
[WebGL test #52]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: should be: 13,13,13,13\nat (12, 2) expected: 13,13,13,13 was 0,0,0,0]
|
||||
[WebGL test #54]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: should be: 14,14,14,14\nat (13, 0) expected: 14,14,14,14 was 0,0,0,255]
|
||||
[WebGL test #55]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #57: should be: 14,14,14,14\nat (13, 2) expected: 14,14,14,14 was 0,0,0,0]
|
||||
[WebGL test #57]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: should be: 15,15,15,15\nat (14, 0) expected: 15,15,15,15 was 0,0,0,255]
|
||||
[WebGL test #58]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: should be: 15,15,15,15\nat (14, 2) expected: 15,15,15,15 was 0,0,0,0]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: should be: 15,15,15,15\nat (0, 0) expected: 15,15,15,15 was 0,0,0,255]
|
||||
[WebGL test #60]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: should be: 1,1,1,1\nat (0, 2) expected: 1,1,1,1 was 0,0,0,255]
|
||||
[WebGL test #61]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: should be: 14,14,14,14\nat (1, 0) expected: 14,14,14,14 was 0,0,0,255]
|
||||
[WebGL test #63]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: should be: 2,2,2,2\nat (1, 2) expected: 2,2,2,2 was 0,0,0,0]
|
||||
[WebGL test #64]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #67: should be: 13,13,13,13\nat (2, 0) expected: 13,13,13,13 was 0,0,0,255]
|
||||
[WebGL test #66]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #69: should be: 3,3,3,3\nat (2, 2) expected: 3,3,3,3 was 0,0,0,0]
|
||||
[WebGL test #67]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #70: should be: 12,12,12,12\nat (3, 0) expected: 12,12,12,12 was 0,0,0,255]
|
||||
[WebGL test #69]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: should be: 4,4,4,4\nat (3, 2) expected: 4,4,4,4 was 0,0,0,0]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: should be: 11,11,11,11\nat (4, 0) expected: 11,11,11,11 was 0,0,0,255]
|
||||
[WebGL test #70]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #75: should be: 5,5,5,5\nat (4, 2) expected: 5,5,5,5 was 0,0,0,0]
|
||||
[WebGL test #72]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #76: should be: 10,10,10,10\nat (5, 0) expected: 10,10,10,10 was 0,0,0,255]
|
||||
[WebGL test #73]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #78: should be: 6,6,6,6\nat (5, 2) expected: 6,6,6,6 was 0,0,0,0]
|
||||
[WebGL test #75]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #79: should be: 9,9,9,9\nat (6, 0) expected: 9,9,9,9 was 0,0,0,255]
|
||||
[WebGL test #76]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #81: should be: 7,7,7,7\nat (6, 2) expected: 7,7,7,7 was 0,0,0,0]
|
||||
[WebGL test #78]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #82: should be: 8,8,8,8\nat (7, 0) expected: 8,8,8,8 was 0,0,0,255]
|
||||
[WebGL test #79]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #84: should be: 8,8,8,8\nat (7, 2) expected: 8,8,8,8 was 0,0,0,0]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: should be: 7,7,7,7\nat (8, 0) expected: 7,7,7,7 was 0,0,0,255]
|
||||
[WebGL test #81]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #87: should be: 9,9,9,9\nat (8, 2) expected: 9,9,9,9 was 0,0,0,0]
|
||||
[WebGL test #82]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #88: should be: 6,6,6,6\nat (9, 0) expected: 6,6,6,6 was 0,0,0,255]
|
||||
[WebGL test #84]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #90: should be: 10,10,10,10\nat (9, 2) expected: 10,10,10,10 was 0,0,0,0]
|
||||
[WebGL test #85]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #91: should be: 5,5,5,5\nat (10, 0) expected: 5,5,5,5 was 0,0,0,255]
|
||||
[WebGL test #87]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #93: should be: 11,11,11,11\nat (10, 2) expected: 11,11,11,11 was 0,0,0,0]
|
||||
[WebGL test #88]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #94: should be: 4,4,4,4\nat (11, 0) expected: 4,4,4,4 was 0,0,0,255]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #96: should be: 12,12,12,12\nat (11, 2) expected: 12,12,12,12 was 0,0,0,0]
|
||||
[WebGL test #90]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #97: should be: 3,3,3,3\nat (12, 0) expected: 3,3,3,3 was 0,0,0,255]
|
||||
[WebGL test #91]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #99: should be: 13,13,13,13\nat (12, 2) expected: 13,13,13,13 was 0,0,0,0]
|
||||
[WebGL test #93]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #100: should be: 2,2,2,2\nat (13, 0) expected: 2,2,2,2 was 0,0,0,255]
|
||||
[WebGL test #94]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #102: should be: 14,14,14,14\nat (13, 2) expected: 14,14,14,14 was 0,0,0,0]
|
||||
[WebGL test #96]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #103: should be: 1,1,1,1\nat (14, 0) expected: 1,1,1,1 was 0,0,0,255]
|
||||
[WebGL test #97]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #105: should be: 15,15,15,15\nat (14, 2) expected: 15,15,15,15 was 0,0,0,0]
|
||||
[WebGL test #99]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
[texture-offset-out-of-range.html]
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Minimum in-range texture offset should compile]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Maximum in-range texture offset should compile]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] Texture offset below minimum valid value should not compile]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: [unexpected link status\] Texture offset above maximum valid value should not compile]
|
||||
expected: FAIL
|
||||
|
|
@ -1,7 +1,6 @@
|
|||
[uniform-location-length-limits.html]
|
||||
[WebGL test #1: uniformLoc should be non-null. Was null]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_VALUE : ]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
[valid-invariant.html]
|
||||
[WebGL test #0: [unexpected link status\] vertex shader with invariant varying and fragment shader with variant varying must succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with variant varying must succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] vertex shader with invariant (separately set) varying and fragment shader with variant varying must succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,6 +1,5 @@
|
|||
[vector-dynamic-indexing-swizzled-lvalue.html]
|
||||
bug: https://github.com/servo/servo/issues/26004
|
||||
[WebGL test #0: should be green\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
[WebGL test #0]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
|
|
|
@ -1,81 +1,81 @@
|
|||
[blend-integer.html]
|
||||
[WebGL test #2: Read value of channel 0 should be 0, was 1.]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: Read value of channel 1 should be 0, was 2.]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: Read value of channel 2 should be 0, was 3.]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: Read value of channel 3 should be 0, was 4.]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: Unsigned clear failed.]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_OPERATION : Draw complete.]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: getError expected: NO_ERROR. Was INVALID_OPERATION : Pipeline setup complete.]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: Read value of channel 0 should be 0, was -1.]
|
||||
[WebGL test #18]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: Read value of channel 1 should be 0, was 2.]
|
||||
[WebGL test #19]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: Read value of channel 2 should be 0, was -3.]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: Read value of channel 3 should be 0, was 4.]
|
||||
[WebGL test #20]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: Signed clear failed.]
|
||||
[WebGL test #21]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: getError expected: NO_ERROR. Was INVALID_OPERATION : Draw complete.]
|
||||
[WebGL test #22]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_OPERATION : Pipeline setup complete.]
