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Update webgl conformance tests (#33121)
* Update python -> python3 for helper script. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Update webgl conformance testsuite patches. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Import WebGL conformance testsuite for August 19, 2024. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Update expected results. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Track the commit used for webgl conformance test import. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
parent
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4060 changed files with 100141 additions and 90094 deletions
9
tests/wpt/webgl/meta/conformance/canvas/render-after-resize-test.html.ini
vendored
Normal file
9
tests/wpt/webgl/meta/conformance/canvas/render-after-resize-test.html.ini
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@ -0,0 +1,9 @@
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[render-after-resize-test.html]
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[WebGL test #6: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #7: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #8: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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@ -89,3 +89,8 @@
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[WebGL test #6: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #45: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #46: should be 255,0,0,255\nat (0, 8) expected: 255,0,0,255 was 0,255,0,255]
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expected: FAIL
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2
tests/wpt/webgl/meta/conformance/canvas/webgl-to-2d-canvas.html.ini
vendored
Normal file
2
tests/wpt/webgl/meta/conformance/canvas/webgl-to-2d-canvas.html.ini
vendored
Normal file
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@ -0,0 +1,2 @@
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[webgl-to-2d-canvas.html]
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expected: ERROR
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@ -3,3 +3,26 @@
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[WebGL test #96: redChannels[0\] != 255 && redChannels[0\] != 0 should be true. Was false.]
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expected: FAIL
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[WebGL test #58: redChannels[0\] should not be 0.]
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expected: FAIL
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[WebGL test #124: redChannels[0\] should not be 0.]
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expected: FAIL
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[WebGL test #190: redChannels[0\] should not be 0.]
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expected: FAIL
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[WebGL test #254: redChannels[0\] should not be 0.]
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expected: FAIL
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[WebGL test #322: redChannels[0\] should not be 0.]
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expected: FAIL
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[WebGL test #388: redChannels[0\] should not be 0.]
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expected: FAIL
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[WebGL test #454: redChannels[0\] should not be 0.]
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expected: FAIL
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[WebGL test #518: redChannels[0\] should not be 0.]
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expected: FAIL
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@ -2,7 +2,6 @@
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bug: https://github.com/servo/servo/issues/20599 https://github.com/servo/servo/issues/25990
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expected:
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if os == "mac": CRASH
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[WebGL test #32: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0, 1)]
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expected: FAIL
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@ -30,3 +29,23 @@
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[WebGL test #174: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 10000)]
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expected: FAIL
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[WebGL test #162: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 1)]
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expected: FAIL
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[WebGL test #165: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 1)]
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expected: FAIL
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[WebGL test #167: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 2)]
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expected: FAIL
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[WebGL test #169: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 4)]
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expected: FAIL
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[WebGL test #170: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 10000)]
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expected: FAIL
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[WebGL test #172: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 3)]
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expected: FAIL
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[WebGL test #174: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 5)]
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expected: FAIL
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45
tests/wpt/webgl/meta/conformance/extensions/ext-color-buffer-half-float.html.ini
vendored
Normal file
45
tests/wpt/webgl/meta/conformance/extensions/ext-color-buffer-half-float.html.ini
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[ext-color-buffer-half-float.html]
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels from floating-point framebuffer should succeed]
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expected: FAIL
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[WebGL test #20: readPixels of float-type data from floating-point framebuffer failed: expected [1000, 1000, 1000, 1000\], got [0, 0, 0, 0\]]
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expected: FAIL
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[WebGL test #26: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels from floating-point framebuffer should succeed]
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expected: FAIL
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[WebGL test #27: readPixels of float-type data from floating-point framebuffer failed: expected [1000, 1000, 1000, 1\], got [0, 0, 0, 0\]]
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expected: FAIL
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[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels from floating-point framebuffer should succeed]
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expected: FAIL
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[WebGL test #40: readPixels of float-type data from floating-point framebuffer failed: expected [1000, 1000, 1000, 1000\], got [0, 0, 0, 0\]]
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expected: FAIL
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[WebGL test #46: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels from floating-point framebuffer should succeed]
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expected: FAIL
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[WebGL test #47: readPixels of float-type data from floating-point framebuffer failed: expected [1000, 1000, 1000, 1\], got [0, 0, 0, 0\]]
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expected: FAIL
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[WebGL test #94: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 35863 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #95: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 5126 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #96: getError expected: NO_ERROR. Was INVALID_ENUM : No errors after valid renderbuffer attachment queries.]
