Remove message from WebGL subtest name and remove stale expectations (#35791)

* Remove message from WebGL subtest name

This causes stale expectations: https://github.com/servo/servo/issues/35750

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* Update expectations

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This commit is contained in:
Samson 2025-03-12 10:08:39 +01:00 committed by GitHub
parent d57dbb4d47
commit 5853c00628
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
616 changed files with 19831 additions and 18532 deletions

View file

@ -1,16 +1,15 @@
[attrib-type-match.html]
[WebGL test #78: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
[WebGL test #61]
expected: FAIL
[WebGL test #80: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
[WebGL test #63]
expected: FAIL
[WebGL test #82: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
[WebGL test #78]
expected: FAIL
[WebGL test #63: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
[WebGL test #80]
expected: FAIL
[WebGL test #61: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
[WebGL test #82]
expected: FAIL

View file

@ -1,39 +1,36 @@
[blitframebuffer-filter-outofbounds.html]
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #421]
expected: FAIL
[WebGL test #421: pixel at [4, 4\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
[WebGL test #422]
expected: FAIL
[WebGL test #422: pixel at [5, 4\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
[WebGL test #423]
expected: FAIL
[WebGL test #423: pixel at [6, 4\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
[WebGL test #424]
expected: FAIL
[WebGL test #424: pixel at [7, 4\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
[WebGL test #429]
expected: FAIL
[WebGL test #429: pixel at [4, 5\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
[WebGL test #437]
expected: FAIL
[WebGL test #437: pixel at [4, 6\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
[WebGL test #445]
expected: FAIL
[WebGL test #445: pixel at [4, 7\] should be (0,0,0,0), but the actual color is (32,32,32,255)]
[WebGL test #494]
expected: FAIL
[WebGL test #494: pixel at [5, 5\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
[WebGL test #495]
expected: FAIL
[WebGL test #495: pixel at [6, 5\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
[WebGL test #496]
expected: FAIL
[WebGL test #496: pixel at [7, 5\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
[WebGL test #502]
expected: FAIL
[WebGL test #502: pixel at [5, 6\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
expected: FAIL
[WebGL test #510: pixel at [5, 7\] should be (32,32,32,255), but the actual color is (0,0,0,0)]
[WebGL test #510]
expected: FAIL

View file

@ -1,27 +1,13 @@
[blitframebuffer-multisampled-readbuffer.html]
[WebGL test #1: Framebuffer incomplete.]
[WebGL test #2]
expected:
if os == "linux": FAIL
[WebGL test #2: Framebuffer incomplete.]
expected:
if os == "linux": FAIL
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
expected:
if os == "mac": FAIL
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #4]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : blitframebuffer should succeed]
[WebGL test #6]
expected: FAIL
[WebGL test #4: should be 254,184,69,255\nat (0, 0) expected: 254,184,69,255 was 0,0,0,0]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : blitframebuffer should succeed]
expected: FAIL
[WebGL test #8: should be 254,184,69,255\nat (0, 0) expected: 254,184,69,255 was 0,0,0,0]
[WebGL test #8]
expected: FAIL

