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Implement [Inline] interfaces
Inline interfaces just appear as a Rust type and in the TypeId hierarchy. They are completely invisible on the JS side.
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12 changed files with 91 additions and 36 deletions
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@ -35,6 +35,7 @@ use dom::element::Element;
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use dom::errorevent::ErrorEvent;
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use dom::event::{Event, EventBubbles, EventCancelable};
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use dom::eventtarget::EventTarget;
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use dom::globalscope::GlobalScope;
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use dom::history::History;
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use dom::htmliframeelement::build_mozbrowser_custom_event;
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use dom::location::Location;
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@ -143,7 +144,7 @@ pub type ScrollPoint = Point2D<Au>;
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#[dom_struct]
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pub struct Window {
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eventtarget: EventTarget,
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globalscope: GlobalScope,
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#[ignore_heap_size_of = "trait objects are hard"]
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script_chan: MainThreadScriptChan,
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#[ignore_heap_size_of = "task sources are hard"]
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@ -1629,7 +1630,7 @@ impl Window {
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};
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let current_time = time::get_time();
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let win = box Window {
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eventtarget: EventTarget::new_inherited(),
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globalscope: GlobalScope::new_inherited(),
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script_chan: script_chan,
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dom_manipulation_task_source: dom_task_source,
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user_interaction_task_source: user_task_source,
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