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Improved the WebGL2 framebuffer render validation
It seems `MissingColorAttachment` should be returned only when all of the color attachments are missing.
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3 changed files with 1 additions and 23 deletions
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@ -8,24 +8,9 @@
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[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
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expected: FAIL
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[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : Clearing the texture level 0 to green should succeed.]
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expected: FAIL
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[WebGL test #9: getError expected: NO_ERROR. Was INVALID_OPERATION : Clearing the texture level 2 to green should succeed.]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : Clearing the texture level 1 to green should succeed.]
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expected: FAIL
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[WebGL test #14: should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : Drawing the texture to default framebuffer with base level 0 should succeed.]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : Clearing the texture level 3 to green should succeed.]
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expected: FAIL
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