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expected: FAIL
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[WebGL test #99: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Component type query is not allowed for combined depth-stencil attachments.]
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expected: FAIL
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[WebGL test #100: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 35863 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #101: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 5126 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #102: getError expected: NO_ERROR. Was INVALID_ENUM : No errors after valid texture attachment queries.]
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expected: FAIL
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6
tests/wpt/webgl/meta/conformance/extensions/ext-float-blend.html.ini
vendored
Normal file
6
tests/wpt/webgl/meta/conformance/extensions/ext-float-blend.html.ini
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[ext-float-blend.html]
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[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : Float32 blending is not allowed ]
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expected: FAIL
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[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : Float32 blending is not allowed ]
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expected: FAIL
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48
tests/wpt/webgl/meta/conformance/extensions/oes-texture-float.html.ini
vendored
Normal file
48
tests/wpt/webgl/meta/conformance/extensions/oes-texture-float.html.ini
vendored
Normal file
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[oes-texture-float.html]
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[WebGL test #75: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels should return NO_ERROR when reading FLOAT data.]
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expected: FAIL
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[WebGL test #77: Green channel should be 0.25 for FLOAT readPixels. Received: 0]
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expected: FAIL
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[WebGL test #78: Blue channel should be 0.5 for FLOAT readPixels. Received: 0]
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expected: FAIL
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[WebGL test #79: Alpha channel should be 0.75 for FLOAT readPixels. Received: 0]
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expected: FAIL
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[WebGL test #84: getError expected: NO_ERROR. Was INVALID_OPERATION : readPixels should return NO_ERROR when reading FLOAT data.]
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expected: FAIL
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[WebGL test #86: Green channel should be 0.25 for FLOAT readPixels. Received: 0]
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expected: FAIL
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[WebGL test #87: Blue channel should be 0.5 for FLOAT readPixels. Received: 0]
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expected: FAIL
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[WebGL test #88: Alpha channel should be 1 for FLOAT readPixels. Received: 0]
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expected: FAIL
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[WebGL test #94: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 35863 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #95: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 5126 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #96: getError expected: NO_ERROR. Was INVALID_ENUM : No errors after valid renderbuffer attachment queries.]
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expected: FAIL
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[WebGL test #99: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Component type query is not allowed for combined depth-stencil attachments.]
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expected: FAIL
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[WebGL test #100: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 35863 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #101: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) should be 5126 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #102: getError expected: NO_ERROR. Was INVALID_ENUM : No errors after valid texture attachment queries.]
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expected: FAIL
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[WebGL test #105: getError expected: INVALID_OPERATION. Was NO_ERROR : Float32 blending is not allowed ]
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expected: FAIL
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24
tests/wpt/webgl/meta/conformance/extensions/oes-vertex-array-object.html.ini
vendored
Normal file
24
tests/wpt/webgl/meta/conformance/extensions/oes-vertex-array-object.html.ini
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[oes-vertex-array-object.html]
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[WebGL test #64: References from unbound VAOs don't keep Position buffer alive.]
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expected: FAIL
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[WebGL test #65: References from unbound VAOs don't keep Color buffer alive]
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expected: FAIL
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[WebGL test #67: References from unbound VAOs don't keep Position buffer alive.]
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expected: FAIL
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[WebGL test #68: References from unbound VAOs don't keep Color buffer alive]
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expected: FAIL
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[WebGL test #70: References from unbound VAOs don't keep Position buffer alive.]
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expected: FAIL
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[WebGL test #71: References from unbound VAOs don't keep Color buffer alive]
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expected: FAIL
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[WebGL test #73: References from unbound VAOs don't keep Position buffer alive.]
