Update webgl conformance tests (#33121)

* Update python -> python3 for helper script.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Update webgl conformance testsuite patches.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Import WebGL conformance testsuite for August 19, 2024.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Update expected results.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Track the commit used for webgl conformance test import.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Josh Matthews 2024-11-03 23:27:29 -05:00 committed by GitHub
parent e64831d68a
commit 5d1d3d6b5a
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GPG key ID: B5690EEEBB952194
4060 changed files with 100141 additions and 90094 deletions

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@ -0,0 +1,2 @@
[blitframebuffer-unaffected-by-colormask.html]
expected: ERROR

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@ -2,3 +2,5 @@
[WebGL test #3: Framebuffer incomplete.]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Succeed to create textures.]
expected: FAIL

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@ -313,3 +313,15 @@
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #23: gl.getParameter(gl.DRAW_BUFFER0) should be 1029. Was 36064.]
expected: FAIL
[WebGL test #51: getError expected: INVALID_OPERATION. Was NO_ERROR : Active draw buffers with missing frag outputs.]
expected: FAIL
[WebGL test #54: getError expected: INVALID_OPERATION. Was NO_ERROR : partially diabled color mask shall have no impact.]
expected: FAIL
[WebGL test #64: getError expected: INVALID_OPERATION. Was NO_ERROR : Active draw buffers with missing frag outputs.]
expected: FAIL

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@ -0,0 +1,69 @@
[framebuffer-mismatched-attachment-targets.html]
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : No errors]
expected: FAIL
[WebGL test #25: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #29: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #54: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #58: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #83: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #87: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #88: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #92: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #93: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #97: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #98: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #102: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #106: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #110: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #111: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #115: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #116: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #120: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #121: checkFramebufferStatus expected one of: FRAMEBUFFER_COMPLETE or FRAMEBUFFER_UNSUPPORTED. Was FRAMEBUFFER_INCOMPLETE_DIMENSIONS]
expected: FAIL
[WebGL test #125: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #129: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL
[WebGL test #133: getError expected: NO_ERROR. Was INVALID_OPERATION : No errors]
expected: FAIL

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@ -0,0 +1,4 @@
[framebuffer-render-to-layer-angle-issue.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -0,0 +1,4 @@
[framebuffer-render-to-layer.html]
expected: ERROR
[WebGL test #31: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -14,3 +14,14 @@
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : Drawing the texture to default framebuffer with base level 0 should succeed.]
expected: FAIL

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@ -0,0 +1,2 @@
[framebuffer-to-texture.html]
expected: ERROR

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@ -23,3 +23,5 @@
[WebGL test #5: Framebuffer incomplete.]
expected: FAIL
[WebGL test #9: getError expected: INVALID_OPERATION. Was NO_ERROR : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
expected: FAIL

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@ -11,3 +11,8 @@
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElementsInstanced]
expected: FAIL
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElementsInstanced]
expected: FAIL
[WebGL test #52: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElements]
expected: FAIL

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@ -0,0 +1,2 @@
[multisampling-depth-resolve.html]
expected: ERROR

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@ -1,7 +0,0 @@
[rendering-sampling-feedback-loop.html]
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : Rendering to a texture where it samples from should geneates INVALID_OPERATION. Otherwise, it should be NO_ERROR]
expected: FAIL
[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : Rendering to a texture where it samples from should geneates INVALID_OPERATION. Otherwise, it should be NO_ERROR]
expected: FAIL

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@ -0,0 +1,9 @@
[vertex-id-large-count.html]
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL

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@ -0,0 +1,180 @@
[vertex-id.html]
[WebGL test #3: After clearShould be 42, was 0]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #7: Should be 1, was 0]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #9: Should be 10000, was 0]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #11: Should be 100000, was 0]
expected: FAIL
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #13: Should be 1000000, was 0]
expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #15: Should be 1, was 0]
expected: FAIL
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #17: Should be 2, was 0]
expected: FAIL
[WebGL test #18: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #19: Should be 10001, was 0]
expected: FAIL
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #21: Should be 100001, was 0]
expected: FAIL
[WebGL test #22: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #23: Should be 1000001, was 0]
expected: FAIL
[WebGL test #24: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #25: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #26: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #28: Should be 1, was 0]
expected: FAIL
[WebGL test #29: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #30: Should be 2, was 0]
expected: FAIL
[WebGL test #31: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #32: Should be 5, was 0]
expected: FAIL
[WebGL test #33: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #34: Should be 3, was 0]
expected: FAIL
[WebGL test #35: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #36: Should be 10000, was 0]
expected: FAIL
[WebGL test #37: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #38: Should be 2, was 0]
expected: FAIL
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #40: Should be 5, was 0]
expected: FAIL
[WebGL test #41: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #42: Should be 3, was 0]
expected: FAIL
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #44: Should be 10000, was 0]
expected: FAIL
[WebGL test #45: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #46: Should be 5, was 0]
expected: FAIL
[WebGL test #47: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #48: Should be 3, was 0]
expected: FAIL
[WebGL test #49: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #50: Should be 10000, was 0]
expected: FAIL
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #52: Should be 3, was 0]
expected: FAIL
[WebGL test #53: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #54: Should be 10000, was 0]
expected: FAIL
[WebGL test #55: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #56: Should be 10000, was 0]
expected: FAIL
[WebGL test #58: [0\] expected 1, was 0]
expected: FAIL
[WebGL test #59: [0\] expected 10000, was 0]
expected: FAIL
[WebGL test #60: [1\] expected 1, was 0]
expected: FAIL
[WebGL test #61: [0\] expected 1, was 0]
expected: FAIL
[WebGL test #62: [0\] expected 10000, was 0]
expected: FAIL
[WebGL test #63: [0\] expected 10000, was 0]
expected: FAIL
[WebGL test #64: getError expected: NO_ERROR. Was INVALID_OPERATION : There should be no remaining errors]
expected: FAIL