constellation: Rename messages sent to the Constellation (#36341)

Messages that are sent to the `Constellation` have pretty ambiguous
names.
This change does two renames:

- `ConstellationMsg` → `EmbedderToConstellationMessage`
- `ScriptMsg` → `ScriptToConstellationMessage`

This naming reflects that the `Constellation` stands in between the
embedding layer and the script layer and can receive messages from both.
Soon both of these message types will live in `constellation_traits`,
reflecting the idea that the `_traits` variant for a crate is
responsible for exposing the API for that crate.

Testing: No new tests are necessary here as this just renames two enums.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-04-04 21:39:38 +02:00 committed by GitHub
parent c7a7862574
commit 5a35e1faec
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37 changed files with 415 additions and 364 deletions

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@ -11,7 +11,7 @@ use constellation_traits::UntrustedNodeAddress;
use cssparser::ToCss;
use fxhash::{FxHashMap, FxHashSet};
use libc::c_void;
use script_traits::{AnimationState as AnimationsPresentState, ScriptMsg};
use script_traits::{AnimationState as AnimationsPresentState, ScriptToConstellationMessage};
use serde::{Deserialize, Serialize};
use style::animation::{
Animation, AnimationSetKey, AnimationState, DocumentAnimationSet, ElementAnimationSet,
@ -186,7 +186,9 @@ impl Animations {
true => AnimationsPresentState::AnimationsPresent,
false => AnimationsPresentState::NoAnimationsPresent,
};
window.send_to_constellation(ScriptMsg::ChangeRunningAnimationsState(state));
window.send_to_constellation(ScriptToConstellationMessage::ChangeRunningAnimationsState(
state,
));
}
pub(crate) fn running_animation_count(&self) -> usize {