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expected: FAIL
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[WebGL test #74: References from unbound VAOs don't keep Color buffer alive]
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expected: FAIL
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24
tests/wpt/webgl/meta/conformance/extensions/s3tc-and-rgtc.html.ini
vendored
Normal file
24
tests/wpt/webgl/meta/conformance/extensions/s3tc-and-rgtc.html.ini
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Normal file
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[s3tc-and-rgtc.html]
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[WebGL test #49: getError expected: INVALID_OPERATION. Was NO_ERROR : invalid dimensions for level > 0]
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expected: FAIL
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[WebGL test #51: getError expected: INVALID_OPERATION. Was NO_ERROR : invalid dimensions for level > 0]
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expected: FAIL
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[WebGL test #148: getError expected: INVALID_OPERATION. Was NO_ERROR : invalid dimensions for level > 0]
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expected: FAIL
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[WebGL test #150: getError expected: INVALID_OPERATION. Was NO_ERROR : invalid dimensions for level > 0]
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expected: FAIL
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[WebGL test #247: getError expected: INVALID_OPERATION. Was NO_ERROR : invalid dimensions for level > 0]
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expected: FAIL
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[WebGL test #249: getError expected: INVALID_OPERATION. Was NO_ERROR : invalid dimensions for level > 0]
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expected: FAIL
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[WebGL test #346: getError expected: INVALID_OPERATION. Was NO_ERROR : invalid dimensions for level > 0]
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expected: FAIL
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[WebGL test #348: getError expected: INVALID_OPERATION. Was NO_ERROR : invalid dimensions for level > 0]
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expected: FAIL
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81
tests/wpt/webgl/meta/conformance/extensions/webgl-blend-func-extended.html.ini
vendored
Normal file
81
tests/wpt/webgl/meta/conformance/extensions/webgl-blend-func-extended.html.ini
vendored
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[webgl-blend-func-extended.html]
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[WebGL test #4: getError expected: INVALID_ENUM. Was NO_ERROR : SRC_ALPHA_SATURATE not accepted as blendFunc dfactor]
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expected: FAIL
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[WebGL test #5: getError expected: INVALID_ENUM. Was NO_ERROR : SRC_ALPHA_SATURATE not accepted as blendFuncSeparate dstRGB]
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expected: FAIL
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[WebGL test #6: getError expected: INVALID_ENUM. Was NO_ERROR : SRC_ALPHA_SATURATE not accepted as blendFuncSeparate dstAlpha]
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expected: FAIL
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[WebGL test #8: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFunc sfactor]
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expected: FAIL
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[WebGL test #9: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFunc dfactor]
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expected: FAIL
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[WebGL test #10: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFuncSeparate srcRGB]
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expected: FAIL
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[WebGL test #11: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFuncSeparate dstRGB]
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expected: FAIL
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[WebGL test #12: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFuncSeparate srcAlpha]
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expected: FAIL
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[WebGL test #13: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_COLOR_WEBGL not accepted as blendFuncSeparate dstAlpha]
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expected: FAIL
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[WebGL test #15: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFunc sfactor]
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expected: FAIL
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[WebGL test #16: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFunc dfactor]
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expected: FAIL
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[WebGL test #17: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate srcRGB]
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expected: FAIL
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[WebGL test #18: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate dstRGB]
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expected: FAIL
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[WebGL test #19: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate srcAlpha]
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expected: FAIL
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[WebGL test #20: getError expected: INVALID_ENUM. Was NO_ERROR : SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate dstAlpha]
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expected: FAIL
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[WebGL test #22: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFunc sfactor]
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expected: FAIL
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[WebGL test #23: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFunc dfactor]
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expected: FAIL
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[WebGL test #24: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFuncSeparate srcRGB]
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expected: FAIL
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[WebGL test #25: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFuncSeparate dstRGB]
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expected: FAIL
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[WebGL test #26: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFuncSeparate srcAlpha]
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expected: FAIL
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[WebGL test #27: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_COLOR_WEBGL not accepted as blendFuncSeparate dstAlpha]
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expected: FAIL
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[WebGL test #29: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFunc sfactor]
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expected: FAIL
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[WebGL test #30: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFunc dfactor]
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expected: FAIL
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[WebGL test #31: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate srcRGB]
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expected: FAIL
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[WebGL test #32: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate dstRGB]
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expected: FAIL
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[WebGL test #33: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate srcAlpha]
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expected: FAIL
|
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[WebGL test #34: getError expected: INVALID_ENUM. Was NO_ERROR : ONE_MINUS_SRC1_ALPHA_WEBGL not accepted as blendFuncSeparate dstAlpha]
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expected: FAIL
|
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@ -3,3 +3,5 @@
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[WebGL test #0: [unexpected link status\] Declaring both gl_FragColor and gl_FragData invariant should succeed.]