|
||||
[WebGL test #23]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: Read value of channel 0 should be 0, was 1.]
|
||||
[WebGL test #25]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: Read value of channel 1 should be 0, was 2.]
|
||||
[WebGL test #26]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: Read value of channel 2 should be 0, was 3.]
|
||||
[WebGL test #27]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: Read value of channel 3 should be 0, was 4.]
|
||||
[WebGL test #28]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: Unsigned clear failed.]
|
||||
[WebGL test #29]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: getError expected: NO_ERROR. Was INVALID_OPERATION : Draw complete.]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: getError expected: NO_ERROR. Was INVALID_OPERATION : Pipeline setup complete.]
|
||||
[WebGL test #30]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: Read value of channel 0 should be 0, was -1.]
|
||||
[WebGL test #31]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: Read value of channel 1 should be 0, was 2.]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: Read value of channel 2 should be 0, was -3.]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: Read value of channel 3 should be 0, was 4.]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: Signed clear failed.]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: getError expected: NO_ERROR. Was INVALID_OPERATION : Draw complete.]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
[expando-loss-2.html]
|
||||
expected: ERROR
|
||||
[WebGL test #16: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: getParameter(TEXTURE_BINDING_3D) returns instance that was bound.]
|
||||
[WebGL test #16]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
[uninitialized-test-2.html]
|
||||
expected: ERROR
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
[views-with-offsets.html]
|
||||
expected: ERROR
|
||||
[WebGL test #47: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #46]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: Does not support texSubImage2D with offsets into views.]
|
||||
[WebGL test #47]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
[context-creation.html]
|
||||
expected: ERROR
|
||||
[WebGL test #0: WebGL2 context creation failed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[methods-2-worker.html]
|
||||
expected: ERROR
|
||||
[WebGL test #0: Some tests failed]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
[methods-2.html]
|
||||
expected: ERROR
|
||||
[WebGL test #0: Some WebGL2 methods not found]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,36 +1,36 @@
|
|||
[get-uniform-indices.html]
|
||||
[WebGL test #2: getUniformIndices([, 'u_vert_scalar[0\]' ,\]) -> [, 0 ,\], should be [, INVALID_INDEX ,\]]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: 'u_vert_scalar'.startsWith('u_vert_scalar[0\]')]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getUniformIndices([, 'u_vert_arr[1\]' ,\]) -> [, 1 ,\], should be [, INVALID_INDEX ,\]]
|
||||
[WebGL test #18]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: 'u_vert_arr[0\]'.startsWith('u_vert_arr[1\]')]
|
||||
[WebGL test #19]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: getUniformIndices([, 'u_frag_scalar[0\]' ,\]) -> [, 4 ,\], should be [, INVALID_INDEX ,\]]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: 'u_frag_scalar'.startsWith('u_frag_scalar[0\]')]
|
||||
[WebGL test #22]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: getUniformIndices([, 'u_frag_arr[1\]' ,\]) -> [, 5 ,\], should be [, INVALID_INDEX ,\]]
|
||||
[WebGL test #23]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: 'u_frag_arr[0\]'.startsWith('u_frag_arr[1\]')]
|
||||
[WebGL test #28]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: getUniformIndices([, 'u_both_scalar[0\]' ,\]) -> [, 2 ,\], should be [, INVALID_INDEX ,\]]
|
||||
[WebGL test #29]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: 'u_both_scalar'.startsWith('u_both_scalar[0\]')]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: getUniformIndices([, 'u_both_arr[1\]' ,\]) -> [, 3 ,\], should be [, INVALID_INDEX ,\]]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: 'u_both_arr[0\]'.startsWith('u_both_arr[1\]')]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,525 +1,525 @@
|
|||
[occlusion-query-scissor.html]
|
||||
[WebGL test #9: pass 1, result: 0 === expected: 1]
|
||||
[WebGL test #101]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: pass 2, result: 0 === expected: 1]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: pass 3, result: 0 === expected: 1]
|
||||
[WebGL test #111]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: pass 4, result: 0 === expected: 1]
|
||||
[WebGL test #113]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: pass 5, result: 0 === expected: 1]
|
||||
[WebGL test #115]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: pass 6, result: 0 === expected: 1]
|
||||
[WebGL test #117]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: pass 7, result: 0 === expected: 1]
|
||||
[WebGL test #119]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: pass 8, result: 0 === expected: 1]
|
||||
[WebGL test #121]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: pass 9, result: 0 === expected: 1]
|
||||
[WebGL test #123]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: pass 10, result: 0 === expected: 1]
|
||||
[WebGL test #125]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: pass 11, result: 0 === expected: 1]
|
||||
[WebGL test #127]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: pass 12, result: 0 === expected: 1]
|
||||
[WebGL test #129]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: pass 13, result: 0 === expected: 1]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: pass 14, result: 0 === expected: 1]
|
||||
[WebGL test #131]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: pass 15, result: 0 === expected: 1]
|
||||
[WebGL test #133]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: pass 18, result: 0 === expected: 1]
|
||||
[WebGL test #137]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #45: pass 19, result: 0 === expected: 1]
|
||||
[WebGL test #139]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: pass 20, result: 0 === expected: 1]
|
||||
[WebGL test #141]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: pass 21, result: 0 === expected: 1]
|
||||
[WebGL test #145]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: pass 22, result: 0 === expected: 1]
|
||||
[WebGL test #147]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: pass 23, result: 0 === expected: 1]
|
||||
[WebGL test #149]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: pass 24, result: 0 === expected: 1]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #57: pass 25, result: 0 === expected: 1]
|
||||
[WebGL test #151]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: pass 26, result: 0 === expected: 1]
|
||||
[WebGL test #153]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: pass 27, result: 0 === expected: 1]
|
||||
[WebGL test #155]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: pass 28, result: 0 === expected: 1]
|
||||
[WebGL test #157]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: pass 29, result: 0 === expected: 1]
|
||||
[WebGL test #159]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #67: pass 30, result: 0 === expected: 1]
|
||||
[WebGL test #161]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #69: pass 31, result: 0 === expected: 1]
|
||||
[WebGL test #163]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: pass 33, result: 0 === expected: 1]
|
||||
[WebGL test #165]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #77: pass 35, result: 0 === expected: 1]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #79: pass 36, result: 0 === expected: 1]
|
||||
[WebGL test #171]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #81: pass 37, result: 0 === expected: 1]
|
||||
[WebGL test #173]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: pass 38, result: 0 === expected: 1]
|
||||
[WebGL test #179]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: pass 39, result: 0 === expected: 1]
|
||||
[WebGL test #181]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #87: pass 40, result: 0 === expected: 1]
|
||||
[WebGL test #183]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #89: pass 41, result: 0 === expected: 1]
|
||||
[WebGL test #185]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #91: pass 42, result: 0 === expected: 1]
|
||||
[WebGL test #187]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #93: pass 43, result: 0 === expected: 1]
|
||||
[WebGL test #189]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #95: pass 44, result: 0 === expected: 1]
|
||||
[WebGL test #19]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #97: pass 45, result: 0 === expected: 1]
|
||||
[WebGL test #191]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #99: pass 46, result: 0 === expected: 1]
|
||||
[WebGL test #193]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #101: pass 47, result: 0 === expected: 1]
|
||||
[WebGL test #195]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #111: pass 52, result: 0 === expected: 1]
|
||||
[WebGL test #197]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #113: pass 53, result: 0 === expected: 1]
|
||||
[WebGL test #201]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #115: pass 54, result: 0 === expected: 1]
|
||||
[WebGL test #205]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #117: pass 55, result: 0 === expected: 1]
|
||||
[WebGL test #209]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #119: pass 56, result: 0 === expected: 1]
|
||||
[WebGL test #21]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #121: pass 57, result: 0 === expected: 1]
|
||||
[WebGL test #213]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #123: pass 58, result: 0 === expected: 1]
|
||||
[WebGL test #215]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #125: pass 59, result: 0 === expected: 1]
|
||||
[WebGL test #217]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #127: pass 60, result: 0 === expected: 1]
|
||||
[WebGL test #219]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #129: pass 61, result: 0 === expected: 1]
|
||||
[WebGL test #221]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #131: pass 62, result: 0 === expected: 1]
|
||||
[WebGL test #223]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #133: pass 63, result: 0 === expected: 1]
|
||||
[WebGL test #225]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #137: pass 65, result: 0 === expected: 1]
|
||||
[WebGL test #227]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #139: pass 66, result: 0 === expected: 1]
