Implement WebGL GetRenderbufferParameter

This needed a bump of gleam to version 0.4.33
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Fausto Núñez Alberro 2018-04-12 14:24:51 +02:00
parent 05fe8fa08d
commit 58760d91d1
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8 changed files with 158 additions and 129 deletions

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@ -220,6 +220,7 @@ pub enum WebGLCommand {
GetShaderInfoLog(WebGLShaderId, WebGLSender<String>),
GetProgramInfoLog(WebGLProgramId, WebGLSender<String>),
GetFramebufferAttachmentParameter(u32, u32, u32, WebGLSender<i32>),
GetRenderbufferParameter(u32, u32, WebGLSender<i32>),
PolygonOffset(f32, f32),
RenderbufferStorage(u32, u32, i32, i32),
ReadPixels(i32, i32, i32, i32, u32, u32, WebGLSender<ByteBuf>),
@ -494,6 +495,7 @@ impl fmt::Debug for WebGLCommand {
GetVertexAttrib(..) => "GetVertexAttrib",
GetVertexAttribOffset(..) => "GetVertexAttribOffset",
GetFramebufferAttachmentParameter(..) => "GetFramebufferAttachmentParameter",
GetRenderbufferParameter(..) => "GetRenderbufferParameter",
PolygonOffset(..) => "PolygonOffset",
ReadPixels(..) => "ReadPixels",
RenderbufferStorage(..) => "RenderbufferStorage",