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expected: FAIL
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[WebGL test #0: [unexpected link status\] (expected: true) Declaring both gl_FragColor and gl_FragData invariant should succeed.]
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expected: FAIL
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|
|
|
@ -66,3 +66,51 @@
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[WebGL test #20: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing last element should fail]
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expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] (expected: false) shaders with varying array of float with one more than the maximum number of elements accessing last element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: [unexpected link status\] (expected: false) shaders with varying array of float with one more than the maximum number of elements accessing first element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of float should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: [unexpected link status\] (expected: false) shaders with varying array of vec2 with one more than the maximum number of elements accessing last element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: [unexpected link status\] (expected: false) shaders with varying array of vec2 with one more than the maximum number of elements accessing first element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of vec2 should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: [unexpected link status\] (expected: false) shaders with varying array of vec3 with one more than the maximum number of elements accessing last element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: [unexpected link status\] (expected: false) shaders with varying array of vec3 with one more than the maximum number of elements accessing first element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of vec3 should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of vec4 should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: [unexpected link status\] (expected: false) shaders with varying array of mat2 with one more than the maximum number of elements accessing last element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: [unexpected link status\] (expected: false) shaders with varying array of mat2 with one more than the maximum number of elements accessing first element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of mat2 should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: [unexpected link status\] (expected: false) shaders with varying array of mat3 with one more than the maximum number of elements accessing last element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: [unexpected link status\] (expected: false) shaders with varying array of mat3 with one more than the maximum number of elements accessing first element should fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: [unexpected link status\] (expected: false) shaders with one more than the maximum number of varyings of mat3 should fail]
|
||||
expected: FAIL
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-define-line-continuation.frag.html]
|
||||
bug: https://github.com/servo/servo/issues/20601
|
||||
[WebGL test #0: [unexpected link status\] fragment shader that uses line continuation macro should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -9,3 +9,11 @@
|
|||
[WebGL test #2: [unexpected link status\] mismatching precision for structure uniforms causes link error (as expected)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: [unexpected link status\] (expected: false) mismatching precision for uniforms causes link error (as expected)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected link status\] (expected: false) mismatching precision for int uniforms with default precision causes link error (as expected)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] (expected: false) mismatching precision for structure uniforms causes link error (as expected)]
|
||||
expected: FAIL
|
||||
|
|
|
@ -21,3 +21,11 @@
|
|||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #9: [unexpected link status\] (expected: false) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: [unexpected link status\] (expected: false) vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: [unexpected link status\] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must succeed]
|
||||
expected: FAIL
|
||||
|
|
3
tests/wpt/webgl/meta/conformance/glsl/misc/shaders-with-name-conflicts.html.ini
vendored
Normal file
3
tests/wpt/webgl/meta/conformance/glsl/misc/shaders-with-name-conflicts.html.ini
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
[shaders-with-name-conflicts.html]
|
||||
[WebGL test #0: [unexpected link status\] (expected: true) using the same name for a vertex shader attribute and fragment shader uniform should succeed]
|
||||
expected: FAIL
|
|
@ -3,3 +3,5 @@
|
|||
[WebGL test #5: [unexpected link status\] Structures must have the same type definitions (including precision) to be considered the same type.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: [unexpected link status\] (expected: false) Structures must have the same type definitions (including precision) to be considered the same type.]
