rust-geom API changes

https://github.com/servo/rust-geom/pull/81
This commit is contained in:
Corey Farwell 2015-06-11 20:51:07 -07:00
parent a9aa50683f
commit 5c408d2be9
39 changed files with 397 additions and 377 deletions

View file

@ -13,7 +13,6 @@ use paint_context::PaintContext;
use azure::azure_hl::{SurfaceFormat, Color, DrawTarget, BackendType};
use azure::AzFloat;
use geom::Matrix4;
use geom::matrix::identity;
use geom::point::Point2D;
use geom::rect::Rect;
use geom::size::Size2D;
@ -386,7 +385,7 @@ impl<C> PaintTask<C> where C: PaintListener + Send + 'static {
// in case it dies in transit to the compositor task.
let mut native_surface: NativeSurface =
layers::platform::surface::NativeSurface::new(native_graphics_context!(self),
Size2D(width as i32, height as i32),
Size2D::new(width as i32, height as i32),
width as i32 * 4);
native_surface.mark_wont_leak();
@ -463,10 +462,10 @@ impl<C> PaintTask<C> where C: PaintListener + Send + 'static {
// the compositor is concerned.
let overflow_relative_page_position = page_position + stacking_context.overflow.origin;
let layer_position =
Rect(Point2D(overflow_relative_page_position.x.to_nearest_px() as f32,
overflow_relative_page_position.y.to_nearest_px() as f32),
Size2D(stacking_context.overflow.size.width.to_nearest_px() as f32,
stacking_context.overflow.size.height.to_nearest_px() as f32));
Rect::new(Point2D::new(overflow_relative_page_position.x.to_nearest_px() as f32,
overflow_relative_page_position.y.to_nearest_px() as f32),
Size2D::new(stacking_context.overflow.size.width.to_nearest_px() as f32,
stacking_context.overflow.size.height.to_nearest_px() as f32));
properties.push(LayerProperties {
id: paint_layer.id,
rect: layer_position,
@ -587,7 +586,7 @@ impl WorkerThread {
stacking_context: Arc<StackingContext>,
scale: f32)
-> DrawTarget {
let size = Size2D(tile.screen_rect.size.width as i32, tile.screen_rect.size.height as i32);
let size = Size2D::new(tile.screen_rect.size.width as i32, tile.screen_rect.size.height as i32);
let draw_target = if !opts::get().gpu_painting {
DrawTarget::new(BackendType::Skia, size, SurfaceFormat::B8G8R8A8)
} else {
@ -618,11 +617,11 @@ impl WorkerThread {
// Apply a translation to start at the boundaries of the stacking context, since the
// layer's origin starts at its overflow rect's origin.
let tile_bounds = tile.page_rect.translate(
&Point2D(stacking_context.overflow.origin.x.to_f32_px(),
stacking_context.overflow.origin.y.to_f32_px()));
&Point2D::new(stacking_context.overflow.origin.x.to_f32_px(),
stacking_context.overflow.origin.y.to_f32_px()));
// Apply the translation to paint the tile we want.
let matrix: Matrix4 = identity();
let matrix = Matrix4::identity();
let matrix = matrix.scale(scale as AzFloat, scale as AzFloat, 1.0);
let matrix = matrix.translate(-tile_bounds.origin.x as AzFloat,
-tile_bounds.origin.y as AzFloat,
@ -647,17 +646,17 @@ impl WorkerThread {
// Overlay a transparent solid color to identify the thread that
// painted this tile.
let color = THREAD_TINT_COLORS[thread_id % THREAD_TINT_COLORS.len()];
paint_context.draw_solid_color(&Rect(Point2D(Au(0), Au(0)),
Size2D(Au::from_px(size.width),
Au::from_px(size.height))),
paint_context.draw_solid_color(&Rect::new(Point2D::new(Au(0), Au(0)),
Size2D::new(Au::from_px(size.width),
Au::from_px(size.height))),
color);
}
if opts::get().paint_flashing {
// Overlay a random transparent color.
let color = *rand::thread_rng().choose(&THREAD_TINT_COLORS[..]).unwrap();
paint_context.draw_solid_color(&Rect(Point2D(Au(0), Au(0)),
Size2D(Au::from_px(size.width),
Au::from_px(size.height))),
paint_context.draw_solid_color(&Rect::new(Point2D::new(Au(0), Au(0)),
Size2D::new(Au::from_px(size.width),
Au::from_px(size.height))),
color);
}
}