View file

@ -1,363 +1,360 @@
[blitframebuffer-outside-readbuffer.html]
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #249]
expected: FAIL
[WebGL test #249: pixel at [2, 2\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
[WebGL test #250]
expected: FAIL
[WebGL test #250: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
[WebGL test #251]
expected: FAIL
[WebGL test #251: pixel at [4, 2\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
[WebGL test #256]
expected: FAIL
[WebGL test #256: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
[WebGL test #257]
expected: FAIL
[WebGL test #257: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
[WebGL test #258]
expected: FAIL
[WebGL test #258: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
[WebGL test #263]
expected: FAIL
[WebGL test #263: pixel at [2, 4\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
[WebGL test #264]
expected: FAIL
[WebGL test #264: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
[WebGL test #265]
expected: FAIL
[WebGL test #265: pixel at [4, 4\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
[WebGL test #298]
expected: FAIL
[WebGL test #298: pixel at [2, 2\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
[WebGL test #299]
expected: FAIL
[WebGL test #299: pixel at [3, 2\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
[WebGL test #300]
expected: FAIL
[WebGL test #300: pixel at [4, 2\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
[WebGL test #305]
expected: FAIL
[WebGL test #305: pixel at [2, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
[WebGL test #306]
expected: FAIL
[WebGL test #306: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
[WebGL test #307]
expected: FAIL
[WebGL test #307: pixel at [4, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
[WebGL test #312]
expected: FAIL
[WebGL test #312: pixel at [2, 4\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
[WebGL test #313]
expected: FAIL
[WebGL test #313: pixel at [3, 4\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
[WebGL test #314]
expected: FAIL
[WebGL test #314: pixel at [4, 4\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
[WebGL test #347]
expected: FAIL
[WebGL test #347: pixel at [2, 2\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
[WebGL test #348]
expected: FAIL
[WebGL test #348: pixel at [3, 2\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
[WebGL test #349]
expected: FAIL
[WebGL test #349: pixel at [4, 2\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
[WebGL test #354]
expected: FAIL
[WebGL test #354: pixel at [2, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
[WebGL test #355]
expected: FAIL
[WebGL test #355: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
[WebGL test #356]
expected: FAIL
[WebGL test #356: pixel at [4, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
[WebGL test #361]
expected: FAIL
[WebGL test #361: pixel at [2, 4\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
[WebGL test #362]
expected: FAIL
[WebGL test #362: pixel at [3, 4\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
[WebGL test #363]
expected: FAIL
[WebGL test #363: pixel at [4, 4\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
[WebGL test #396]
expected: FAIL
[WebGL test #396: pixel at [2, 2\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
[WebGL test #397]
expected: FAIL
[WebGL test #397: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
[WebGL test #398]
expected: FAIL
[WebGL test #398: pixel at [4, 2\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
[WebGL test #403]
expected: FAIL
[WebGL test #403: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
[WebGL test #404]
expected: FAIL
[WebGL test #404: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
[WebGL test #405]
expected: FAIL
[WebGL test #405: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
[WebGL test #410]
expected: FAIL
[WebGL test #410: pixel at [2, 4\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
[WebGL test #411]
expected: FAIL
[WebGL test #411: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
[WebGL test #412]
expected: FAIL
[WebGL test #412: pixel at [4, 4\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
[WebGL test #430]
expected: FAIL
[WebGL test #430: pixel at [2, 2\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
[WebGL test #431]
expected: FAIL
[WebGL test #431: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
[WebGL test #433]
expected: FAIL
[WebGL test #433: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
[WebGL test #434]
expected: FAIL
[WebGL test #434: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
[WebGL test #436]
expected: FAIL
[WebGL test #436: pixel at [2, 4\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
[WebGL test #437]
expected: FAIL
[WebGL test #437: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
[WebGL test #441]
expected: FAIL
[WebGL test #441: pixel at [2, 2\] should be (99,99,99,255), but the actual color is (32,32,32,255)]
[WebGL test #442]
expected: FAIL
[WebGL test #442: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
[WebGL test #443]
expected: FAIL
[WebGL test #443: pixel at [4, 2\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
[WebGL test #444]
expected: FAIL
[WebGL test #444: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
[WebGL test #445]
expected: FAIL
[WebGL test #445: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
[WebGL test #446]
expected: FAIL
[WebGL test #446: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
[WebGL test #447]
expected: FAIL
[WebGL test #447: pixel at [3, 2\] should be (120,120,120,255), but the actual color is (48,48,48,255)]
[WebGL test #448]
expected: FAIL
[WebGL test #448: pixel at [4, 2\] should be (137,137,137,255), but the actual color is (64,64,64,255)]
[WebGL test #450]
expected: FAIL
[WebGL test #450: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
[WebGL test #451]
expected: FAIL
[WebGL test #451: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
[WebGL test #453]
expected: FAIL
[WebGL test #453: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
[WebGL test #454]
expected: FAIL
[WebGL test #454: pixel at [4, 4\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
[WebGL test #456]
expected: FAIL
[WebGL test #456: pixel at [2, 3\] should be (152,152,152,255), but the actual color is (80,80,80,255)]
[WebGL test #457]
expected: FAIL
[WebGL test #457: pixel at [3, 3\] should be (165,165,165,255), but the actual color is (96,96,96,255)]
[WebGL test #458]
expected: FAIL
[WebGL test #458: pixel at [4, 3\] should be (177,177,177,255), but the actual color is (112,112,112,255)]
[WebGL test #459]
expected: FAIL
[WebGL test #459: pixel at [2, 4\] should be (188,188,188,255), but the actual color is (128,128,128,255)]
[WebGL test #460]
expected: FAIL
[WebGL test #460: pixel at [3, 4\] should be (198,198,198,255), but the actual color is (144,144,144,255)]
[WebGL test #461]
expected: FAIL
