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Update web-platform-tests to revision b'b964db08565d01d21c778783da8e9b5d403de3d4'
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116 changed files with 2135 additions and 337 deletions
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<!DOCTYPE html>
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<body>
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<canvas id="canvas" width="100" height="100"></canvas>
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</body>
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<script>
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var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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ctx.fillStyle = 'rgb(100, 100, 0)';
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ctx.fillRect(0, 0, 100, 100);
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</script>
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<!DOCTYPE html>
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<html class="reftest-wait">
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<link rel="help" href="https://drafts.csswg.org/css-backgrounds-3/#background-color">
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<link rel="match" href="one-element-transition-with-delay-ref.html">
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<style>
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.container {
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width: 100px;
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height: 100px;
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background-color: rgb(0, 200, 0);
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transition: background-color 200000ms steps(2) -99995ms;
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}
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</style>
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<script src="/common/reftest-wait.js"></script>
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<body>
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<div class="container" id="target"></div>
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<script>
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// This test differs from "one-element-transition.html" because it runs the
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// transition starting from the set background color, rather than using a
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// delay to start in the middle of the transition. This tests a new codepath
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// where the first frame of the transition has the original background color,
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// which is why we need the transition fully running. Since we are using the
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// step(2) in the animation, so it is enough to wait for 5ms and the animation
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// should be in its mid-point, that's the time we should take screenshot.
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let start_time;
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function startTransition(timestamp) {
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document.getElementById('target').style.backgroundColor = "rgb(200, 0, 0)";
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requestAnimationFrame(startTimer);
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}
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function startTimer(timestamp) {
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start_time = timestamp;
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requestAnimationFrame(wait);
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}
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function wait(timestamp) {
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if (timestamp - start_time <= 5) {
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requestAnimationFrame(wait);
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return;
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}
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takeScreenshot();
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}
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requestAnimationFrame(startTransition);
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</script>
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</body>
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</html>
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