|
||||
[WebGL test #229]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #141: pass 67, result: 0 === expected: 1]
|
||||
[WebGL test #23]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #145: pass 69, result: 0 === expected: 1]
|
||||
[WebGL test #247]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #147: pass 70, result: 0 === expected: 1]
|
||||
[WebGL test #249]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #149: pass 71, result: 0 === expected: 1]
|
||||
[WebGL test #25]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #151: pass 72, result: 0 === expected: 1]
|
||||
[WebGL test #251]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #153: pass 73, result: 0 === expected: 1]
|
||||
[WebGL test #253]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #155: pass 74, result: 0 === expected: 1]
|
||||
[WebGL test #255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #157: pass 75, result: 0 === expected: 1]
|
||||
[WebGL test #257]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #159: pass 76, result: 0 === expected: 1]
|
||||
[WebGL test #259]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #161: pass 77, result: 0 === expected: 1]
|
||||
[WebGL test #261]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #163: pass 78, result: 0 === expected: 1]
|
||||
[WebGL test #265]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #165: pass 79, result: 0 === expected: 1]
|
||||
[WebGL test #267]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #171: pass 82, result: 0 === expected: 1]
|
||||
[WebGL test #269]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #173: pass 83, result: 0 === expected: 1]
|
||||
[WebGL test #27]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #179: pass 86, result: 0 === expected: 1]
|
||||
[WebGL test #271]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #181: pass 87, result: 0 === expected: 1]
|
||||
[WebGL test #273]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #183: pass 88, result: 0 === expected: 1]
|
||||
[WebGL test #275]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #185: pass 89, result: 0 === expected: 1]
|
||||
[WebGL test #277]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #187: pass 90, result: 0 === expected: 1]
|
||||
[WebGL test #281]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #189: pass 91, result: 0 === expected: 1]
|
||||
[WebGL test #283]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #191: pass 92, result: 0 === expected: 1]
|
||||
[WebGL test #285]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #193: pass 93, result: 0 === expected: 1]
|
||||
[WebGL test #287]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #195: pass 94, result: 0 === expected: 1]
|
||||
[WebGL test #289]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #197: pass 95, result: 0 === expected: 1]
|
||||
[WebGL test #29]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #201: pass 97, result: 0 === expected: 1]
|
||||
[WebGL test #291]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #205: pass 99, result: 0 === expected: 1]
|
||||
[WebGL test #293]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #209: pass 101, result: 0 === expected: 1]
|
||||
[WebGL test #299]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #213: pass 103, result: 0 === expected: 1]
|
||||
[WebGL test #301]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #215: pass 104, result: 0 === expected: 1]
|
||||
[WebGL test #303]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #217: pass 105, result: 0 === expected: 1]
|
||||
[WebGL test #305]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #219: pass 106, result: 0 === expected: 1]
|
||||
[WebGL test #307]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #221: pass 107, result: 0 === expected: 1]
|
||||
[WebGL test #309]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #223: pass 108, result: 0 === expected: 1]
|
||||
[WebGL test #31]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #225: pass 109, result: 0 === expected: 1]
|
||||
[WebGL test #315]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #227: pass 110, result: 0 === expected: 1]
|
||||
[WebGL test #317]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #229: pass 111, result: 0 === expected: 1]
|
||||
[WebGL test #319]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #247: pass 120, result: 0 === expected: 1]
|
||||
[WebGL test #321]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #249: pass 121, result: 0 === expected: 1]
|
||||
[WebGL test #323]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #251: pass 122, result: 0 === expected: 1]
|
||||
[WebGL test #325]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #253: pass 123, result: 0 === expected: 1]
|
||||
[WebGL test #329]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #255: pass 124, result: 0 === expected: 1]
|
||||
[WebGL test #33]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #257: pass 125, result: 0 === expected: 1]
|
||||
[WebGL test #333]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #259: pass 126, result: 0 === expected: 1]
|
||||
[WebGL test #335]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #261: pass 127, result: 0 === expected: 1]
|
||||
[WebGL test #337]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #265: pass 129, result: 0 === expected: 1]
|
||||
[WebGL test #339]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #267: pass 130, result: 0 === expected: 1]
|
||||
[WebGL test #341]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #269: pass 131, result: 0 === expected: 1]
|
||||
[WebGL test #345]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #271: pass 132, result: 0 === expected: 1]
|
||||
[WebGL test #349]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #273: pass 133, result: 0 === expected: 1]
|
||||
[WebGL test #35]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #275: pass 134, result: 0 === expected: 1]
|
||||
[WebGL test #351]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #277: pass 135, result: 0 === expected: 1]
|
||||
[WebGL test #353]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #281: pass 137, result: 0 === expected: 1]
|
||||
[WebGL test #355]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #283: pass 138, result: 0 === expected: 1]
|
||||
[WebGL test #357]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #285: pass 139, result: 0 === expected: 1]
|
||||
[WebGL test #367]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #287: pass 140, result: 0 === expected: 1]
|
||||
[WebGL test #369]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #289: pass 141, result: 0 === expected: 1]
|
||||
[WebGL test #37]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #291: pass 142, result: 0 === expected: 1]
|
||||
[WebGL test #371]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #293: pass 143, result: 0 === expected: 1]
|
||||
[WebGL test #373]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #299: pass 146, result: 0 === expected: 1]
|
||||
[WebGL test #383]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #301: pass 147, result: 0 === expected: 1]
|
||||
[WebGL test #385]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #303: pass 148, result: 0 === expected: 1]
|
||||
[WebGL test #387]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #305: pass 149, result: 0 === expected: 1]
|
||||
[WebGL test #389]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #307: pass 150, result: 0 === expected: 1]
|
||||
[WebGL test #393]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #309: pass 151, result: 0 === expected: 1]
|
||||
[WebGL test #395]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #315: pass 154, result: 0 === expected: 1]
|
||||
[WebGL test #397]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #317: pass 155, result: 0 === expected: 1]
|
||||
[WebGL test #401]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #319: pass 156, result: 0 === expected: 1]
|
||||
[WebGL test #403]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #321: pass 157, result: 0 === expected: 1]
|
||||
[WebGL test #405]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #323: pass 158, result: 0 === expected: 1]
|
||||
[WebGL test #409]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #325: pass 159, result: 0 === expected: 1]
|
||||
[WebGL test #411]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #329: pass 161, result: 0 === expected: 1]
|
||||
[WebGL test #413]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #333: pass 163, result: 0 === expected: 1]
|
||||
[WebGL test #417]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #335: pass 164, result: 0 === expected: 1]
|
||||
[WebGL test #419]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #337: pass 165, result: 0 === expected: 1]
|
||||
[WebGL test #421]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #339: pass 166, result: 0 === expected: 1]
|
||||
[WebGL test #427]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #341: pass 167, result: 0 === expected: 1]
|
||||
[WebGL test #429]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #345: pass 169, result: 0 === expected: 1]
|
||||
[WebGL test #43]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #349: pass 171, result: 0 === expected: 1]
|
||||
[WebGL test #435]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #351: pass 172, result: 0 === expected: 1]
|
||||
[WebGL test #437]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #353: pass 173, result: 0 === expected: 1]
|
||||
[WebGL test #443]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #355: pass 174, result: 0 === expected: 1]
|
||||
[WebGL test #445]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #357: pass 175, result: 0 === expected: 1]
|
||||
[WebGL test #45]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #367: pass 180, result: 0 === expected: 1]
|
||||
[WebGL test #451]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #369: pass 181, result: 0 === expected: 1]
|
||||
[WebGL test #453]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #371: pass 182, result: 0 === expected: 1]
|
||||
[WebGL test #457]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #373: pass 183, result: 0 === expected: 1]
|
||||
[WebGL test #461]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #383: pass 188, result: 0 === expected: 1]
|
||||
[WebGL test #465]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #385: pass 189, result: 0 === expected: 1]
|
||||
[WebGL test #469]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #387: pass 190, result: 0 === expected: 1]
|
||||
[WebGL test #47]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #389: pass 191, result: 0 === expected: 1]
|
||||
[WebGL test #473]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #393: pass 193, result: 0 === expected: 1]
|