[WebGL test #461: pixel at [4, 4\] should be (208,208,208,255), but the actual color is (160,160,160,255)]
[WebGL test #481]
expected: FAIL
[WebGL test #481: pixel at [2, 2\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
[WebGL test #482]
expected: FAIL
[WebGL test #482: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
[WebGL test #483]
expected: FAIL
[WebGL test #483: pixel at [4, 2\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
[WebGL test #488]
expected: FAIL
[WebGL test #488: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
[WebGL test #489]
expected: FAIL
[WebGL test #489: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
[WebGL test #490]
expected: FAIL
[WebGL test #490: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
[WebGL test #495]
expected: FAIL
[WebGL test #495: pixel at [2, 4\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
[WebGL test #496]
expected: FAIL
[WebGL test #496: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
[WebGL test #497]
expected: FAIL
[WebGL test #497: pixel at [4, 4\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
[WebGL test #530]
expected: FAIL
[WebGL test #530: pixel at [2, 2\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
[WebGL test #531]
expected: FAIL
[WebGL test #531: pixel at [3, 2\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
[WebGL test #532]
expected: FAIL
[WebGL test #532: pixel at [4, 2\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
[WebGL test #537]
expected: FAIL
[WebGL test #537: pixel at [2, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
[WebGL test #538]
expected: FAIL
[WebGL test #538: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
[WebGL test #539]
expected: FAIL
[WebGL test #539: pixel at [4, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
[WebGL test #544]
expected: FAIL
[WebGL test #544: pixel at [2, 4\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
[WebGL test #545]
expected: FAIL
[WebGL test #545: pixel at [3, 4\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
[WebGL test #546]
expected: FAIL
[WebGL test #546: pixel at [4, 4\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
[WebGL test #579]
expected: FAIL
[WebGL test #579: pixel at [2, 2\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
[WebGL test #580]
expected: FAIL
[WebGL test #580: pixel at [3, 2\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
[WebGL test #581]
expected: FAIL
[WebGL test #581: pixel at [4, 2\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
[WebGL test #586]
expected: FAIL
[WebGL test #586: pixel at [2, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
[WebGL test #587]
expected: FAIL
[WebGL test #587: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
[WebGL test #588]
expected: FAIL
[WebGL test #588: pixel at [4, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
[WebGL test #593]
expected: FAIL
[WebGL test #593: pixel at [2, 4\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
[WebGL test #594]
expected: FAIL
[WebGL test #594: pixel at [3, 4\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
[WebGL test #595]
expected: FAIL
[WebGL test #595: pixel at [4, 4\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
[WebGL test #628]
expected: FAIL
[WebGL test #628: pixel at [2, 2\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
[WebGL test #629]
expected: FAIL
[WebGL test #629: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
[WebGL test #630]
expected: FAIL
[WebGL test #630: pixel at [4, 2\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
[WebGL test #635]
expected: FAIL
[WebGL test #635: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
[WebGL test #636]
expected: FAIL
[WebGL test #636: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
[WebGL test #637]
expected: FAIL
[WebGL test #637: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
[WebGL test #642]
expected: FAIL
[WebGL test #642: pixel at [2, 4\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
[WebGL test #643]
expected: FAIL
[WebGL test #643: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
[WebGL test #644]
expected: FAIL
[WebGL test #644: pixel at [4, 4\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
[WebGL test #662]
expected: FAIL
[WebGL test #662: pixel at [2, 2\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
[WebGL test #663]
expected: FAIL
[WebGL test #663: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
[WebGL test #665]
expected: FAIL
[WebGL test #665: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
[WebGL test #666]
expected: FAIL
[WebGL test #666: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
[WebGL test #668]
expected: FAIL
[WebGL test #668: pixel at [2, 4\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
[WebGL test #669]
expected: FAIL
[WebGL test #669: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
[WebGL test #673]
expected: FAIL
[WebGL test #673: pixel at [2, 2\] should be (4,4,4,255), but the actual color is (32,32,32,255)]
[WebGL test #674]
expected: FAIL
[WebGL test #674: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
[WebGL test #675]
expected: FAIL
[WebGL test #675: pixel at [4, 2\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
[WebGL test #676]
expected: FAIL
[WebGL test #676: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
[WebGL test #677]
expected: FAIL
[WebGL test #677: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
[WebGL test #678]
expected: FAIL
[WebGL test #678: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
[WebGL test #679]
expected: FAIL
[WebGL test #679: pixel at [3, 2\] should be (8,8,8,255), but the actual color is (48,48,48,255)]
[WebGL test #680]
expected: FAIL
[WebGL test #680: pixel at [4, 2\] should be (13,13,13,255), but the actual color is (64,64,64,255)]
[WebGL test #682]
expected: FAIL
[WebGL test #682: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
[WebGL test #683]
expected: FAIL
[WebGL test #683: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
[WebGL test #685]
expected: FAIL
[WebGL test #685: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
[WebGL test #686]
expected: FAIL
[WebGL test #686: pixel at [4, 4\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
[WebGL test #688]
expected: FAIL
[WebGL test #688: pixel at [2, 3\] should be (20,20,20,255), but the actual color is (80,80,80,255)]
[WebGL test #689]
expected: FAIL
[WebGL test #689: pixel at [3, 3\] should be (30,30,30,255), but the actual color is (96,96,96,255)]
[WebGL test #690]
expected: FAIL
[WebGL test #690: pixel at [4, 3\] should be (41,41,41,255), but the actual color is (112,112,112,255)]
[WebGL test #691]
expected: FAIL
[WebGL test #691: pixel at [2, 4\] should be (55,55,55,255), but the actual color is (128,128,128,255)]
[WebGL test #692]
expected: FAIL
[WebGL test #692: pixel at [3, 4\] should be (71,71,71,255), but the actual color is (144,144,144,255)]
expected: FAIL
[WebGL test #693: pixel at [4, 4\] should be (90,90,90,255), but the actual color is (160,160,160,255)]
[WebGL test #693]
expected: FAIL

