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Remove message from WebGL subtest name and remove stale expectations (#35791)
* Remove message from WebGL subtest name This causes stale expectations: https://github.com/servo/servo/issues/35750 Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Update expectations Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This commit is contained in:
parent
d57dbb4d47
commit
5853c00628
616 changed files with 19831 additions and 18532 deletions
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@ -1,197 +1,152 @@
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[framebuffer-object-attachment.html]
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expected:
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if os == "mac": CRASH
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[WebGL test #45: getError expected: NO_ERROR. Was INVALID_ENUM : ]
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[WebGL test #10]
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expected: FAIL
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[WebGL test #28: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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[WebGL test #102]
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expected: FAIL
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[WebGL test #2: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #104]
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expected: FAIL
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[WebGL test #6: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #11]
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expected: FAIL
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[WebGL test #7: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #112]
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expected: FAIL
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[WebGL test #10: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #113]
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expected: FAIL
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[WebGL test #11: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #12]
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expected: FAIL
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[WebGL test #12: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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[WebGL test #129]
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expected: FAIL
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[WebGL test #16: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #130]
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expected: FAIL
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[WebGL test #17: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #137]
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expected: FAIL
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[WebGL test #21: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #138]
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expected: FAIL
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[WebGL test #22: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #139]
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expected: FAIL
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[WebGL test #25: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #140]
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expected: FAIL
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[WebGL test #26: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #141]
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expected: FAIL
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[WebGL test #27: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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[WebGL test #142]
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expected: FAIL
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[WebGL test #30: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #145]
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expected: FAIL
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[WebGL test #31: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #146]
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expected: FAIL
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[WebGL test #32: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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[WebGL test #147]
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expected: FAIL
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[WebGL test #34: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #154]
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expected: FAIL
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[WebGL test #38: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #155]
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expected: FAIL
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[WebGL test #39: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #156]
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expected: FAIL
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[WebGL test #20: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #168]
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expected: FAIL
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[WebGL test #21: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #170]
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expected: FAIL
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[WebGL test #37: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #182]
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expected: FAIL
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[WebGL test #38: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #183]
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expected: FAIL
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[WebGL test #45: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #194]
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expected: FAIL
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[WebGL test #46: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #196]
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expected: FAIL
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[WebGL test #47: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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[WebGL test #2]
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expected: FAIL
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[WebGL test #48: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
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[WebGL test #20]
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expected: FAIL
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[WebGL test #49: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
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[WebGL test #21]
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expected: FAIL
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[WebGL test #50: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
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[WebGL test #37]
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expected: FAIL
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[WebGL test #53: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
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[WebGL test #38]
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expected: FAIL
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[WebGL test #54: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
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[WebGL test #45]
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expected: FAIL
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[WebGL test #55: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
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[WebGL test #46]
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expected: FAIL
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[WebGL test #62: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #47]
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expected: FAIL
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[WebGL test #63: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #48]
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expected: FAIL
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[WebGL test #64: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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[WebGL test #49]
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expected: FAIL
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[WebGL test #76: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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[WebGL test #50]
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expected: FAIL
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[WebGL test #78: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #53]
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expected: FAIL
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[WebGL test #90: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #54]
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expected: FAIL
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[WebGL test #91: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #55]
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expected: FAIL
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[WebGL test #102: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #6]
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expected: FAIL
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[WebGL test #104: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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[WebGL test #62]
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expected: FAIL
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[WebGL test #112: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #63]
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expected: FAIL
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[WebGL test #113: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #64]
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expected: FAIL
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[WebGL test #129: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #7]
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expected: FAIL
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[WebGL test #130: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #76]
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expected: FAIL
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[WebGL test #137: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #78]
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expected: FAIL
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[WebGL test #138: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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[WebGL test #90]
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expected: FAIL
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[WebGL test #139: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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expected: FAIL
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[WebGL test #140: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
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expected: FAIL
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[WebGL test #141: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
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expected: FAIL
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[WebGL test #142: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) == '[object WebGLTexture\]' should be true. Was false.]
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expected: FAIL
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[WebGL test #145: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
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expected: FAIL
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[WebGL test #146: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
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expected: FAIL
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[WebGL test #147: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be null. Was [object WebGLRenderbuffer\].]
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expected: FAIL
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[WebGL test #154: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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expected: FAIL
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[WebGL test #155: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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expected: FAIL
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[WebGL test #156: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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expected: FAIL
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[WebGL test #168: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #170: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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expected: FAIL
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[WebGL test #182: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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expected: FAIL
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[WebGL test #183: gl.getParameter(gl.DEPTH_BITS) >= 16 should be true. Was false.]
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expected: FAIL
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[WebGL test #194: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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expected: FAIL
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[WebGL test #196: gl.getParameter(gl.STENCIL_BITS) >= 8 should be true. Was false.]
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[WebGL test #91]
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expected: FAIL
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@ -1,8 +1,4 @@
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[framebuffer-test.html]
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[WebGL test #37: gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) should be 0. Was 8.]
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[WebGL test #37]
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expected:
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if os == "mac": FAIL
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[WebGL test #38: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read framebuffer with no attachment.]
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expected: FAIL
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[framebuffer-texture-layer.html]
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expected: ERROR
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #1]
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expected: FAIL
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@ -1,13 +1,9 @@
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[invalidate-framebuffer.html]
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bug: https://github.com/servo/servo/issues/20529
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expected:
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if os == "linux": OK
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if os == "mac": CRASH
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[WebGL test #17: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #25]
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expected: FAIL
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[WebGL test #25: getError expected one of: INVALID_OPERATION or INVALID_ENUM. Was NO_ERROR : calling invalidateSubFramebuffer to invalidate a COLOR_ATTACHMENT that exceeds MAX_COLOR_ATTACHMENT should generate INVALID_ENUM or INVALID_OPERATION.]
