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Implement 'empty-cells' for layout 2020 (#32331)
https://drafts.csswg.org/css-tables/#empty-cell-rendering Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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11 changed files with 46 additions and 133 deletions
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@ -10,6 +10,7 @@ use servo_arc::Arc;
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use style::computed_values::border_collapse::T as BorderCollapse;
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use style::logical_geometry::WritingMode;
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use style::properties::longhands::box_sizing::computed_value::T as BoxSizing;
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use style::properties::longhands::empty_cells::computed_value::T as EmptyCells;
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use style::properties::ComputedValues;
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use style::values::computed::{
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CSSPixelLength, Length, LengthPercentage as ComputedLengthPercentage, Percentage,
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@ -60,6 +61,15 @@ impl CellLayout {
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fn is_empty(&self) -> bool {
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self.layout.fragments.is_empty()
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}
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/// Whether the cell is considered empty for the purpose of the 'empty-cells' property.
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fn is_empty_for_empty_cells(&self) -> bool {
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!self
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.layout
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.fragments
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.iter()
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.any(|fragment| !matches!(fragment, Fragment::AbsoluteOrFixedPositioned(_)))
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}
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}
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/// Information stored during the layout of rows.
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@ -1616,6 +1626,7 @@ impl<'a> TableLayout<'a> {
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row_relative_cell_rect,
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row_baseline,
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positioning_context,
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&self.table.style,
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);
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let column = self.table.columns.get(column_index);
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let column_group = column
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@ -2142,6 +2153,7 @@ impl TableSlotCell {
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cell_rect: LogicalRect<Au>,
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cell_baseline: Au,
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positioning_context: &mut PositioningContext,
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table_style: &ComputedValues,
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) -> BoxFragment {
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// This must be scoped to this function because it conflicts with euclid's Zero.
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use style::Zero as StyleZero;
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@ -2162,6 +2174,14 @@ impl TableSlotCell {
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},
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};
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let mut base_fragment_info = self.base_fragment_info;
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if self.style.get_inherited_table().empty_cells == EmptyCells::Hide &&
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table_style.get_inherited_table().border_collapse != BorderCollapse::Collapse &&
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layout.is_empty_for_empty_cells()
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{
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base_fragment_info.flags.insert(FragmentFlags::DO_NOT_PAINT);
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}
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// Create an `AnonymousFragment` to move the cell contents to the cell baseline.
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let mut vertical_align_fragment_rect = cell_content_rect.clone();
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vertical_align_fragment_rect.start_corner = LogicalVec2 {
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@ -2190,7 +2210,7 @@ impl TableSlotCell {
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positioning_context.append(layout.positioning_context);
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BoxFragment::new(
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self.base_fragment_info,
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base_fragment_info,
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self.style.clone(),
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vec![Fragment::Positioning(vertical_align_fragment)],
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cell_content_rect,
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