||||
[WebGL test #477]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #395: pass 194, result: 0 === expected: 1]
|
||||
[WebGL test #481]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #397: pass 195, result: 0 === expected: 1]
|
||||
[WebGL test #485]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #401: pass 197, result: 0 === expected: 1]
|
||||
[WebGL test #49]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #403: pass 198, result: 0 === expected: 1]
|
||||
[WebGL test #51]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #405: pass 199, result: 0 === expected: 1]
|
||||
[WebGL test #53]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #409: pass 201, result: 0 === expected: 1]
|
||||
[WebGL test #55]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #411: pass 202, result: 0 === expected: 1]
|
||||
[WebGL test #57]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #413: pass 203, result: 0 === expected: 1]
|
||||
[WebGL test #59]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #417: pass 205, result: 0 === expected: 1]
|
||||
[WebGL test #61]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #419: pass 206, result: 0 === expected: 1]
|
||||
[WebGL test #63]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #421: pass 207, result: 0 === expected: 1]
|
||||
[WebGL test #65]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #427: pass 210, result: 0 === expected: 1]
|
||||
[WebGL test #67]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #429: pass 211, result: 0 === expected: 1]
|
||||
[WebGL test #69]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #435: pass 214, result: 0 === expected: 1]
|
||||
[WebGL test #73]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #437: pass 215, result: 0 === expected: 1]
|
||||
[WebGL test #77]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #443: pass 218, result: 0 === expected: 1]
|
||||
[WebGL test #79]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #445: pass 219, result: 0 === expected: 1]
|
||||
[WebGL test #81]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #451: pass 222, result: 0 === expected: 1]
|
||||
[WebGL test #83]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #453: pass 223, result: 0 === expected: 1]
|
||||
[WebGL test #85]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #457: pass 225, result: 0 === expected: 1]
|
||||
[WebGL test #87]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #461: pass 227, result: 0 === expected: 1]
|
||||
[WebGL test #89]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #465: pass 229, result: 0 === expected: 1]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #469: pass 231, result: 0 === expected: 1]
|
||||
[WebGL test #91]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #473: pass 233, result: 0 === expected: 1]
|
||||
[WebGL test #93]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #477: pass 235, result: 0 === expected: 1]
|
||||
[WebGL test #95]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #481: pass 237, result: 0 === expected: 1]
|
||||
[WebGL test #97]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #485: pass 239, result: 0 === expected: 1]
|
||||
[WebGL test #99]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
[read-pixels-from-fbo-test.html]
|
||||
[WebGL test #43: Expected color = 187.51696199784095,0,255,178.5, was = 128,0,255,178]
|
||||
[WebGL test #41]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: Expected color = 187.51696199784095,0,255,178.5, was = 128,0,255,178]
|
||||
[WebGL test #43]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #86: Expected color = 716.0999999999999,0,511.5,3, was = 0,0,0,0]
|
||||
[WebGL test #85]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels should generate no error]
|
||||
[WebGL test #86]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,58 +1,57 @@
|
|||
[read-pixels-pack-parameters.html]
|
||||
bug: https://github.com/servo/servo/issues/26004
|
||||
[WebGL test #243: last pixel of row 0: expected [249,102,0,255\], got [1,2,3,4\]]
|
||||
[WebGL test #241]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #257: first pixel of row 1: expected [2,200,102,255\], got [1,2,3,4\]]
|
||||
[WebGL test #242]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #246: first pixel of row 2: expected [134,87,234,255\], got [1,2,3,4\]]
|
||||
[WebGL test #243]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #245: last pixel of row 1: expected [2,200,102,255\], got [1,2,3,4\]]
|
||||
[WebGL test #244]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #256: last pixel of row 0: expected [249,102,0,255\], got [1,2,3,4\]]
|
||||
[WebGL test #245]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #254: skipped bytes changed at index 0: expected 1 got 249]
|
||||
[WebGL test #246]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #241: skipped bytes changed at index 0: expected 1 got 249]
|
||||
[WebGL test #247]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #260: last pixel of row 2: expected [134,87,234,255\], got [1,2,3,4\]]
|
||||
[WebGL test #254]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #244: first pixel of row 1: expected [2,200,102,255\], got [1,2,3,4\]]
|
||||
[WebGL test #255]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #247: last pixel of row 2: expected [134,87,234,255\], got [1,2,3,4\]]
|
||||
[WebGL test #256]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #242: first pixel of row 0: expected [249,102,0,255\], got [1,2,3,4\]]
|
||||
[WebGL test #257]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #255: first pixel of row 0: expected [249,102,0,255\], got [1,2,3,4\]]
|
||||
[WebGL test #258]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #259: first pixel of row 2: expected [134,87,234,255\], got [1,2,3,4\]]
|
||||
[WebGL test #259]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #258: last pixel of row 1: expected [2,200,102,255\], got [1,2,3,4\]]
|
||||
[WebGL test #260]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
|
|
|
@ -1,197 +1,152 @@
|
|||
[framebuffer-object-attachment.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
[WebGL test #45: getError expected: NO_ERROR. Was INVALID_ENUM : ]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
|
||||
[WebGL test #102]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #104]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #112]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #113]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
[WebGL test #129]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #130]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #137]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #138]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #139]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #140]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #141]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
[WebGL test #142]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #145]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #146]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
[WebGL test #147]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #154]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #155]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #156]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #168]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #170]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #182]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #183]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #45: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #194]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #196]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
|
||||
[WebGL test #20]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
|
||||
[WebGL test #21]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
|
||||
[WebGL test #37]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
|
||||
[WebGL test #38]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
|
||||
[WebGL test #45]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
|
||||
[WebGL test #46]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #62: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #47]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #48]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
[WebGL test #49]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #76: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #50]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #78: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #53]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #90: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #54]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #91: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #55]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #102: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #104: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
[WebGL test #62]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #112: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #63]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #113: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #64]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #129: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #130: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #76]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #137: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #78]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #138: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
[WebGL test #90]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #139: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #140: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #141: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #142: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #145: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #146: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #147: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #154: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #155: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #156: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #168: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #170: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #182: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #183: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #194: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #196: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
|
||||
[WebGL test #91]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
[framebuffer-test.html]
|
||||
[WebGL test #37: gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) should be 0. Was 8.]
