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Remove message from WebGL subtest name and remove stale expectations (#35791)
* Remove message from WebGL subtest name This causes stale expectations: https://github.com/servo/servo/issues/35750 Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Update expectations Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This commit is contained in:
parent
d57dbb4d47
commit
5853c00628
616 changed files with 19831 additions and 18532 deletions
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@ -1,10 +1,9 @@
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[attrib-location-length-limits.html]
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[WebGL test #2: attrib location was -1, should not be]
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[WebGL test #1]
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expected: FAIL
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[WebGL test #1: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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[WebGL test #2]
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expected: FAIL
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[WebGL test #3: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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[WebGL test #3]
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expected: FAIL
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@ -1,12 +1,6 @@
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[shader-linking.html]
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[WebGL test #1: [unexpected link status\] OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader.]
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[WebGL test #1]
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expected: FAIL
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[WebGL test #2: [unexpected link status\] OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader.]
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expected: FAIL
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[WebGL test #1: [unexpected link status\] (expected: false) OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader.]
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expected: FAIL
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[WebGL test #2: [unexpected link status\] (expected: false) OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader.]
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[WebGL test #2]
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expected: FAIL
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@ -1,7 +1,6 @@
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[shader-with-1024-character-define.html]
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[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that uses 1024 character token in #define should succeed]
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[WebGL test #0]
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expected: FAIL
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[WebGL test #1: [link failed\] vertex shader that uses 1024 character token in #define should succeed]
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[WebGL test #1]
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expected: FAIL
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@ -1,16 +1,15 @@
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[shader-with-1024-character-identifier.frag.html]
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier should succeed]
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[WebGL test #0]
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expected: FAIL
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier that starts with underscore should succeed]
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[WebGL test #1]
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expected: FAIL
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier that ends with underscore should succeed]
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[WebGL test #2]
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expected: FAIL
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[WebGL test #3: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier with odd characters as underscores should succeed]
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[WebGL test #3]
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expected: FAIL
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[WebGL test #4: [unexpected fragment shader compile status\] (expected: true) shader with 1024 character identifier with even characters as underscores should succeed]
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[WebGL test #4]
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expected: FAIL
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@ -1,6 +1,3 @@
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[shader-with-mis-matching-uniform-block.html]
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[WebGL test #0: [unexpected link status\] Shaders with precision mis-matching uniform blocks should fail]
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expected: FAIL
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[WebGL test #0: [unexpected link status\] (expected: false) Shaders with precision mis-matching uniform blocks should fail]
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[WebGL test #0]
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expected: FAIL
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@ -1,228 +1,228 @@
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[texture-bias.html]
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[WebGL test #0: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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[WebGL test #0]
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expected: FAIL
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[WebGL test #1: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #1]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #10]
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expected: FAIL
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[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #100]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #102]
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expected: FAIL
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[WebGL test #5: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #103]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #105]
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expected: FAIL
