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constellation: Rename messages sent to the Constellation
(#36341)
Messages that are sent to the `Constellation` have pretty ambiguous names. This change does two renames: - `ConstellationMsg` → `EmbedderToConstellationMessage` - `ScriptMsg` → `ScriptToConstellationMessage` This naming reflects that the `Constellation` stands in between the embedding layer and the script layer and can receive messages from both. Soon both of these message types will live in `constellation_traits`, reflecting the idea that the `_traits` variant for a crate is responsible for exposing the API for that crate. Testing: No new tests are necessary here as this just renames two enums. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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37 changed files with 415 additions and 364 deletions
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@ -11,7 +11,7 @@ use constellation_traits::UntrustedNodeAddress;
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use cssparser::ToCss;
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use fxhash::{FxHashMap, FxHashSet};
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use libc::c_void;
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use script_traits::{AnimationState as AnimationsPresentState, ScriptMsg};
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use script_traits::{AnimationState as AnimationsPresentState, ScriptToConstellationMessage};
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use serde::{Deserialize, Serialize};
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use style::animation::{
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Animation, AnimationSetKey, AnimationState, DocumentAnimationSet, ElementAnimationSet,
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@ -186,7 +186,9 @@ impl Animations {
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true => AnimationsPresentState::AnimationsPresent,
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false => AnimationsPresentState::NoAnimationsPresent,
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};
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window.send_to_constellation(ScriptMsg::ChangeRunningAnimationsState(state));
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window.send_to_constellation(ScriptToConstellationMessage::ChangeRunningAnimationsState(
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state,
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));
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}
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pub(crate) fn running_animation_count(&self) -> usize {
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