View file

@ -1,9 +1,6 @@
[blitframebuffer-resolve-to-back-buffer.html]
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #10]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : should be legal to blit/resolve to default back buffer]
expected: FAIL
[WebGL test #10: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
[WebGL test #8]
expected: FAIL

View file

@ -1,3 +0,0 @@
[blitframebuffer-scissor-enabled.html]
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,21 +1,18 @@
[blitframebuffer-size-overflow.html]
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #3]
expected: FAIL
[WebGL test #3: getError expected: INVALID_VALUE. Was INVALID_OPERATION : Using source width/height greater than max 32-bit integer should fail.]
[WebGL test #4]
expected: FAIL
[WebGL test #4: getError expected: INVALID_VALUE. Was NO_ERROR : Using source width/height greater than max 32-bit integer should fail.]
[WebGL test #5]
expected: FAIL
[WebGL test #5: getError expected: INVALID_VALUE. Was INVALID_OPERATION : Using destination width/height greater than max 32-bit integer should fail.]
[WebGL test #6]
expected: FAIL
[WebGL test #6: getError expected: INVALID_VALUE. Was NO_ERROR : Using destination width/height greater than max 32-bit integer should fail.]
[WebGL test #7]
expected: FAIL
[WebGL test #7: getError expected: INVALID_VALUE. Was INVALID_OPERATION : Using both source and destination width/height greater than max 32-bit integer should fail.]
expected: FAIL
[WebGL test #8: getError expected: INVALID_VALUE. Was INVALID_OPERATION : Using minimum and maximum integers for all boundaries should fail.]
[WebGL test #8]
expected: FAIL

View file

@ -1,3 +0,0 @@
[blitframebuffer-srgb-and-linear-drawbuffers.html]
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,9 +1,6 @@
[blitframebuffer-stencil-only.html]
[WebGL test #11: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #14]
expected: FAIL
[WebGL test #14: stencil test should be green\nat (0, 0) expected: 0,255,0,255 was 255,255,0,255]
expected: FAIL
[WebGL test #24: stencil test should be green\nat (0, 0) expected: 0,255,0,255 was 255,255,0,255]
[WebGL test #24]
expected: FAIL

View file

@ -1,25 +1,22 @@
[blitframebuffer-test.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #1]
expected: FAIL
[WebGL test #1: should be red at first\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
[WebGL test #2]
expected: FAIL
[WebGL test #2: should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
[WebGL test #3]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : blitFramebuffer should succeed.]
[WebGL test #4]
expected: FAIL
[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw buffer are identical.]
[WebGL test #5]
expected: FAIL
[WebGL test #5: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw buffer are identical.]
[WebGL test #6]
expected: FAIL
[WebGL test #6: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw color buffer are identical.]
expected: FAIL
[WebGL test #9: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #9]
expected: FAIL

View file

@ -1,31 +1,30 @@
[clear-func-buffer-type-match.html]
[WebGL test #18: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferiv and RGBA8 buffer]
[WebGL test #10]
expected: FAIL
[WebGL test #7: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferuiv and float buffer]
[WebGL test #11]
expected: FAIL
[WebGL test #10: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferfv and UINT buffer]
[WebGL test #14]
expected: FAIL
[WebGL test #14: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferiv and float buffer]
[WebGL test #18]
expected: FAIL
[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferiv and UINT buffer]
[WebGL test #19]
expected: FAIL
[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferuiv and INT buffer]
[WebGL test #2]
expected: FAIL
[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferfv and INT buffer]
[WebGL test #3]
expected: FAIL
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : clear and INT buffer]
[WebGL test #4]
expected: FAIL
[WebGL test #9: getError expected: INVALID_OPERATION. Was NO_ERROR : clear and UINT buffer]
[WebGL test #7]
expected: FAIL
[WebGL test #19: getError expected: INVALID_OPERATION. Was NO_ERROR : clearBufferuiv and RGBA8 buffer]
[WebGL test #9]
expected: FAIL

View file

@ -1,37 +1,36 @@
[clearbuffer-sub-source.html]
[WebGL test #5: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
[WebGL test #11]
expected: FAIL
[WebGL test #11: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
[WebGL test #12]
expected: FAIL
[WebGL test #13: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
[WebGL test #13]
expected: FAIL
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 0 should succeed]
[WebGL test #14]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 2 should succeed]
[WebGL test #15]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 0 should succeed]
[WebGL test #16]
expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 2 should succeed]
[WebGL test #3]
expected: FAIL
[WebGL test #15: clearBuffer fails to work. Expected: 3,4,5,6, got: 0,0,0,0]
[WebGL test #4]
expected: FAIL
[WebGL test #8: getError expected: INVALID_VALUE. Was INVALID_OPERATION : clearBuffer with srcOffset = 4 should fail: out of bounds]
[WebGL test #5]
expected: FAIL
[WebGL test #7: clearBuffer fails to work. Expected: 3,4,5,6, got: 0,0,0,0]
[WebGL test #6]
expected: FAIL
[WebGL test #16: getError expected: INVALID_VALUE. Was INVALID_OPERATION : clearBuffer with srcOffset = 4 should fail: out of bounds]
[WebGL test #7]
expected: FAIL
[WebGL test #3: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
[WebGL test #8]
expected: FAIL

View file

@ -1,7 +1,6 @@
[clipping-wide-points.html]
[WebGL test #3: should be 0,255,0\nat (0, 0) expected: 0,255,0 was 255,0,0]
[WebGL test #3]
expected: FAIL
[WebGL test #7: should be 0,255,0\nat (0, 0) expected: 0,255,0 was 255,0,0]
[WebGL test #7]
expected: FAIL

View file

@ -1,6 +1,6 @@
[depth-stencil-feedback-loop.html]
[WebGL test #3: Framebuffer incomplete.]
[WebGL test #2]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Succeed to create textures.]
[WebGL test #3]
expected: FAIL

View file

@ -1,4 +1,3 @@
[draw-buffers-dirty-state-bug.html]
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : Clear and draw should cause no GL errors]
[WebGL test #4]
expected: FAIL

View file

@ -1,327 +1,12 @@
[draw-buffers.html]
[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
[WebGL test #23]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,0]
[WebGL test #51]
expected: FAIL
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
[WebGL test #54]
expected: FAIL
[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,255]
expected: FAIL
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
expected: FAIL
[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL
[WebGL test #38: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
expected: FAIL
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 23,0,0,0]
expected: FAIL
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,255]
expected: FAIL
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,4]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
expected: FAIL
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,103,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,103,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,255,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 1,0,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 1,0,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 1,1,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,255]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,255]
expected: FAIL
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,47,0,0]
expected: FAIL
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,47,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,14,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 202,203,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 233,0,0,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 233,0,0,0]
expected: FAIL
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,14,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,45,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,3,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,2,0,0]
expected: FAIL
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,57,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,255,0]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,255]
expected: FAIL
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,42,0,0]
expected: FAIL
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,42,0,0]
expected: FAIL
[WebGL test #38: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,2,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,2,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,2,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 0,2,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #23: gl.getParameter(gl.DRAW_BUFFER0) should be 1029. Was 36064.]
expected: FAIL
[WebGL test #51: getError expected: INVALID_OPERATION. Was NO_ERROR : Active draw buffers with missing frag outputs.]
expected: FAIL
[WebGL test #54: getError expected: INVALID_OPERATION. Was NO_ERROR : partially diabled color mask shall have no impact.]
expected: FAIL
[WebGL test #64: getError expected: INVALID_OPERATION. Was NO_ERROR : Active draw buffers with missing frag outputs.]
[WebGL test #64]
expected: FAIL