|
||||
expected: FAIL
|
||||
|
|
144
tests/wpt/webgl/meta/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini
vendored
Normal file
144
tests/wpt/webgl/meta/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini
vendored
Normal file
|
@ -0,0 +1,144 @@
|
|||
[glsl-function-texture2dprojlod.html]
|
||||
[WebGL test #51: sampling with lod = 0 divider = 1 should be red\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: sampling with lod = 1 divider = 1 should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: sampling with lod = 2 divider = 1 should be blue\nat (0, 0) expected: 0,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: sampling with lod = 3 divider = 1 should be yellow\nat (0, 0) expected: 255,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: sampling with lod = 4 divider = 1 should be magenta\nat (0, 0) expected: 255,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #56: sampling with lod = 5 divider = 1 should be cyan\nat (0, 0) expected: 0,255,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #57: sampling with lod = 6 divider = 1 should be pink\nat (0, 0) expected: 255,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: sampling with lod = 7 divider = 1 should be gray\nat (0, 0) expected: 128,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: sampling with lod = 0 divider = 2 should be red\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: sampling with lod = 1 divider = 2 should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: sampling with lod = 2 divider = 2 should be blue\nat (0, 0) expected: 0,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #62: sampling with lod = 3 divider = 2 should be yellow\nat (0, 0) expected: 255,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: sampling with lod = 4 divider = 2 should be magenta\nat (0, 0) expected: 255,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: sampling with lod = 5 divider = 2 should be cyan\nat (0, 0) expected: 0,255,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: sampling with lod = 6 divider = 2 should be pink\nat (0, 0) expected: 255,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: sampling with lod = 7 divider = 2 should be gray\nat (0, 0) expected: 128,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #67: sampling with lod = 0 divider = 3 should be red\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #68: sampling with lod = 1 divider = 3 should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #69: sampling with lod = 2 divider = 3 should be blue\nat (0, 0) expected: 0,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #70: sampling with lod = 3 divider = 3 should be yellow\nat (0, 0) expected: 255,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: sampling with lod = 4 divider = 3 should be magenta\nat (0, 0) expected: 255,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: sampling with lod = 5 divider = 3 should be cyan\nat (0, 0) expected: 0,255,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: sampling with lod = 6 divider = 3 should be pink\nat (0, 0) expected: 255,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: sampling with lod = 7 divider = 3 should be gray\nat (0, 0) expected: 128,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #75: sampling with lod = 0 divider = 1 should be red\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #76: sampling with lod = 1 divider = 1 should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #77: sampling with lod = 2 divider = 1 should be blue\nat (0, 0) expected: 0,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #78: sampling with lod = 3 divider = 1 should be yellow\nat (0, 0) expected: 255,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #79: sampling with lod = 4 divider = 1 should be magenta\nat (0, 0) expected: 255,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: sampling with lod = 5 divider = 1 should be cyan\nat (0, 0) expected: 0,255,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #81: sampling with lod = 6 divider = 1 should be pink\nat (0, 0) expected: 255,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #82: sampling with lod = 7 divider = 1 should be gray\nat (0, 0) expected: 128,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: sampling with lod = 0 divider = 2 should be red\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #84: sampling with lod = 1 divider = 2 should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: sampling with lod = 2 divider = 2 should be blue\nat (0, 0) expected: 0,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #86: sampling with lod = 3 divider = 2 should be yellow\nat (0, 0) expected: 255,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #87: sampling with lod = 4 divider = 2 should be magenta\nat (0, 0) expected: 255,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #88: sampling with lod = 5 divider = 2 should be cyan\nat (0, 0) expected: 0,255,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #89: sampling with lod = 6 divider = 2 should be pink\nat (0, 0) expected: 255,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #90: sampling with lod = 7 divider = 2 should be gray\nat (0, 0) expected: 128,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #91: sampling with lod = 0 divider = 3 should be red\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #92: sampling with lod = 