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expected: FAIL
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[WebGL test #26: getError expected one of: INVALID_OPERATION or INVALID_ENUM. Was NO_ERROR : calling invalidateFramebuffer to invalidate a COLOR_ATTACHMENT that exceeds MAX_COLOR_ATTACHMENT should generate INVALID_ENUM or INVALID_OPERATION.]
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[WebGL test #26]
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expected: FAIL
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|
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@ -1,45 +1,21 @@
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[multisample-draws-between-blits.html]
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #0]
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expected: FAIL
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[WebGL test #0: whole thing\nat (0, 0) expected: 255,0,0,255 was 65,255,65,255]
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[WebGL test #1]
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expected: FAIL
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[WebGL test #1: left\nat (0, 0) expected: 255,0,0,255 was 65,255,65,255]
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[WebGL test #2]
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expected: FAIL
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[WebGL test #2: right\nat (64, 0) expected: 0,255,0,255 was 65,255,65,255]
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[WebGL test #3]
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expected: FAIL
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[WebGL test #3: left edge\nat (0, 0) expected: 255,0,0,255 was 65,255,65,255]
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[WebGL test #4]
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expected: FAIL
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[WebGL test #4: right edge\nat (96, 0) expected: 0,255,0,255 was 65,255,65,255]
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[WebGL test #5]
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expected: FAIL
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[WebGL test #5: left of center\nat (32, 0) expected: 255,128,128,255 was 65,255,65,255]
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expected: FAIL
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[WebGL test #6: right of center\nat (64, 0) expected: 128,255,128,255 was 65,255,65,255]
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expected: FAIL
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|
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[WebGL test #0: whole thing\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
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expected: FAIL
|
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|
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[WebGL test #1: left\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
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expected: FAIL
|
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[WebGL test #2: right\nat (64, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #3: left edge\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #4: right edge\nat (96, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #5: left of center\nat (32, 0) expected: 255,128,128,255 was 0,0,0,0]
|
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expected: FAIL
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[WebGL test #6: right of center\nat (64, 0) expected: 128,255,128,255 was 0,0,0,0]
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[WebGL test #6]
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expected: FAIL
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|
|
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@ -1,51 +1,45 @@
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[multisample-with-full-sample-counts.html]
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #0]
|
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expected: FAIL
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|
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[WebGL test #0: User buffer has been rendered to red with sample = 1, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
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[WebGL test #1]
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expected: FAIL
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|
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[WebGL test #1: User buffer has been rendered to red with sample = 1, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
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[WebGL test #10]
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expected: FAIL
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[WebGL test #2: User buffer has been rendered to red with sample = 2, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
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||||
[WebGL test #11]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: User buffer has been rendered to red with sample = 2, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #12]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: User buffer has been rendered to red with sample = 3, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #13]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: User buffer has been rendered to red with sample = 3, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #14]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: User buffer has been rendered to red with sample = 4, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: User buffer has been rendered to red with sample = 4, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: User buffer has been rendered to red with sample = 5, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #3]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: User buffer has been rendered to red with sample = 5, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: User buffer has been rendered to red with sample = 6, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #5]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: User buffer has been rendered to red with sample = 6, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #6]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: User buffer has been rendered to red with sample = 7, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #7]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: User buffer has been rendered to red with sample = 7, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: User buffer has been rendered to red with sample = 8, coverageValue = 1 and isInverted = false\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: User buffer has been rendered to red with sample = 8, coverageValue = 0 and isInverted = true\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,66 +1,42 @@
|
|||
[multisampled-depth-renderbuffer-initialization.html]
|
||||
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 1, gl.DEPTH_STENCIL, 1, 1)]
|
||||
[WebGL test #17]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 2, gl.DEPTH_STENCIL, 1, 1)]
|
||||
[WebGL test #2]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #25]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #33]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: should be 0,0,255,255\nat (16, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #39]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #42]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #50]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : should be no error after renderbufferStorageMultisample(DEPTH_COMPONENT16).]
|
||||
[WebGL test #58]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #66]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #74]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #80]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #83]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: getError expected: NO_ERROR. Was INVALID_OPERATION : should be no error after renderbufferStorageMultisample(DEPTH_COMPONENT16).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: should be 0,0,255,255\nat (1, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #9]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
[multisampled-renderbuffer-initialization.html]
|
||||
[WebGL test #9: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 4,255,1,134]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 5,0,0,50]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 5,0,252,190]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #98: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #111: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #124: user buffer has been initialized to 0\nat (0, 0) expected: 0,0,0,0 was 65,255,65,255]
|
||||
expected: FAIL
|
|
@ -1,36 +1,6 @@
|
|||
[multisampled-stencil-renderbuffer-initialization.html]
|
||||
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #36]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: getError expected: NO_ERROR. Was INVALID_OPERATION : should be no error after renderbufferStorageMultisample(STENCIL_INDEX8).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #77: getError expected: NO_ERROR. Was INVALID_OPERATION : should be no error after renderbufferStorageMultisample(STENCIL_INDEX8).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: should be 0,0,255,255\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
|
||||
[WebGL test #77]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[readbuffer.html]
|
||||
[WebGL test #28: the color should be [0,0,0,255\]\nat (0, 0) expected: 0,0,0,255 was 0,0,0,0]
|
||||
[WebGL test #15]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: getError expected: INVALID_OPERATION. Was INVALID_ENUM : calling readBuffer with GL_COLOR_ATTACHMENTi that exceeds MAX_COLOR_ATTACHMENT on fbo should generate INVALID_OPERATION.]
|
||||
[WebGL test #28]
|
||||
expected: FAIL
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue