Remove message from WebGL subtest name and remove stale expectations (#35791)

* Remove message from WebGL subtest name

This causes stale expectations: https://github.com/servo/servo/issues/35750

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* Update expectations

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This commit is contained in:
Samson 2025-03-12 10:08:39 +01:00 committed by GitHub
parent d57dbb4d47
commit 5853c00628
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
616 changed files with 19831 additions and 18532 deletions

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@ -1,10 +1,9 @@
[attrib-location-length-limits.html]
[WebGL test #2: attrib location was -1, should not be]
[WebGL test #1]
expected: FAIL
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_VALUE : ]
[WebGL test #2]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_VALUE : ]
[WebGL test #3]
expected: FAIL

View file

@ -1,12 +1,6 @@
[shader-linking.html]
[WebGL test #1: [unexpected link status\] OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader.]
[WebGL test #1]
expected: FAIL
[WebGL test #2: [unexpected link status\] OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader.]
expected: FAIL
[WebGL test #1: [unexpected link status\] (expected: false) OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader.]
expected: FAIL
[WebGL test #2: [unexpected link status\] (expected: false) OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader.]
[WebGL test #2]
expected: FAIL

View file

@ -1,7 +1,6 @@
[shader-with-1024-character-define.html]
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that uses 1024 character token in #define should succeed]
[WebGL test #0]
expected: FAIL
[WebGL test #1: [link failed\] vertex shader that uses 1024 character token in #define should succeed]
[WebGL test #1]
expected: FAIL

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@ -1,16 +1,15 @@
[shader-with-1024-character-identifier.frag.html]
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier should succeed]
[WebGL test #0]
expected: FAIL
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier that starts with underscore should succeed]
[WebGL test #1]
expected: FAIL
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier that ends with underscore should succeed]
[WebGL test #2]
expected: FAIL
[WebGL test #3: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier with odd characters as underscores should succeed]
[WebGL test #3]
expected: FAIL
[WebGL test #4: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier with even characters as underscores should succeed]
[WebGL test #4]
expected: FAIL

View file

@ -1,6 +1,3 @@
[shader-with-mis-matching-uniform-block.html]
[WebGL test #0: [unexpected link status\] Shaders with precision mis-matching uniform blocks should fail]
expected: FAIL
[WebGL test #0: [unexpected link status\] (expected: false) Shaders with precision mis-matching uniform blocks should fail]
[WebGL test #0]
expected: FAIL

