Improved the WebGL2 framebuffer render validation

It seems `MissingColorAttachment` should be returned only when
all of the color attachments are missing.
This commit is contained in:
Mátyás Mustoha 2020-03-05 12:01:22 +01:00
parent 2ed5694194
commit 5cb6eb2744
3 changed files with 1 additions and 23 deletions

View file

@ -8,24 +8,9 @@
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : Clearing the texture level 0 to green should succeed.]
expected: FAIL
[WebGL test #9: getError expected: NO_ERROR. Was INVALID_OPERATION : Clearing the texture level 2 to green should succeed.]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : Clearing the texture level 1 to green should succeed.]
expected: FAIL
[WebGL test #14: should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : Drawing the texture to default framebuffer with base level 0 should succeed.]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : Clearing the texture level 3 to green should succeed.]
expected: FAIL