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Update webgl conformance tests (#33121)
* Update python -> python3 for helper script. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Update webgl conformance testsuite patches. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Import WebGL conformance testsuite for August 19, 2024. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Update expected results. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Track the commit used for webgl conformance test import. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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4060 changed files with 100141 additions and 90094 deletions
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tests/wpt/webgl/meta/conformance2/rendering/vertex-id.html.ini
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tests/wpt/webgl/meta/conformance2/rendering/vertex-id.html.ini
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[vertex-id.html]
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[WebGL test #3: After clearShould be 42, was 0]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #7: Should be 1, was 0]
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expected: FAIL
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[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #9: Should be 10000, was 0]
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expected: FAIL
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #11: Should be 100000, was 0]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #13: Should be 1000000, was 0]
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expected: FAIL
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #15: Should be 1, was 0]
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expected: FAIL
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[WebGL test #16: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #17: Should be 2, was 0]
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expected: FAIL
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[WebGL test #18: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #19: Should be 10001, was 0]
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expected: FAIL
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[WebGL test #20: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #21: Should be 100001, was 0]
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expected: FAIL
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[WebGL test #22: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #23: Should be 1000001, was 0]
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expected: FAIL
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[WebGL test #24: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #25: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #26: getError expected one of: NO_ERROR or OUT_OF_MEMORY. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #28: Should be 1, was 0]
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expected: FAIL
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[WebGL test #29: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #30: Should be 2, was 0]
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expected: FAIL
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[WebGL test #31: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #32: Should be 5, was 0]
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expected: FAIL
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[WebGL test #33: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #34: Should be 3, was 0]
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expected: FAIL
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[WebGL test #35: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #36: Should be 10000, was 0]
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expected: FAIL
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[WebGL test #37: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #38: Should be 2, was 0]
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expected: FAIL
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[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #40: Should be 5, was 0]
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expected: FAIL
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[WebGL test #41: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #42: Should be 3, was 0]
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expected: FAIL
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[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #44: Should be 10000, was 0]
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expected: FAIL
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[WebGL test #45: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #46: Should be 5, was 0]
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expected: FAIL
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[WebGL test #47: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #48: Should be 3, was 0]
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expected: FAIL
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[WebGL test #49: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #50: Should be 10000, was 0]
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expected: FAIL
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[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #52: Should be 3, was 0]
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expected: FAIL
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[WebGL test #53: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #54: Should be 10000, was 0]
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expected: FAIL
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[WebGL test #55: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #56: Should be 10000, was 0]
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expected: FAIL
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[WebGL test #58: [0\] expected 1, was 0]
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expected: FAIL
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[WebGL test #59: [0\] expected 10000, was 0]
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expected: FAIL
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[WebGL test #60: [1\] expected 1, was 0]
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expected: FAIL
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[WebGL test #61: [0\] expected 1, was 0]
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expected: FAIL
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[WebGL test #62: [0\] expected 10000, was 0]
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expected: FAIL
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[WebGL test #63: [0\] expected 10000, was 0]
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expected: FAIL
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[WebGL test #64: getError expected: NO_ERROR. Was INVALID_OPERATION : There should be no remaining errors]
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expected: FAIL
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