View file

@ -1,7 +1,6 @@
[draw-with-integer-texture-base-level.html]
[WebGL test #0: getError expected: NO_ERROR. Was INVALID_ENUM : ]
[WebGL test #0]
expected: FAIL
[WebGL test #2: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
[WebGL test #2]
expected: FAIL

View file

@ -1,7 +1,6 @@
[element-index-uint.html]
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : after drawing]
[WebGL test #27]
expected: FAIL
[WebGL test #58: getError expected: NO_ERROR. Was INVALID_OPERATION : after drawing]
[WebGL test #58]
expected: FAIL

View file

@ -1,69 +1,69 @@
[framebuffer-mismatched-attachment-targets.html]
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : No errors]
[WebGL test #102]
expected: FAIL
[WebGL test #25: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #106]
expected: FAIL
[WebGL test #29: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #110]
expected: FAIL
[WebGL test #54: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #111]
expected: FAIL
[WebGL test #58: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #115]
expected: FAIL
[WebGL test #83: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #116]
expected: FAIL
[WebGL test #87: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #120]
expected: FAIL
[WebGL test #88: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #121]
expected: FAIL
[WebGL test #92: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #125]
expected: FAIL
[WebGL test #93: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #129]
expected: FAIL
[WebGL test #97: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #133]
expected: FAIL
[WebGL test #98: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #25]
expected: FAIL
[WebGL test #102: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #29]
expected: FAIL
[WebGL test #106: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #4]
expected: FAIL
[WebGL test #110: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #54]
expected: FAIL
[WebGL test #111: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #58]
expected: FAIL
[WebGL test #115: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #83]
expected: FAIL
[WebGL test #116: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #87]
expected: FAIL
[WebGL test #120: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #88]
expected: FAIL
[WebGL test #121: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
[WebGL test #92]
expected: FAIL
[WebGL test #125: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #93]
expected: FAIL
[WebGL test #129: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #97]
expected: FAIL
[WebGL test #133: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
[WebGL test #98]
expected: FAIL

View file

@ -1,4 +1,4 @@
[framebuffer-render-to-layer-angle-issue.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #1]
expected: FAIL

View file

@ -1,4 +1,4 @@
[framebuffer-render-to-layer.html]
expected: ERROR
[WebGL test #31: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #31]
expected: FAIL

View file

@ -1,27 +1,15 @@
[framebuffer-texture-changing-base-level.html]
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
[WebGL test #10]
expected: FAIL
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
[WebGL test #14]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
[WebGL test #17]
expected: FAIL
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : Drawing the texture to default framebuffer with base level 0 should succeed.]
[WebGL test #2]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : Drawing the texture to default framebuffer with base level 0 should succeed.]
[WebGL test #6]
expected: FAIL

View file

@ -1,7 +1,6 @@
[framebuffer-texture-level1.html]
[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36053.]
[WebGL test #1]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
[WebGL test #3]
expected: FAIL

View file

@ -1,9 +1,9 @@
[framebuffer-to-texture.html]
[WebGL test #6: user-defined framebuffer: center quad should be green\nat (17, 17) expected: 0,255,0,255 was 0,0,0,0]
[WebGL test #10]
expected: FAIL
[WebGL test #7: user-defined framebuffer: lower left quad should be green\nat (1, 1) expected: 0,255,0,255 was 0,0,0,0]
[WebGL test #6]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : Should be no errors at the end of the test.]
[WebGL test #7]
expected: FAIL

View file

@ -1,11 +1,10 @@
[framebuffer-unsupported.html]
expected: ERROR
[WebGL test #7: checkFramebufferStatus expects [FRAMEBUFFER_UNSUPPORTED\], was FRAMEBUFFER_COMPLETE]
[WebGL test #4]
expected: FAIL
[WebGL test #8: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #7]
expected: FAIL
[WebGL test #4: checkFramebufferStatus expects [FRAMEBUFFER_UNSUPPORTED\], was FRAMEBUFFER_COMPLETE]
[WebGL test #8]
expected: FAIL