1 divider = 3 should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #93: sampling with lod = 2 divider = 3 should be blue\nat (0, 0) expected: 0,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #94: sampling with lod = 3 divider = 3 should be yellow\nat (0, 0) expected: 255,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #95: sampling with lod = 4 divider = 3 should be magenta\nat (0, 0) expected: 255,0,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #96: sampling with lod = 5 divider = 3 should be cyan\nat (0, 0) expected: 0,255,255,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #97: sampling with lod = 6 divider = 3 should be pink\nat (0, 0) expected: 255,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #98: sampling with lod = 7 divider = 3 should be gray\nat (0, 0) expected: 128,128,128,255 was 0,0,0,255]
|
||||
expected: FAIL
|
|
@ -3,3 +3,5 @@
|
|||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
|
2
tests/wpt/webgl/meta/conformance/offscreencanvas/offscreencanvas-timer-query.html.ini
vendored
Normal file
2
tests/wpt/webgl/meta/conformance/offscreencanvas/offscreencanvas-timer-query.html.ini
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
[offscreencanvas-timer-query.html]
|
||||
expected: ERROR
|
3
tests/wpt/webgl/meta/conformance/programs/program-handling.html.ini
vendored
Normal file
3
tests/wpt/webgl/meta/conformance/programs/program-handling.html.ini
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
[program-handling.html]
|
||||
[WebGL test #7: getError expected: INVALID_OPERATION. Was NO_ERROR : draw with invalidated program should fail]
|
||||
expected: FAIL
|
3
tests/wpt/webgl/meta/conformance/programs/program-test.html.ini
vendored
Normal file
3
tests/wpt/webgl/meta/conformance/programs/program-test.html.ini
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
[program-test.html]
|
||||
[WebGL test #69: getError expected: INVALID_OPERATION. Was NO_ERROR : drawing with a newly-invalidated program should generate INVALID_OPERATION]
|
||||
expected: FAIL
|
|
@ -59,3 +59,51 @@
|
|||
|
||||
[WebGL test #39: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as UNSIGNED_SHORT]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: INVALID_ENUM. Was INVALID_OPERATION : FLOAT_32_UNSIGNED_INT_24_8_REV is rejected]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as DEPTH_COMPONENT]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as DEPTH_STENCIL]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x8229]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as RGBA4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #45: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x84fa]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #98: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no GL errors reading back into a Uint8ClampedArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #99: color pixel at 0, 0 should be [0, 255, 0, 255\], was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #109: getError expected: INVALID_ENUM. Was INVALID_OPERATION : FLOAT_32_UNSIGNED_INT_24_8_REV is rejected]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #140: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as DEPTH_COMPONENT]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #141: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as DEPTH_STENCIL]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #142: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x8229]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #143: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as RGBA4]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #149: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x84fa]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #202: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no GL errors reading back into a Uint8ClampedArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #203: color pixel at 0, 0 should be [0, 255, 0, 255\], was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
|
9
tests/wpt/webgl/meta/conformance/rendering/blending.html.ini
vendored
Normal file
9
tests/wpt/webgl/meta/conformance/rendering/blending.html.ini
vendored
Normal file
|
@ -0,0 +1,9 @@
|
|||
[blending.html]
|
||||
[WebGL test #6: Expected [1,2,3,4\], was [0,0,0,0\]]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: Expected [1,2,3,4\], was [0,0,0,0\]]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: Expected [1,2,3,4\], was [0,0,0,0\]]
|
||||
expected: FAIL
|
|
@ -0,0 +1,4 @@
|
|||
[clear-default-framebuffer-with-scissor-test.html]
|
||||
expected: ERROR
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
2
tests/wpt/webgl/meta/conformance/rendering/draw-webgl-to-canvas-2d-repeatedly.html.ini
vendored
Normal file
2
tests/wpt/webgl/meta/conformance/rendering/draw-webgl-to-canvas-2d-repeatedly.html.ini
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
[draw-webgl-to-canvas-2d-repeatedly.html]
|
||||
expected: ERROR
|
3
tests/wpt/webgl/meta/conformance/rendering/rendering-sampling-feedback-loop.html.ini
vendored
Normal file
3
tests/wpt/webgl/meta/conformance/rendering/rendering-sampling-feedback-loop.html.ini
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
[rendering-sampling-feedback-loop.html]
|
||||
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : Feedback loop detection should ignore drawBuffers settings.]