View file

@ -1,228 +1,228 @@
[texture-bias.html]
[WebGL test #0: getError expected: NO_ERROR. Was INVALID_VALUE : ]
[WebGL test #0]
expected: FAIL
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #1]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #10]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #100]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #102]
expected: FAIL
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #103]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #105]
expected: FAIL
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #11]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #12]
expected: FAIL
[WebGL test #9: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #13]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #14]
expected: FAIL
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #15]
expected: FAIL
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #16]
expected: FAIL
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #18]
expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #19]
expected: FAIL
[WebGL test #15: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #2]
expected: FAIL
[WebGL test #16: should be: 1,1,1,1\nat (0, 0) expected: 1,1,1,1 was 0,0,0,255]
[WebGL test #21]
expected: FAIL
[WebGL test #18: should be: 1,1,1,1\nat (0, 2) expected: 1,1,1,1 was 0,0,0,255]
[WebGL test #22]
expected: FAIL
[WebGL test #19: should be: 2,2,2,2\nat (1, 0) expected: 2,2,2,2 was 0,0,0,255]
[WebGL test #24]
expected: FAIL
[WebGL test #21: should be: 2,2,2,2\nat (1, 2) expected: 2,2,2,2 was 0,0,0,0]
[WebGL test #25]
expected: FAIL
[WebGL test #22: should be: 3,3,3,3\nat (2, 0) expected: 3,3,3,3 was 0,0,0,255]
[WebGL test #27]
expected: FAIL
[WebGL test #24: should be: 3,3,3,3\nat (2, 2) expected: 3,3,3,3 was 0,0,0,0]
[WebGL test #28]
expected: FAIL
[WebGL test #25: should be: 4,4,4,4\nat (3, 0) expected: 4,4,4,4 was 0,0,0,255]
[WebGL test #3]
expected: FAIL
[WebGL test #27: should be: 4,4,4,4\nat (3, 2) expected: 4,4,4,4 was 0,0,0,0]
[WebGL test #30]
expected: FAIL
[WebGL test #28: should be: 5,5,5,5\nat (4, 0) expected: 5,5,5,5 was 0,0,0,255]
[WebGL test #31]
expected: FAIL
[WebGL test #30: should be: 5,5,5,5\nat (4, 2) expected: 5,5,5,5 was 0,0,0,0]
[WebGL test #33]
expected: FAIL
[WebGL test #31: should be: 6,6,6,6\nat (5, 0) expected: 6,6,6,6 was 0,0,0,255]
[WebGL test #34]
expected: FAIL
[WebGL test #33: should be: 6,6,6,6\nat (5, 2) expected: 6,6,6,6 was 0,0,0,0]
[WebGL test #36]
expected: FAIL
[WebGL test #34: should be: 7,7,7,7\nat (6, 0) expected: 7,7,7,7 was 0,0,0,255]
[WebGL test #37]
expected: FAIL
[WebGL test #36: should be: 7,7,7,7\nat (6, 2) expected: 7,7,7,7 was 0,0,0,0]
[WebGL test #39]
expected: FAIL
[WebGL test #37: should be: 8,8,8,8\nat (7, 0) expected: 8,8,8,8 was 0,0,0,255]
[WebGL test #4]
expected: FAIL
[WebGL test #39: should be: 8,8,8,8\nat (7, 2) expected: 8,8,8,8 was 0,0,0,0]
[WebGL test #40]
expected: FAIL
[WebGL test #40: should be: 9,9,9,9\nat (8, 0) expected: 9,9,9,9 was 0,0,0,255]
[WebGL test #42]
expected: FAIL
[WebGL test #42: should be: 9,9,9,9\nat (8, 2) expected: 9,9,9,9 was 0,0,0,0]
[WebGL test #43]
expected: FAIL
[WebGL test #43: should be: 10,10,10,10\nat (9, 0) expected: 10,10,10,10 was 0,0,0,255]
[WebGL test #45]
expected: FAIL
[WebGL test #45: should be: 10,10,10,10\nat (9, 2) expected: 10,10,10,10 was 0,0,0,0]
[WebGL test #46]
expected: FAIL
[WebGL test #46: should be: 11,11,11,11\nat (10, 0) expected: 11,11,11,11 was 0,0,0,255]
[WebGL test #48]
expected: FAIL
[WebGL test #48: should be: 11,11,11,11\nat (10, 2) expected: 11,11,11,11 was 0,0,0,0]
[WebGL test #49]
expected: FAIL
[WebGL test #49: should be: 12,12,12,12\nat (11, 0) expected: 12,12,12,12 was 0,0,0,255]
[WebGL test #5]
expected: FAIL
[WebGL test #51: should be: 12,12,12,12\nat (11, 2) expected: 12,12,12,12 was 0,0,0,0]
[WebGL test #51]
expected: FAIL
[WebGL test #52: should be: 13,13,13,13\nat (12, 0) expected: 13,13,13,13 was 0,0,0,255]
[WebGL test #52]
expected: FAIL
[WebGL test #54: should be: 13,13,13,13\nat (12, 2) expected: 13,13,13,13 was 0,0,0,0]
[WebGL test #54]
expected: FAIL
[WebGL test #55: should be: 14,14,14,14\nat (13, 0) expected: 14,14,14,14 was 0,0,0,255]
[WebGL test #55]
expected: FAIL
[WebGL test #57: should be: 14,14,14,14\nat (13, 2) expected: 14,14,14,14 was 0,0,0,0]
[WebGL test #57]
expected: FAIL
[WebGL test #58: should be: 15,15,15,15\nat (14, 0) expected: 15,15,15,15 was 0,0,0,255]
[WebGL test #58]
expected: FAIL
[WebGL test #60: should be: 15,15,15,15\nat (14, 2) expected: 15,15,15,15 was 0,0,0,0]
[WebGL test #6]
expected: FAIL
[WebGL test #61: should be: 15,15,15,15\nat (0, 0) expected: 15,15,15,15 was 0,0,0,255]
[WebGL test #60]
expected: FAIL
[WebGL test #63: should be: 1,1,1,1\nat (0, 2) expected: 1,1,1,1 was 0,0,0,255]
[WebGL test #61]
expected: FAIL
[WebGL test #64: should be: 14,14,14,14\nat (1, 0) expected: 14,14,14,14 was 0,0,0,255]
[WebGL test #63]
expected: FAIL
[WebGL test #66: should be: 2,2,2,2\nat (1, 2) expected: 2,2,2,2 was 0,0,0,0]
[WebGL test #64]
expected: FAIL
[WebGL test #67: should be: 13,13,13,13\nat (2, 0) expected: 13,13,13,13 was 0,0,0,255]
[WebGL test #66]
expected: FAIL
[WebGL test #69: should be: 3,3,3,3\nat (2, 2) expected: 3,3,3,3 was 0,0,0,0]
[WebGL test #67]
expected: FAIL
[WebGL test #70: should be: 12,12,12,12\nat (3, 0) expected: 12,12,12,12 was 0,0,0,255]
[WebGL test #69]
expected: FAIL
[WebGL test #72: should be: 4,4,4,4\nat (3, 2) expected: 4,4,4,4 was 0,0,0,0]
[WebGL test #7]
expected: FAIL
[WebGL test #73: should be: 11,11,11,11\nat (4, 0) expected: 11,11,11,11 was 0,0,0,255]
[WebGL test #70]
expected: FAIL
[WebGL test #75: should be: 5,5,5,5\nat (4, 2) expected: 5,5,5,5 was 0,0,0,0]
[WebGL test #72]
expected: FAIL
[WebGL test #76: should be: 10,10,10,10\nat (5, 0) expected: 10,10,10,10 was 0,0,0,255]
[WebGL test #73]
expected: FAIL
[WebGL test #78: should be: 6,6,6,6\nat (5, 2) expected: 6,6,6,6 was 0,0,0,0]
[WebGL test #75]
expected: FAIL
[WebGL test #79: should be: 9,9,9,9\nat (6, 0) expected: 9,9,9,9 was 0,0,0,255]
[WebGL test #76]
expected: FAIL
[WebGL test #81: should be: 7,7,7,7\nat (6, 2) expected: 7,7,7,7 was 0,0,0,0]
[WebGL test #78]
expected: FAIL
[WebGL test #82: should be: 8,8,8,8\nat (7, 0) expected: 8,8,8,8 was 0,0,0,255]
[WebGL test #79]
expected: FAIL
[WebGL test #84: should be: 8,8,8,8\nat (7, 2) expected: 8,8,8,8 was 0,0,0,0]
[WebGL test #8]
expected: FAIL
[WebGL test #85: should be: 7,7,7,7\nat (8, 0) expected: 7,7,7,7 was 0,0,0,255]
[WebGL test #81]
expected: FAIL
[WebGL test #87: should be: 9,9,9,9\nat (8, 2) expected: 9,9,9,9 was 0,0,0,0]
[WebGL test #82]
expected: FAIL
[WebGL test #88: should be: 6,6,6,6\nat (9, 0) expected: 6,6,6,6 was 0,0,0,255]
[WebGL test #84]
expected: FAIL
[WebGL test #90: should be: 10,10,10,10\nat (9, 2) expected: 10,10,10,10 was 0,0,0,0]
[WebGL test #85]
expected: FAIL
[WebGL test #91: should be: 5,5,5,5\nat (10, 0) expected: 5,5,5,5 was 0,0,0,255]
[WebGL test #87]
expected: FAIL
[WebGL test #93: should be: 11,11,11,11\nat (10, 2) expected: 11,11,11,11 was 0,0,0,0]
[WebGL test #88]
expected: FAIL
[WebGL test #94: should be: 4,4,4,4\nat (11, 0) expected: 4,4,4,4 was 0,0,0,255]
[WebGL test #9]
expected: FAIL
[WebGL test #96: should be: 12,12,12,12\nat (11, 2) expected: 12,12,12,12 was 0,0,0,0]
[WebGL test #90]
expected: FAIL
[WebGL test #97: should be: 3,3,3,3\nat (12, 0) expected: 3,3,3,3 was 0,0,0,255]
[WebGL test #91]
expected: FAIL
[WebGL test #99: should be: 13,13,13,13\nat (12, 2) expected: 13,13,13,13 was 0,0,0,0]
[WebGL test #93]
expected: FAIL
[WebGL test #100: should be: 2,2,2,2\nat (13, 0) expected: 2,2,2,2 was 0,0,0,255]
[WebGL test #94]
expected: FAIL
[WebGL test #102: should be: 14,14,14,14\nat (13, 2) expected: 14,14,14,14 was 0,0,0,0]
[WebGL test #96]
expected: FAIL
[WebGL test #103: should be: 1,1,1,1\nat (14, 0) expected: 1,1,1,1 was 0,0,0,255]
[WebGL test #97]
expected: FAIL
[WebGL test #105: should be: 15,15,15,15\nat (14, 2) expected: 15,15,15,15 was 0,0,0,0]
[WebGL test #99]
expected: FAIL