View file

@ -1,27 +1,27 @@
[fs-color-type-mismatch-color-buffer-type.html]
[WebGL test #2: Framebuffer incomplete.]
[WebGL test #11]
expected: FAIL
[WebGL test #3: Framebuffer incomplete.]
[WebGL test #13]
expected: FAIL
[WebGL test #4: Framebuffer incomplete.]
[WebGL test #2]
expected: FAIL
[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
[WebGL test #3]
expected: FAIL
[WebGL test #6: Framebuffer incomplete.]
[WebGL test #4]
expected: FAIL
[WebGL test #7: Framebuffer incomplete.]
[WebGL test #5]
expected: FAIL
[WebGL test #13: getError expected: INVALID_OPERATION. Was NO_ERROR : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
[WebGL test #6]
expected: FAIL
[WebGL test #5: Framebuffer incomplete.]
[WebGL test #7]
expected: FAIL
[WebGL test #9: getError expected: INVALID_OPERATION. Was NO_ERROR : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
[WebGL test #9]
expected: FAIL

View file

@ -1,18 +1,12 @@
[instanced-arrays.html]
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawArraysInstanced]
[WebGL test #27]
expected: FAIL
[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElements]
[WebGL test #28]
expected: FAIL
[WebGL test #28: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawArrays]
[WebGL test #51]
expected: FAIL
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElementsInstanced]
expected: FAIL
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElementsInstanced]
expected: FAIL
[WebGL test #52: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElements]
[WebGL test #52]
expected: FAIL

View file

@ -1,8 +1,2 @@
[line-rendering-quality.html]
bug: https://github.com/servo/servo/issues/25937
[WebGL test #5: Found 0 lines, looking in the vertical direction, expected 2]
expected:
if os == "linux": FAIL
[WebGL test #10: successfullyParsed should be true. Threw exception ReferenceError: can't access lexical declaration 'successfullyParsed' before initialization]
expected: FAIL

View file

@ -1,12 +1,12 @@
[multisampling-depth-resolve.html]
[WebGL test #0: multisampling-depth-resolve: outer pixels should be red\nat (1, 1) expected: 255,0,0,255 was 0,0,0,0]
[WebGL test #0]
expected: FAIL
[WebGL test #1: multisampling-depth-resolve: outer quad should be yellow\nat (10, 10) expected: 255,255,0,255 was 0,0,0,0]
[WebGL test #1]
expected: FAIL
[WebGL test #2: multisampling-depth-resolve: center quad should be blue\nat (17, 17) expected: 0,0,255,255 was 0,0,0,0]
[WebGL test #2]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : Should be no errors at the end of the test.]
[WebGL test #3]
expected: FAIL

View file

@ -1,3 +0,0 @@
[multisampling-fragment-evaluation.html]
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,8 +1,7 @@
[read-draw-when-missing-image.html]
expected: ERROR
[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : Should generate INVALID_OPERATION when reading from a color buffer without image.]
[WebGL test #4]
expected: FAIL
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #5]
expected: FAIL

View file

@ -1,34 +1,24 @@
[rgb-format-support.html]
[WebGL test #24: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : should be no errors from clear()]
expected:
if os == "linux": FAIL
[WebGL test #23: framebuffer with texture is incomplete]
expected:
if os == "linux": FAIL
[WebGL test #22: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors from texture setup]
expected:
if os == "linux": FAIL
[WebGL test #18: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : should be no errors from clear()]
[WebGL test #16]
expected:
if os == "mac": FAIL
[WebGL test #17: framebuffer with texture is incomplete]
[WebGL test #17]
expected:
if os == "mac": FAIL
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors from texture setup]
[WebGL test #18]
expected:
if os == "mac": FAIL
[WebGL test #15: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : should be no errors from clear()]
expected: FAIL
[WebGL test #22]
expected:
if os == "linux": FAIL
[WebGL test #14: framebuffer with texture is incomplete]
expected: FAIL
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors from texture setup]
expected: FAIL
[WebGL test #23]
expected:
if os == "linux": FAIL
[WebGL test #24]
expected:
if os == "linux": FAIL

View file

@ -1,9 +1,9 @@
[vertex-id-large-count.html]
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #1]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #4]
expected: FAIL
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #7]
expected: FAIL