|
||||
expected: FAIL
|
|
@ -1,3 +1,6 @@
|
|||
[tex-2d-alpha-alpha-unsigned_byte.html]
|
||||
[WebGL test #1: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
|
|
@ -2,3 +2,5 @@
|
|||
[WebGL test #1: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
|
|
@ -2,3 +2,5 @@
|
|||
[WebGL test #1: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
|
|
@ -2,3 +2,5 @@
|
|||
[WebGL test #1: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
|
|
@ -2,3 +2,5 @@
|
|||
[WebGL test #1: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
|
|
@ -2,3 +2,5 @@
|
|||
[WebGL test #1: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
|
|
@ -2,3 +2,5 @@
|
|||
[WebGL test #1: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
|
|
@ -2,3 +2,5 @@
|
|||
[WebGL test #1: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: createImageBitmap(source) failed: "The operation is not supported."]
|
||||
expected: FAIL
|
||||
|
|
4
tests/wpt/webgl/meta/conformance/textures/misc/exif-orientation.html.ini
vendored
Normal file
4
tests/wpt/webgl/meta/conformance/textures/misc/exif-orientation.html.ini
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
[exif-orientation.html]
|
||||
expected: ERROR
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
|
@ -2,3 +2,6 @@
|
|||
expected: ERROR
|
||||
[WebGL test #2: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
|
4
tests/wpt/webgl/meta/conformance/textures/misc/texture-srgb-upload.html.ini
vendored
Normal file
4
tests/wpt/webgl/meta/conformance/textures/misc/texture-srgb-upload.html.ini
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
[texture-srgb-upload.html]
|
||||
expected: TIMEOUT
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
1215
tests/wpt/webgl/meta/conformance/textures/misc/texture-video-transparent.html.ini
vendored
Normal file
1215
tests/wpt/webgl/meta/conformance/textures/misc/texture-video-transparent.html.ini
vendored
Normal file
File diff suppressed because it is too large
Load diff
2
tests/wpt/webgl/meta/conformance/textures/misc/upload-from-srcset-with-empty-data.html.ini
vendored
Normal file
2
tests/wpt/webgl/meta/conformance/textures/misc/upload-from-srcset-with-empty-data.html.ini
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
[upload-from-srcset-with-empty-data.html]
|
||||
expected: ERROR
|
3
tests/wpt/webgl/meta/conformance/textures/misc/video-rotation.html.ini
vendored
Normal file
3
tests/wpt/webgl/meta/conformance/textures/misc/video-rotation.html.ini
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
[video-rotation.html]
|
||||
[WebGL test #0: No supported video types.]
|
||||
expected: FAIL
|
|
@ -7,3 +7,5 @@
|
|||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
|
|
@ -43,3 +43,29 @@
|
|||
[WebGL test #7: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
[WebGL test #29: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
|
|
@ -43,3 +43,29 @@
|
|||
[WebGL test #7: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
[WebGL test #29: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
|
|
@ -79,3 +79,77 @@
|
|||
[WebGL test #21: shouldBe 255,0,0\nat (0, 0) expected: 255,0,0 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
[WebGL test #5: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
|
|
@ -79,3 +79,77 @@
|
|||
[WebGL test #21: shouldBe 255,0,0\nat (0, 0) expected: 255,0,0 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
[WebGL test #5: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
|
|
@ -79,3 +79,77 @@
|
|||
[WebGL test #21: shouldBe 255,0,0\nat (0, 0) expected: 255,0,0 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
[WebGL test #5: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
|
|
@ -79,3 +79,77 @@
|
|||
[WebGL test #21: shouldBe 255,0,0\nat (0, 0) expected: 255,0,0 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
[WebGL test #5: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
|
|
@ -79,3 +79,77 @@
|
|||
[WebGL test #21: shouldBe 255,0,0\nat (0, 0) expected: 255,0,0 was 0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
[WebGL test #5: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: shouldBe 255,0,0,255\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: shouldBe 0,255,0,255\nat (0, 16) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: shouldBe 255,0,0,255\nat (0, 16) expected: 255,0,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: shouldBe 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
|
||||
expected: FAIL
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue