Native MSVC windows build, convert to cmake

This commit is contained in:
Vladimir Vukicevic 2016-08-01 02:32:27 -04:00
parent fc7053e030
commit 5bbec7469d
17 changed files with 394 additions and 73 deletions

View file

@ -2,17 +2,36 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
extern crate cmake;
use std::env;
use std::process::Command;
use std::time::Instant;
fn main() {
let start = Instant::now();
let num_jobs = env::var("NUM_JOBS").unwrap();
assert!(Command::new("make")
.args(&["-f", "makefile.cargo", "-j", &num_jobs])
.status()
.unwrap()
.success());
// This must use the Ninja generator -- it's the only one that
// parallelizes cmake's output properly. (Cmake generates
// separate makefiles, each of which try to build
// ParserResults.pkl, and then stomp on eachother.)
let mut build = cmake::Config::new(".");
let target = env::var("TARGET").unwrap();
if target.contains("windows-msvc") {
// We must use Ninja on Windows for this -- msbuild is painfully slow,
// and ninja is easier to install than make.
build.generator("Ninja");
// because we're using ninja, we need to explicitly set these
// to VC++, otherwise it'll try to use cc
build.define("CMAKE_C_COMPILER", "cl.exe")
.define("CMAKE_CXX_COMPILER", "cl.exe");
// We have to explicitly specify the full path to link.exe,
// for reasons that I don't understand. If we just give
// link.exe, it tries to use script-*/out/link.exe, which of
// course does not exist.
build.define("CMAKE_LINKER", "C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\bin\\amd64\\link.exe");
}
build.build();
println!("Binding generation completed in {}s", start.elapsed().as_secs());
}