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@ -1,13 +0,0 @@
[texture-offset-out-of-range.html]
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Minimum in-range texture offset should compile]
expected: FAIL
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Maximum in-range texture offset should compile]
expected: FAIL
[WebGL test #2: [unexpected link status\] Texture offset below minimum valid value should not compile]
expected: FAIL
[WebGL test #3: [unexpected link status\] Texture offset above maximum valid value should not compile]
expected: FAIL

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@ -1,7 +1,6 @@
[uniform-location-length-limits.html]
[WebGL test #1: uniformLoc should be non-null. Was null]
[WebGL test #1]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_VALUE : ]
[WebGL test #2]
expected: FAIL

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@ -1,10 +0,0 @@
[valid-invariant.html]
[WebGL test #0: [unexpected link status\] vertex shader with invariant varying and fragment shader with variant varying must succeed]
expected: FAIL
[WebGL test #1: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with variant varying must succeed]
expected: FAIL
[WebGL test #2: [unexpected link status\] vertex shader with invariant (separately set) varying and fragment shader with variant varying must succeed]
expected: FAIL

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@ -1,6 +1,5 @@
[vector-dynamic-indexing-swizzled-lvalue.html]
bug: https://github.com/servo/servo/issues/26004
[WebGL test #0: should be green\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
[WebGL test #0]
expected:
if os == "mac": FAIL