View file

@ -1,180 +1,180 @@
[vertex-id.html]
[WebGL test #3: After clearShould be 42, was 0]
[WebGL test #10]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #11]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #12]
expected: FAIL
[WebGL test #7: Should be 1, was 0]
[WebGL test #13]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #14]
expected: FAIL
[WebGL test #9: Should be 10000, was 0]
[WebGL test #15]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #16]
expected: FAIL
[WebGL test #11: Should be 100000, was 0]
[WebGL test #17]
expected: FAIL
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #18]
expected: FAIL
[WebGL test #13: Should be 1000000, was 0]
[WebGL test #19]
expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #20]
expected: FAIL
[WebGL test #15: Should be 1, was 0]
[WebGL test #21]
expected: FAIL
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #22]
expected: FAIL
[WebGL test #17: Should be 2, was 0]
[WebGL test #23]
expected: FAIL
[WebGL test #18: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #24]
expected: FAIL
[WebGL test #19: Should be 10001, was 0]
[WebGL test #25]
expected: FAIL
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #26]
expected: FAIL
[WebGL test #21: Should be 100001, was 0]
[WebGL test #27]
expected: FAIL
[WebGL test #22: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #28]
expected: FAIL
[WebGL test #23: Should be 1000001, was 0]
[WebGL test #29]
expected: FAIL
[WebGL test #24: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
[WebGL test #3]
expected: FAIL
[WebGL test #25: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
[WebGL test #30]
expected: FAIL
[WebGL test #26: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
[WebGL test #31]
expected: FAIL
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #32]
expected: FAIL
[WebGL test #28: Should be 1, was 0]
[WebGL test #33]
expected: FAIL
[WebGL test #29: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #34]
expected: FAIL
[WebGL test #30: Should be 2, was 0]
[WebGL test #35]
expected: FAIL
[WebGL test #31: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #36]
expected: FAIL
[WebGL test #32: Should be 5, was 0]
[WebGL test #37]
expected: FAIL
[WebGL test #33: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #38]
expected: FAIL
[WebGL test #34: Should be 3, was 0]
[WebGL test #39]
expected: FAIL
[WebGL test #35: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #4]
expected: FAIL
[WebGL test #36: Should be 10000, was 0]
[WebGL test #40]
expected: FAIL
[WebGL test #37: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #41]
expected: FAIL
[WebGL test #38: Should be 2, was 0]
[WebGL test #42]
expected: FAIL
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #43]
expected: FAIL
[WebGL test #40: Should be 5, was 0]
[WebGL test #44]
expected: FAIL
[WebGL test #41: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #45]
expected: FAIL
[WebGL test #42: Should be 3, was 0]
[WebGL test #46]
expected: FAIL
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #47]
expected: FAIL
[WebGL test #44: Should be 10000, was 0]
[WebGL test #48]
expected: FAIL
[WebGL test #45: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #49]
expected: FAIL
[WebGL test #46: Should be 5, was 0]
[WebGL test #50]
expected: FAIL
[WebGL test #47: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #51]
expected: FAIL
[WebGL test #48: Should be 3, was 0]
[WebGL test #52]
expected: FAIL
[WebGL test #49: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #53]
expected: FAIL
[WebGL test #50: Should be 10000, was 0]
[WebGL test #54]
expected: FAIL
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #55]
expected: FAIL
[WebGL test #52: Should be 3, was 0]
[WebGL test #56]
expected: FAIL
[WebGL test #53: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #58]
expected: FAIL
[WebGL test #54: Should be 10000, was 0]
[WebGL test #59]
expected: FAIL
[WebGL test #55: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #6]
expected: FAIL
[WebGL test #56: Should be 10000, was 0]
[WebGL test #60]
expected: FAIL
[WebGL test #58: [0\] expected 1, was 0]
[WebGL test #61]
expected: FAIL
[WebGL test #59: [0\] expected 10000, was 0]
[WebGL test #62]
expected: FAIL
[WebGL test #60: [1\] expected 1, was 0]
[WebGL test #63]
expected: FAIL
[WebGL test #61: [0\] expected 1, was 0]
[WebGL test #64]
expected: FAIL
[WebGL test #62: [0\] expected 10000, was 0]
[WebGL test #7]
expected: FAIL
[WebGL test #63: [0\] expected 10000, was 0]
[WebGL test #8]
expected: FAIL
[WebGL test #64: getError expected: NO_ERROR. Was INVALID_OPERATION : There should be no remaining errors]
[WebGL test #9]
expected: FAIL