|
||||
[WebGL test #37]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #38: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read framebuffer with no attachment.]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
[framebuffer-texture-layer.html]
|
||||
expected: ERROR
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,13 +1,9 @@
|
|||
[invalidate-framebuffer.html]
|
||||
bug: https://github.com/servo/servo/issues/20529
|
||||
expected:
|
||||
if os == "linux": OK
|
||||
if os == "mac": CRASH
|
||||
[WebGL test #17: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #25]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: getError expected one of: INVALID_OPERATION or INVALID_ENUM. Was NO_ERROR : calling invalidateSubFramebuffer to invalidate a COLOR_ATTACHMENT that exceeds MAX_COLOR_ATTACHMENT should generate INVALID_ENUM or INVALID_OPERATION.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: getError expected one of: INVALID_OPERATION or INVALID_ENUM. Was NO_ERROR : calling invalidateFramebuffer to invalidate a COLOR_ATTACHMENT that exceeds MAX_COLOR_ATTACHMENT should generate INVALID_ENUM or INVALID_OPERATION.]
|
||||
[WebGL test #26]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,45 +1,21 @@
|
|||
[multisample-draws-between-blits.html]
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: whole thing\nat (0, 0) expected: 255,0,0,255 was 65,255,65,255]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: left\nat (0, 0) expected: 255,0,0,255 was 65,255,65,255]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: right\nat (64, 0) expected: 0,255,0,255 was 65,255,65,255]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: left edge\nat (0, 0) expected: 255,0,0,255 was 65,255,65,255]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: right edge\nat (96, 0) expected: 0,255,0,255 was 65,255,65,255]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: left of center\nat (32, 0) expected: 255,128,128,255 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: right of center\nat (64, 0) expected: 128,255,128,255 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: whole thing\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: left\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: right\nat (64, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: left edge\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: right edge\nat (96, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: left of center\nat (32, 0) expected: 255,128,128,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: right of center\nat (64, 0) expected: 128,255,128,255 was 0,0,0,0]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,51 +1,45 @@
|
|||
[multisample-with-full-sample-counts.html]
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: User buffer has been rendered to red with sample = 1, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: User buffer has been rendered to red with sample = 1, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: User buffer has been rendered to red with sample = 2, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: User buffer has been rendered to red with sample = 2, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: User buffer has been rendered to red with sample = 3, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: User buffer has been rendered to red with sample = 3, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: User buffer has been rendered to red with sample = 4, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: User buffer has been rendered to red with sample = 4, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: User buffer has been rendered to red with sample = 5, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: User buffer has been rendered to red with sample = 5, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: User buffer has been rendered to red with sample = 6, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: User buffer has been rendered to red with sample = 6, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: User buffer has been rendered to red with sample = 7, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: User buffer has been rendered to red with sample = 7, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: User buffer has been rendered to red with sample = 8, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: User buffer has been rendered to red with sample = 8, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,66 +1,42 @@
|
|||
[multisampled-depth-renderbuffer-initialization.html]
|
||||
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 1, gl.DEPTH_STENCIL, 1, 1)]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 2, gl.DEPTH_STENCIL, 1, 1)]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #25]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #33]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: should be 0,0,255,255\nat (16, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #39]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #42]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #50]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : should be no error after renderbufferStorageMultisample(DEPTH_COMPONENT16).]
|
||||
[WebGL test #58]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #66]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #74]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #80]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #83]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: getError expected: NO_ERROR. Was INVALID_OPERATION : should be no error after renderbufferStorageMultisample(DEPTH_COMPONENT16).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
[multisampled-renderbuffer-initialization.html]
|
||||
[WebGL test #9: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 4,255,1,134]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 5,0,0,50]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 5,0,252,190]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #98: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #111: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #124: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
|
@ -1,36 +1,6 @@
|
|||
[multisampled-stencil-renderbuffer-initialization.html]
|
||||
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #36]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: getError expected: NO_ERROR. Was INVALID_OPERATION : should be no error after renderbufferStorageMultisample(STENCIL_INDEX8).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #77: getError expected: NO_ERROR. Was INVALID_OPERATION : should be no error after renderbufferStorageMultisample(STENCIL_INDEX8).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #77]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[readbuffer.html]
|
||||
[WebGL test #28: the color should be [0,0,0,255\]\nat (0, 0) expected: 0,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: getError expected: INVALID_OPERATION. Was INVALID_ENUM : calling readBuffer with GL_COLOR_ATTACHMENTi that exceeds MAX_COLOR_ATTACHMENT on fbo should generate INVALID_OPERATION.]
|
||||
[WebGL test #28]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,16 +1,15 @@
|
|||
[attrib-type-match.html]
|
||||
[WebGL test #78: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #61]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #63]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #82: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #78]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #80]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #82]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,39 +1,36 @@
|
|||
[blitframebuffer-filter-outofbounds.html]
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #421]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #421: pixel at [4, 4\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #422]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #422: pixel at [5, 4\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #423]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #423: pixel at [6, 4\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #424]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #424: pixel at [7, 4\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #429]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #429: pixel at [4, 5\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #437]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #437: pixel at [4, 6\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #445]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #445: pixel at [4, 7\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #494]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #494: pixel at [5, 5\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
|
||||
[WebGL test #495]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #495: pixel at [6, 5\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
|
||||
[WebGL test #496]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #496: pixel at [7, 5\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
|
||||
[WebGL test #502]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #502: pixel at [5, 6\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #510: pixel at [5, 7\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
|
||||
[WebGL test #510]
|
||||
expected: FAIL
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,27 +1,13 @@
|
|||
[blitframebuffer-multisampled-readbuffer.html]
|
||||
[WebGL test #1: Framebuffer incomplete.]