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[WebGL test #7: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #11]
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expected: FAIL
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[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #12]
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expected: FAIL
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[WebGL test #9: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #13]
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expected: FAIL
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #14]
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expected: FAIL
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[WebGL test #11: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #15]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #16]
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expected: FAIL
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[WebGL test #13: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #18]
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expected: FAIL
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #19]
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expected: FAIL
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[WebGL test #15: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #2]
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expected: FAIL
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[WebGL test #16: should be: 1,1,1,1\nat (0, 0) expected: 1,1,1,1 was 0,0,0,255]
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[WebGL test #21]
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expected: FAIL
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[WebGL test #18: should be: 1,1,1,1\nat (0, 2) expected: 1,1,1,1 was 0,0,0,255]
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[WebGL test #22]
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expected: FAIL
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[WebGL test #19: should be: 2,2,2,2\nat (1, 0) expected: 2,2,2,2 was 0,0,0,255]
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[WebGL test #24]
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expected: FAIL
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[WebGL test #21: should be: 2,2,2,2\nat (1, 2) expected: 2,2,2,2 was 0,0,0,0]
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[WebGL test #25]
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expected: FAIL
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[WebGL test #22: should be: 3,3,3,3\nat (2, 0) expected: 3,3,3,3 was 0,0,0,255]
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[WebGL test #27]
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expected: FAIL
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[WebGL test #24: should be: 3,3,3,3\nat (2, 2) expected: 3,3,3,3 was 0,0,0,0]
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[WebGL test #28]
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expected: FAIL
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[WebGL test #25: should be: 4,4,4,4\nat (3, 0) expected: 4,4,4,4 was 0,0,0,255]
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[WebGL test #3]
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expected: FAIL
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[WebGL test #27: should be: 4,4,4,4\nat (3, 2) expected: 4,4,4,4 was 0,0,0,0]
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[WebGL test #30]
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expected: FAIL
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[WebGL test #28: should be: 5,5,5,5\nat (4, 0) expected: 5,5,5,5 was 0,0,0,255]
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[WebGL test #31]
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expected: FAIL
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[WebGL test #30: should be: 5,5,5,5\nat (4, 2) expected: 5,5,5,5 was 0,0,0,0]
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[WebGL test #33]
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expected: FAIL
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[WebGL test #31: should be: 6,6,6,6\nat (5, 0) expected: 6,6,6,6 was 0,0,0,255]
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[WebGL test #34]
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expected: FAIL
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[WebGL test #33: should be: 6,6,6,6\nat (5, 2) expected: 6,6,6,6 was 0,0,0,0]
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[WebGL test #36]
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expected: FAIL
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[WebGL test #34: should be: 7,7,7,7\nat (6, 0) expected: 7,7,7,7 was 0,0,0,255]
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[WebGL test #37]
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expected: FAIL
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[WebGL test #36: should be: 7,7,7,7\nat (6, 2) expected: 7,7,7,7 was 0,0,0,0]
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[WebGL test #39]
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expected: FAIL
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[WebGL test #37: should be: 8,8,8,8\nat (7, 0) expected: 8,8,8,8 was 0,0,0,255]
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[WebGL test #4]
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expected: FAIL
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[WebGL test #39: should be: 8,8,8,8\nat (7, 2) expected: 8,8,8,8 was 0,0,0,0]
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[WebGL test #40]
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expected: FAIL
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[WebGL test #40: should be: 9,9,9,9\nat (8, 0) expected: 9,9,9,9 was 0,0,0,255]
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[WebGL test #42]
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expected: FAIL
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[WebGL test #42: should be: 9,9,9,9\nat (8, 2) expected: 9,9,9,9 was 0,0,0,0]
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[WebGL test #43]
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expected: FAIL
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[WebGL test #43: should be: 10,10,10,10\nat (9, 0) expected: 10,10,10,10 was 0,0,0,255]
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[WebGL test #45]
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expected: FAIL
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[WebGL test #45: should be: 10,10,10,10\nat (9, 2) expected: 10,10,10,10 was 0,0,0,0]
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[WebGL test #46]
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expected: FAIL
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[WebGL test #46: should be: 11,11,11,11\nat (10, 0) expected: 11,11,11,11 was 0,0,0,255]
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[WebGL test #48]
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expected: FAIL
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[WebGL test #48: should be: 11,11,11,11\nat (10, 2) expected: 11,11,11,11 was 0,0,0,0]
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[WebGL test #49]
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expected: FAIL
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[WebGL test #49: should be: 12,12,12,12\nat (11, 0) expected: 12,12,12,12 was 0,0,0,255]
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[WebGL test #5]
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expected: FAIL
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[WebGL test #51: should be: 12,12,12,12\nat (11, 2) expected: 12,12,12,12 was 0,0,0,0]
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[WebGL test #51]
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expected: FAIL
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[WebGL test #52: should be: 13,13,13,13\nat (12, 0) expected: 13,13,13,13 was 0,0,0,255]
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[WebGL test #52]
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expected: FAIL
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[WebGL test #54: should be: 13,13,13,13\nat (12, 2) expected: 13,13,13,13 was 0,0,0,0]
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[WebGL test #54]
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expected: FAIL
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[WebGL test #55: should be: 14,14,14,14\nat (13, 0) expected: 14,14,14,14 was 0,0,0,255]
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[WebGL test #55]
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expected: FAIL
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[WebGL test #57: should be: 14,14,14,14\nat (13, 2) expected: 14,14,14,14 was 0,0,0,0]
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[WebGL test #57]
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expected: FAIL
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[WebGL test #58: should be: 15,15,15,15\nat (14, 0) expected: 15,15,15,15 was 0,0,0,255]
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[WebGL test #58]
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expected: FAIL
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[WebGL test #60: should be: 15,15,15,15\nat (14, 2) expected: 15,15,15,15 was 0,0,0,0]
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[WebGL test #6]
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expected: FAIL
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[WebGL test #61: should be: 15,15,15,15\nat (0, 0) expected: 15,15,15,15 was 0,0,0,255]
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[WebGL test #60]
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expected: FAIL
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[WebGL test #63: should be: 1,1,1,1\nat (0, 2) expected: 1,1,1,1 was 0,0,0,255]
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[WebGL test #61]
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expected: FAIL
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[WebGL test #64: should be: 14,14,14,14\nat (1, 0) expected: 14,14,14,14 was 0,0,0,255]
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[WebGL test #63]
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expected: FAIL
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[WebGL test #66: should be: 2,2,2,2\nat (1, 2) expected: 2,2,2,2 was 0,0,0,0]
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[WebGL test #64]
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expected: FAIL
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[WebGL test #67: should be: 13,13,13,13\nat (2, 0) expected: 13,13,13,13 was 0,0,0,255]
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[WebGL test #66]
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expected: FAIL
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[WebGL test #69: should be: 3,3,3,3\nat (2, 2) expected: 3,3,3,3 was 0,0,0,0]
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[WebGL test #67]
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expected: FAIL
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[WebGL test #70: should be: 12,12,12,12\nat (3, 0) expected: 12,12,12,12 was 0,0,0,255]
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[WebGL test #69]
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expected: FAIL
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[WebGL test #72: should be: 4,4,4,4\nat (3, 2) expected: 4,4,4,4 was 0,0,0,0]
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[WebGL test #7]
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expected: FAIL
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[WebGL test #73: should be: 11,11,11,11\nat (4, 0) expected: 11,11,11,11 was 0,0,0,255]
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[WebGL test #70]
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expected: FAIL
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[WebGL test #75: should be: 5,5,5,5\nat (4, 2) expected: 5,5,5,5 was 0,0,0,0]
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[WebGL test #72]
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expected: FAIL
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[WebGL test #76: should be: 10,10,10,10\nat (5, 0) expected: 10,10,10,10 was 0,0,0,255]
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[WebGL test #73]
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expected: FAIL
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[WebGL test #78: should be: 6,6,6,6\nat (5, 2) expected: 6,6,6,6 was 0,0,0,0]
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[WebGL test #75]
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expected: FAIL
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[WebGL test #79: should be: 9,9,9,9\nat (6, 0) expected: 9,9,9,9 was 0,0,0,255]
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[WebGL test #76]
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expected: FAIL
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[WebGL test #81: should be: 7,7,7,7\nat (6, 2) expected: 7,7,7,7 was 0,0,0,0]
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[WebGL test #78]
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expected: FAIL
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[WebGL test #82: should be: 8,8,8,8\nat (7, 0) expected: 8,8,8,8 was 0,0,0,255]
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[WebGL test #79]
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expected: FAIL
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[WebGL test #84: should be: 8,8,8,8\nat (7, 2) expected: 8,8,8,8 was 0,0,0,0]
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[WebGL test #8]
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expected: FAIL
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[WebGL test #85: should be: 7,7,7,7\nat (8, 0) expected: 7,7,7,7 was 0,0,0,255]
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[WebGL test #81]
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expected: FAIL
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[WebGL test #87: should be: 9,9,9,9\nat (8, 2) expected: 9,9,9,9 was 0,0,0,0]
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[WebGL test #82]
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expected: FAIL
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[WebGL test #88: should be: 6,6,6,6\nat (9, 0) expected: 6,6,6,6 was 0,0,0,255]
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[WebGL test #84]
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expected: FAIL
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|
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[WebGL test #90: should be: 10,10,10,10\nat (9, 2) expected: 10,10,10,10 was 0,0,0,0]
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[WebGL test #85]
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expected: FAIL
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[WebGL test #91: should be: 5,5,5,5\nat (10, 0) expected: 5,5,5,5 was 0,0,0,255]
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[WebGL test #87]
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expected: FAIL
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|
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[WebGL test #93: should be: 11,11,11,11\nat (10, 2) expected: 11,11,11,11 was 0,0,0,0]
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[WebGL test #88]
|
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expected: FAIL
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|
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[WebGL test #94: should be: 4,4,4,4\nat (11, 0) expected: 4,4,4,4 was 0,0,0,255]
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[WebGL test #9]
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expected: FAIL
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|
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[WebGL test #96: should be: 12,12,12,12\nat (11, 2) expected: 12,12,12,12 was 0,0,0,0]
|
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[WebGL test #90]
|
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expected: FAIL
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||||
|
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[WebGL test #97: should be: 3,3,3,3\nat (12, 0) expected: 3,3,3,3 was 0,0,0,255]
|
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[WebGL test #91]
|
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expected: FAIL
|
||||
|
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[WebGL test #99: should be: 13,13,13,13\nat (12, 2) expected: 13,13,13,13 was 0,0,0,0]
|
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[WebGL test #93]
|
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expected: FAIL
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|
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[WebGL test #100: should be: 2,2,2,2\nat (13, 0) expected: 2,2,2,2 was 0,0,0,255]
|
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[WebGL test #94]
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expected: FAIL
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[WebGL test #102: should be: 14,14,14,14\nat (13, 2) expected: 14,14,14,14 was 0,0,0,0]
|
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[WebGL test #96]
|
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expected: FAIL
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|
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[WebGL test #103: should be: 1,1,1,1\nat (14, 0) expected: 1,1,1,1 was 0,0,0,255]
|
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[WebGL test #97]
|
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expected: FAIL
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|
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[WebGL test #105: should be: 15,15,15,15\nat (14, 2) expected: 15,15,15,15 was 0,0,0,0]
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[WebGL test #99]
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expected: FAIL
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|
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@ -1,13 +0,0 @@
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[texture-offset-out-of-range.html]
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Minimum in-range texture offset should compile]
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expected: FAIL
|
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|
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Maximum in-range texture offset should compile]
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expected: FAIL
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|
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[WebGL test #2: [unexpected link status\] Texture offset below minimum valid value should not compile]
|
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expected: FAIL
|
||||
|
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[WebGL test #3: [unexpected link status\] Texture offset above maximum valid value should not compile]
|
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expected: FAIL
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[uniform-location-length-limits.html]
|
||||
[WebGL test #1: uniformLoc should be non-null. Was null]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_VALUE : ]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
[valid-invariant.html]
|
||||
[WebGL test #0: [unexpected link status\] vertex shader with invariant varying and fragment shader with variant varying must succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with variant varying must succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] vertex shader with invariant (separately set) varying and fragment shader with variant varying must succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,6 +1,5 @@
|
|||
[vector-dynamic-indexing-swizzled-lvalue.html]
|
||||
bug: https://github.com/servo/servo/issues/26004
|
||||
[WebGL test #0: should be green\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
[WebGL test #0]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue