style: Remove the last usage of lossy currentcolor.

We don't have lossy currentcolor in the style system anymore, except for a
single property -moz-font-smoothing-background-color.

I could've converted it into a proper StyleColor and thread down all the
necessary information to the font metrics code.

But it doesn't really seem worth it given it's not exposed to the web, so I just
did the simplest thing, which is making currentcolor compute to transparent to
that specific property.

This patch also removes the stores_complex_colors_lossily code and related,
since now we always can cache computed colors.

Differential Revision: https://phabricator.services.mozilla.com/D26187
This commit is contained in:
Emilio Cobos Álvarez 2019-04-06 17:47:58 +00:00
parent 681f861018
commit 5d2724994c
8 changed files with 24 additions and 78 deletions

View file

@ -11,14 +11,14 @@ use cssparser::{Color as CSSParserColor, RGBA};
use std::fmt;
use style_traits::{CssWriter, ToCss};
/// Computed value type for the specified RGBAColor.
pub type RGBAColor = RGBA;
/// The computed value of the `color` property.
pub type ColorPropertyValue = RGBA;
/// The computed value of `-moz-font-smoothing-background-color`.
pub type MozFontSmoothingBackgroundColor = RGBA;
/// A computed value for `<color>`.
pub type Color = GenericColor<RGBAColor>;
pub type Color = GenericColor<RGBA>;
impl Color {
/// Returns a complex color value representing transparent.

View file

@ -43,7 +43,7 @@ pub use self::box_::{Appearance, BreakBetween, BreakWithin, Clear, Float};
pub use self::box_::{Display, Overflow, OverflowAnchor, TransitionProperty};
pub use self::box_::{OverflowClipBox, OverscrollBehavior, Perspective, Resize};
pub use self::box_::{ScrollSnapAlign, ScrollSnapType, TouchAction, VerticalAlign, WillChange};
pub use self::color::{Color, ColorOrAuto, ColorPropertyValue, RGBAColor};
pub use self::color::{Color, ColorOrAuto, ColorPropertyValue};
pub use self::column::ColumnCount;
pub use self::counters::{Content, ContentItem, CounterIncrement, CounterSetOrReset};
pub use self::easing::TimingFunction;