|
||||
[WebGL test #2]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
||||
[WebGL test #2: Framebuffer incomplete.]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
||||
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : blitframebuffer should succeed]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: should be 254,184,69,255\nat (0, 0) expected: 254,184,69,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : blitframebuffer should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: should be 254,184,69,255\nat (0, 0) expected: 254,184,69,255 was 0,0,0,0]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,363 +1,360 @@
|
|||
[blitframebuffer-outside-readbuffer.html]
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #249]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #249: pixel at [2, 2\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #250]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #250: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #251]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #251: pixel at [4, 2\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #256]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #256: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #257]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #257: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #258]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #258: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #263]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #263: pixel at [2, 4\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #264]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #264: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #265]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #265: pixel at [4, 4\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #298]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #298: pixel at [2, 2\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #299]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #299: pixel at [3, 2\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #300]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #300: pixel at [4, 2\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #305]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #305: pixel at [2, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #306]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #306: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #307]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #307: pixel at [4, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #312]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #312: pixel at [2, 4\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #313]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #313: pixel at [3, 4\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #314]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #314: pixel at [4, 4\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #347]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #347: pixel at [2, 2\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #348]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #348: pixel at [3, 2\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #349]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #349: pixel at [4, 2\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #354]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #354: pixel at [2, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #355]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #355: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #356]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #356: pixel at [4, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #361]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #361: pixel at [2, 4\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #362]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #362: pixel at [3, 4\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #363]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #363: pixel at [4, 4\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #396]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #396: pixel at [2, 2\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #397]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #397: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #398]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #398: pixel at [4, 2\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #403]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #403: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #404]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #404: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #405]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #405: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #410]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #410: pixel at [2, 4\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #411]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #411: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #412]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #412: pixel at [4, 4\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #430]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #430: pixel at [2, 2\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #431]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #431: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #433]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #433: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #434]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #434: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #436]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #436: pixel at [2, 4\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #437]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #437: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #441]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #441: pixel at [2, 2\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #442]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #442: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #443]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #443: pixel at [4, 2\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #444]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #444: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #445]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #445: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #446]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #446: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #447]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #447: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #448]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #448: pixel at [4, 2\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #450]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #450: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #451]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #451: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #453]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #453: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #454]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #454: pixel at [4, 4\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #456]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #456: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #457]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #457: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #458]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #458: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #459]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #459: pixel at [2, 4\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #460]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #460: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #461]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #461: pixel at [4, 4\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #481]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #481: pixel at [2, 2\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #482]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #482: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #483]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #483: pixel at [4, 2\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #488]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #488: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #489]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #489: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #490]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #490: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #495]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #495: pixel at [2, 4\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #496]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #496: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #497]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #497: pixel at [4, 4\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #530]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #530: pixel at [2, 2\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #531]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #531: pixel at [3, 2\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #532]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #532: pixel at [4, 2\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #537]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #537: pixel at [2, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #538]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #538: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #539]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #539: pixel at [4, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #544]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #544: pixel at [2, 4\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #545]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #545: pixel at [3, 4\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #546]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #546: pixel at [4, 4\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #579]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #579: pixel at [2, 2\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #580]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #580: pixel at [3, 2\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #581]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #581: pixel at [4, 2\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #586]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #586: pixel at [2, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #587]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #587: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #588]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #588: pixel at [4, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #593]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #593: pixel at [2, 4\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #594]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #594: pixel at [3, 4\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #595]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #595: pixel at [4, 4\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #628]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #628: pixel at [2, 2\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #629]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #629: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #630]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #630: pixel at [4, 2\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #635]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #635: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #636]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #636: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #637]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #637: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #642]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #642: pixel at [2, 4\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #643]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #643: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #644]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #644: pixel at [4, 4\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #662]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #662: pixel at [2, 2\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #663]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #663: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #665]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #665: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #666]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #666: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #668]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #668: pixel at [2, 4\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #669]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #669: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #673]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #673: pixel at [2, 2\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
|
||||
[WebGL test #674]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #674: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #675]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #675: pixel at [4, 2\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #676]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #676: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #677]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #677: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #678]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #678: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #679]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #679: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
|
||||
[WebGL test #680]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #680: pixel at [4, 2\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
|
||||
[WebGL test #682]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #682: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #683]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #683: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #685]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #685: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
|
||||
[WebGL test #686]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #686: pixel at [4, 4\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #688]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #688: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
|
||||
[WebGL test #689]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #689: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
|
||||
[WebGL test #690]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #690: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
|
||||
[WebGL test #691]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #691: pixel at [2, 4\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
|
||||
[WebGL test #692]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #692: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #693: pixel at [4, 4\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
|
||||
[WebGL test #693]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
[blitframebuffer-resolve-to-back-buffer.html]
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : should be legal to blit/resolve to default back buffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
[blitframebuffer-scissor-enabled.html]
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
|
@ -1,21 +1,18 @@
|
|||
[blitframebuffer-size-overflow.html]
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: INVALID_VALUE. Was INVALID_OPERATION : Using source width/height greater than max 32-bit integer should fail.]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: getError expected: INVALID_VALUE. Was NO_ERROR : Using source width/height greater than max 32-bit integer should fail.]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: INVALID_VALUE. Was INVALID_OPERATION : Using destination width/height greater than max 32-bit integer should fail.]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: getError expected: INVALID_VALUE. Was NO_ERROR : Using destination width/height greater than max 32-bit integer should fail.]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: getError expected: INVALID_VALUE. Was INVALID_OPERATION : Using both source and destination width/height greater than max 32-bit integer should fail.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: INVALID_VALUE. Was INVALID_OPERATION : Using minimum and maximum integers for all boundaries should fail.]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
[blitframebuffer-srgb-and-linear-drawbuffers.html]
|
||||
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
|
@ -1,9 +1,6 @@
|
|||
[blitframebuffer-stencil-only.html]
|
||||
[WebGL test #11: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: stencil test should be green\nat (0, 0) expected: 0,255,0,255 was 255,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: stencil test should be green\nat (0, 0) expected: 0,255,0,255 was 255,255,0,255]
|
||||
[WebGL test #24]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,25 +1,22 @@
|
|||
[blitframebuffer-test.html]
|
||||
expected: ERROR
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: should be red at first\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : blitFramebuffer should succeed.]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw buffer are identical.]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw buffer are identical.]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw color buffer are identical.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,31 +1,30 @@
|
|||
[clear-func-buffer-type-match.html]
|
||||
[WebGL test #18: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferiv and RGBA8 buffer]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferuiv and float buffer]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferfv and UINT buffer]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferiv and float buffer]
|
||||
[WebGL test #18]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferiv and UINT buffer]
|
||||
[WebGL test #19]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferuiv and INT buffer]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferfv and INT buffer]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : clear and INT buffer]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: getError expected: INVALID_OPERATION. Was NO_ERROR : clear and UINT buffer]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferuiv and RGBA8 buffer]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,37 +1,36 @@
|
|||
[clearbuffer-sub-source.html]
|
||||
[WebGL test #5: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 0 should succeed]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 2 should succeed]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 0 should succeed]
|
||||
[WebGL test #16]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 2 should succeed]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: clearBuffer fails to work. Expected: 3,4,5,6, got: 0,0,0,0]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: INVALID_VALUE. Was INVALID_OPERATION : clearBuffer with srcOffset = 4 should fail: out of bounds]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: clearBuffer fails to work. Expected: 3,4,5,6, got: 0,0,0,0]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: getError expected: INVALID_VALUE. Was INVALID_OPERATION : clearBuffer with srcOffset = 4 should fail: out of bounds]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
[clipping-wide-points.html]
|
||||
[WebGL test #3: should be 0,255,0\nat (0, 0) expected: 0,255,0 was 255,0,0]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: should be 0,255,0\nat (0, 0) expected: 0,255,0 was 255,0,0]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[depth-stencil-feedback-loop.html]
|
||||
[WebGL test #3: Framebuffer incomplete.]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Succeed to create textures.]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
[draw-buffers-dirty-state-bug.html]
|
||||
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : Clear and draw should cause no GL errors]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,327 +1,12 @@
|
|||
[draw-buffers.html]
|
||||
[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
|
||||
[WebGL test #23]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,0]
|
||||
[WebGL test #51]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
[WebGL test #54]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 23,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,103,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,103,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 1,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 1,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 1,1,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,47,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,47,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,14,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 202,203,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 233,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 233,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,14,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,45,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,3,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,2,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,57,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,255,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,42,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,42,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,2,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,2,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,255,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,2,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,2,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: gl.getParameter(gl.DRAW_BUFFER0) should be 1029. Was 36064.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: getError expected: INVALID_OPERATION. Was NO_ERROR : Active draw buffers with missing frag outputs.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: getError expected: INVALID_OPERATION. Was NO_ERROR : partially diabled color mask shall have no impact.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: getError expected: INVALID_OPERATION. Was NO_ERROR : Active draw buffers with missing frag outputs.]
|
||||
[WebGL test #64]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
[draw-with-integer-texture-base-level.html]
|
||||
[WebGL test #0: getError expected: NO_ERROR. Was INVALID_ENUM : ]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
[element-index-uint.html]
|
||||
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : after drawing]
|
||||
[WebGL test #27]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: getError expected: NO_ERROR. Was INVALID_OPERATION : after drawing]
|
||||
[WebGL test #58]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,69 +1,69 @@
|
|||
[framebuffer-mismatched-attachment-targets.html]
|
||||
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : No errors]
|
||||
[WebGL test #102]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #106]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #110]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #111]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #115]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #116]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #87: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #120]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #88: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #121]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #92: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #125]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #93: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #129]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #97: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #133]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #98: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #25]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #102: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #29]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #106: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #110: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #54]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #111: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #58]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #115: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #83]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #116: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #87]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #120: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #88]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #121: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
|
||||
[WebGL test #92]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #125: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #93]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #129: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #97]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #133: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
|
||||
[WebGL test #98]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[framebuffer-render-to-layer-angle-issue.html]
|
||||
expected: ERROR
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[framebuffer-render-to-layer.html]
|
||||
expected: ERROR
|
||||
[WebGL test #31: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #31]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,27 +1,15 @@
|
|||
[framebuffer-texture-changing-base-level.html]
|
||||
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : Drawing the texture to default framebuffer with base level 0 should succeed.]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : Drawing the texture to default framebuffer with base level 0 should succeed.]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
[framebuffer-texture-level1.html]
|
||||
[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36053.]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
[framebuffer-to-texture.html]
|
||||
[WebGL test #6: user-defined framebuffer: center quad should be green\nat (17, 17) expected: 0,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: user-defined framebuffer: lower left quad should be green\nat (1, 1) expected: 0,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : Should be no errors at the end of the test.]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
[framebuffer-unsupported.html]
|
||||
expected: ERROR
|
||||
[WebGL test #7: checkFramebufferStatus expects [FRAMEBUFFER_UNSUPPORTED\], was FRAMEBUFFER_COMPLETE]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: checkFramebufferStatus expects [FRAMEBUFFER_UNSUPPORTED\], was FRAMEBUFFER_COMPLETE]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,27 +1,27 @@
|
|||
[fs-color-type-mismatch-color-buffer-type.html]
|
||||
[WebGL test #2: Framebuffer incomplete.]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: Framebuffer incomplete.]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: Framebuffer incomplete.]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: Framebuffer incomplete.]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: Framebuffer incomplete.]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: getError expected: INVALID_OPERATION. Was NO_ERROR : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: Framebuffer incomplete.]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: getError expected: INVALID_OPERATION. Was NO_ERROR : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,18 +1,12 @@
|
|||
[instanced-arrays.html]
|
||||
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawArraysInstanced]
|
||||
[WebGL test #27]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElements]
|
||||
[WebGL test #28]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawArrays]
|
||||
[WebGL test #51]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElementsInstanced]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElementsInstanced]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElements]
|
||||
[WebGL test #52]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,8 +1,2 @@
|
|||
[line-rendering-quality.html]
|
||||
bug: https://github.com/servo/servo/issues/25937
|
||||
[WebGL test #5: Found 0 lines, looking in the vertical direction, expected 2]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
||||
[WebGL test #10: successfullyParsed should be true. Threw exception ReferenceError: can't access lexical declaration 'successfullyParsed' before initialization]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
[multisampling-depth-resolve.html]
|
||||
[WebGL test #0: multisampling-depth-resolve: outer pixels should be red\nat (1, 1) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: multisampling-depth-resolve: outer quad should be yellow\nat (10, 10) expected: 255,255,0,255 was 0,0,0,0]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: multisampling-depth-resolve: center quad should be blue\nat (17, 17) expected: 0,0,255,255 was 0,0,0,0]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : Should be no errors at the end of the test.]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
[multisampling-fragment-evaluation.html]
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
|
@ -1,8 +1,7 @@
|
|||
[read-draw-when-missing-image.html]
|
||||
expected: ERROR
|
||||
[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : Should generate INVALID_OPERATION when reading from a color buffer without image.]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,34 +1,24 @@
|
|||
[rgb-format-support.html]
|
||||
[WebGL test #24: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : should be no errors from clear()]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
||||
[WebGL test #23: framebuffer with texture is incomplete]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
||||
[WebGL test #22: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors from texture setup]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
||||
[WebGL test #18: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : should be no errors from clear()]
|
||||
[WebGL test #16]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #17: framebuffer with texture is incomplete]
|
||||
[WebGL test #17]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors from texture setup]
|
||||
[WebGL test #18]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #15: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : should be no errors from clear()]
|
||||
expected: FAIL
|
||||
[WebGL test #22]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
||||
[WebGL test #14: framebuffer with texture is incomplete]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors from texture setup]
|
||||
expected: FAIL
|
||||
[WebGL test #23]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
||||
[WebGL test #24]
|
||||
expected:
|
||||
if os == "linux": FAIL
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
[vertex-id-large-count.html]
|
||||
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,180 +1,180 @@
|
|||
[vertex-id.html]
|
||||
[WebGL test #3: After clearShould be 42, was 0]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: Should be 1, was 0]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: Should be 10000, was 0]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #16]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: Should be 100000, was 0]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #18]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: Should be 1000000, was 0]
|
||||
[WebGL test #19]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #20]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: Should be 1, was 0]
|
||||
[WebGL test #21]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #22]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: Should be 2, was 0]
|
||||
[WebGL test #23]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #24]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: Should be 10001, was 0]
|
||||
[WebGL test #25]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #26]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: Should be 100001, was 0]
|
||||
[WebGL test #27]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #28]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: Should be 1000001, was 0]
|
||||
[WebGL test #29]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
|
||||
[WebGL test #30]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
|
||||
[WebGL test #31]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #32]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: Should be 1, was 0]
|
||||
[WebGL test #33]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #34]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: Should be 2, was 0]
|
||||
[WebGL test #35]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #36]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: Should be 5, was 0]
|
||||
[WebGL test #37]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #38]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: Should be 3, was 0]
|
||||
[WebGL test #39]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: Should be 10000, was 0]
|
||||
[WebGL test #40]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #41]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: Should be 2, was 0]
|
||||
[WebGL test #42]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #43]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: Should be 5, was 0]
|
||||
[WebGL test #44]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #45]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: Should be 3, was 0]
|
||||
[WebGL test #46]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #47]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: Should be 10000, was 0]
|
||||
[WebGL test #48]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #45: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #49]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: Should be 5, was 0]
|
||||
[WebGL test #50]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #51]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: Should be 3, was 0]
|
||||
[WebGL test #52]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #53]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: Should be 10000, was 0]
|
||||
[WebGL test #54]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #55]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: Should be 3, was 0]
|
||||
[WebGL test #56]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #58]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: Should be 10000, was 0]
|
||||
[WebGL test #59]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #56: Should be 10000, was 0]
|
||||
[WebGL test #60]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: [0\] expected 1, was 0]
|
||||
[WebGL test #61]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: [0\] expected 10000, was 0]
|
||||
[WebGL test #62]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: [1\] expected 1, was 0]
|
||||
[WebGL test #63]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: [0\] expected 1, was 0]
|
||||
[WebGL test #64]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #62: [0\] expected 10000, was 0]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: [0\] expected 10000, was 0]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: getError expected: NO_ERROR. Was INVALID_OPERATION : There should be no remaining errors]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
[gl-get-calls.html]
|
||||
[WebGL test #55: context.getParameter(context.MAX_SAMPLES) should be >= 4. Was 1 (of type number).]
|
||||
[WebGL test #87]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #87: context.getError() should be 0. Was 1280.]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -2,125 +2,44 @@
|
|||
bug: https://github.com/servo/servo/issues/26128
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
[WebGL test #201: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_WRAP_R) should be 33071 (of type number). Was null (of type object).]
|
||||
[WebGL test #167]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #203: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_IMMUTABLE_LEVELS) should be 0 (of type number). Was null (of type object).]
|
||||
[WebGL test #182]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: gl.getBufferParameter(gl.COPY_WRITE_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
|
||||
[WebGL test #197]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: gl.getBufferParameter(gl.COPY_WRITE_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
|
||||
[WebGL test #198]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: gl.getBufferParameter(gl.PIXEL_UNPACK_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
|
||||
[WebGL test #199]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
|
||||
[WebGL test #200]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #204: getTexParameter returned 1 instead of null for invalid parameter enum: 0x84fe]
|
||||
[WebGL test #201]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #196: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_COMPARE_FUNC) should be 515 (of type number). Was null (of type object).]
|
||||
[WebGL test #257]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: gl.getBufferParameter(gl.PIXEL_PACK_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
|
||||
[WebGL test #259]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #257: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
|
||||
[WebGL test #268]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #199: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MAX_LOD) should be 10 (of type number). Was null (of type object).]
|
||||
[WebGL test #275]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #202: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_IMMUTABLE_FORMAT) should be false (of type boolean). Was null (of type object).]
|
||||
[WebGL test #276]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #198: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MAX_LEVEL) should be 10 (of type number). Was null (of type object).]
|
||||
[WebGL test #291]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: gl.getBufferParameter(gl.PIXEL_UNPACK_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #337: gl.getActiveUniformBlockName(program, 0) should be Transform. Was _uTransform.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #259: gl.getUniform(samplerForWebGL2Program, s2DArrayValLoc) should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #199: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MAX_LOD) should be 10. Was 1000.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #182: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_SAMPLES) should be 4 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #276: getError expected: NO_ERROR. Was INVALID_ENUM : ]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #197: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_COMPARE_MODE) should be 34894 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #198: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MAX_LEVEL) should be 10. Was 1000.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #201: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_WRAP_R) should be 33071. Was 10497.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getBufferParameter did not generate INVALID_ENUM for invalid parameter enum: NO_ERROR]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #197: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_COMPARE_MODE) should be 34894. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #200: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MIN_LOD) should be 0. Was -1000.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: gl.getBufferParameter(gl.TRANSFORM_FEEDBACK_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: gl.getBufferParameter(gl.TRANSFORM_FEEDBACK_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: gl.getBufferParameter(gl.UNIFORM_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: gl.getBufferParameter(gl.COPY_READ_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: gl.getBufferParameter(gl.COPY_READ_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: gl.getBufferParameter(gl.PIXEL_PACK_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #275: gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_INTEGER) should be true (of type boolean). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #167: gl.getProgramParameter(uniformBlockProgram, gl.ACTIVE_UNIFORM_BLOCKS) should be 1 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #268: gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_INTEGER) should be false (of type boolean). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #288: getInternalformatParameter returned instead of null for invalid internalformat enum: NO_ERROR]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #183: getRenderbufferParameter did not generate INVALID_ENUM for invalid parameter enum: NO_ERROR]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #183: getRenderbufferParameter did not generate INVALID_ENUM for invalid parameter enum: NO_ERROR]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #202: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_IMMUTABLE_FORMAT) should be false (of type boolean). Was 0 (of type number).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #291: getInternalformatParameter returned instead of null for invalid internalformat enum: POINTS/ZERO/NO_ERROR/NONE]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #340: gl.getActiveUniformBlockName(program, 0) should be Transform. Was _uTransform.]
|
||||
[WebGL test #340]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-r11f_g11f_b10f-rgb-float.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,74 +1,73 @@
|
|||
[tex-2d-r11f_g11f_b10f-rgb-half_float.html]
|
||||
expected: ERROR
|
||||
[WebGL test #15: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #16]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #18]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #19]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #20]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #21]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #22]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #23]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-r11f_g11f_b10f-rgb-unsigned_int_10f_11f_11f_rev.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-r16f-red-float.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,50 +1,49 @@
|
|||
[tex-2d-r16f-red-half_float.html]
|
||||
expected: ERROR
|
||||
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #20]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #21]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #22]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #23]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-r32f-red-float.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-r8-red-unsigned_byte.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-r8ui-red_integer-unsigned_byte.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-rg16f-rg-float.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,74 +1,73 @@
|
|||
[tex-2d-rg16f-rg-half_float.html]
|
||||
expected: ERROR
|
||||
[WebGL test #15: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #10]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #16]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #18]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #19]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #20]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #21]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #22]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #23]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 0,0,0]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
|
||||
[WebGL test #8]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,0,0]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-rg32f-rg-float.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-rg8-rg-unsigned_byte.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-rg8ui-rg_integer-unsigned_byte.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[tex-2d-rgb10_a2-rgba-unsigned_int_2_10_10_10_rev.html]
|
||||
expected:
|
||||
if os == "mac": CRASH
|
||||
if os == "linux": CRASH
|
||||
if os == "mac": CRASH
|
||||
|
|
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Add a link
Reference in a new issue