rust-geom API changes

https://github.com/servo/rust-geom/pull/81
This commit is contained in:
Corey Farwell 2015-06-11 20:51:07 -07:00
parent a9aa50683f
commit 5c408d2be9
39 changed files with 397 additions and 377 deletions

View file

@ -472,14 +472,13 @@ impl StackingContext {
DisplayItem::BorderClass(ref border) => {
// If the point is inside the border, it didn't hit the border!
let interior_rect =
Rect(Point2D(border.base.bounds.origin.x + border.border_widths.left,
border.base.bounds.origin.y + border.border_widths.top),
Size2D(border.base.bounds.size.width -
(border.border_widths.left +
border.border_widths.right),
border.base.bounds.size.height -
(border.border_widths.top +
border.border_widths.bottom)));
Rect::new(
Point2D::new(border.base.bounds.origin.x + border.border_widths.left,
border.base.bounds.origin.y + border.border_widths.top),
Size2D::new(border.base.bounds.size.width -
(border.border_widths.left + border.border_widths.right),
border.base.bounds.size.height -
(border.border_widths.top + border.border_widths.bottom)));
if geometry::rect_contains_point(interior_rect, point) {
continue
}
@ -499,9 +498,9 @@ impl StackingContext {
point = point - self.bounds.origin;
debug_assert!(!topmost_only || result.is_empty());
let frac_point = self.transform.transform_point(&Point2D(point.x.to_f32_px(),
let frac_point = self.transform.transform_point(&Point2D::new(point.x.to_f32_px(),
point.y.to_f32_px()));
point = Point2D(Au::from_f32_px(frac_point.x), Au::from_f32_px(frac_point.y));
point = Point2D::new(Au::from_f32_px(frac_point.x), Au::from_f32_px(frac_point.y));
// Iterate through display items in reverse stacking order. Steps here refer to the
// painting steps in CSS 2.1 Appendix E.